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Main / Discussions / Roster management end of season Search Forum | |
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Poster | Message |
Fincyril
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posted: 2017-03-13 15:31:11 (ID: 100100089) Report Abuse |
Sharkn20 wrote:
Why not players retire right away after the last "official" game of the season? Then we will have plenty time to promote our would be youth stars until roll-over... Does it makes sense? I don´t know how hard this will be to code though. Just my 2 cents. One reason would be the Friendly Cups. In my case, I was more than happy to enjoy 4 of my players for 2 more games after I exited SC and league. |
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posted: 2017-03-13 15:32:04 (ID: 100100090) Report Abuse | |
Sharkn20 wrote:
Why not players retire right away after the last "official" game of the season? Then we will have plenty time to promote our would be youth stars until roll-over... Does it makes sense? I don´t know how hard this will be to code though. Just my 2 cents. It is a great proposal IMHO. Personally I've exploited this chance at the end of the current season and when I've cut the retiring players I had to pay a significant releasing fee to the player for the contract cancellation. I still managed to save money, but to free space for the YA promotions I'd accept even a small loss. |
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posted: 2017-03-13 17:41:34 (ID: 100100112) Report Abuse | |
Sharkn20 wrote:
Why not players retire right away after the last "official" game of the season? Then we will have plenty time to promote our would be youth stars until roll-over... Does it makes sense? I don´t know how hard this will be to code though. Just my 2 cents. My impression was, that Peter wanted to avoid the situation we had with the last CoC Bowl and force the managers to make a commitment on the players. |
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notsch
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posted: 2017-03-13 18:26:59 (ID: 100100119) Report Abuse |
hollyhh2000 wrote:
I always felt bad cutting the guy who just played his heart out for my team in his final game, but I did it because I compete with other managers, try to get every penny invested in my team and just thought I could not afford to pay a couple of millions (last year at my team: 1.5 Million$ for 7 updates so no small penny) just because of being sentimental for a few bits and bytes. And in effect, it lowered the financial risks for not getting to the playoffs, so this measure, like it or not, again is a rich get richer measure. So now the contracts are basically guaranteed. I like it But why waste a roster spot all season, just because you need him for 5 days. Developing players imho is a serious portion of the fun in this sim. Please Pete, think about - Allowing managers to pay out the remaining contract of the retiree (contract sum for remaining weeks plus 100.000$ Bonus) - Allowing managers to carry 76 players in the final week of the year (TM is closed, you can just need it for your Youths) and allow us the fun of develop an extra 3 players +1 |
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JonnyP
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posted: 2017-03-13 21:31:59 (ID: 100100131) Report Abuse |
andrew2scott2 wrote:
I would be ok with it if the players planing to retire would do so once your team is knock out of the playoffs. This would be the most sensible solution... |
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Rock777
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posted: 2017-03-13 22:23:49 (ID: 100100146) Report Abuse |
jack6 wrote:
You only need to trim the roster to 70 at rollover time including the promoted YA players. The drafties can exceed the 70 players rule for some time and you have the week after rollover and before the first game to decide how to move on. That is good to know. I always keep my roster below 70, so I wasn't sure how that worked. Does it work that way for promotions too? Or does a full roster prevent the promotion from taking place? The first level penalty for being over the roster limit is just a warning, so it really wouldn't be a big deal to be over that first u p d a t e at season roll-over as long as the promotions aren't actually being blocked. |
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posted: 2017-03-14 06:51:36 (ID: 100100183) Report Abuse | |
Rock777 wrote:
jack6 wrote:
You only need to trim the roster to 70 at rollover time including the promoted YA players. The drafties can exceed the 70 players rule for some time and you have the week after rollover and before the first game to decide how to move on. That is good to know. I always keep my roster below 70, so I wasn't sure how that worked. Does it work that way for promotions too? Or does a full roster prevent the promotion from taking place? The first level penalty for being over the roster limit is just a warning, so it really wouldn't be a big deal to be over that first u p d a t e at season roll-over as long as the promotions aren't actually being blocked. I think I never tried that. But keep in mind, that everything over 70 will force a training penalty. I think randomly some players will not get any training. Likley the ones sleeping too long or not finding the parking slot early enough will get locked out, once 70 players did start training. |
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Rock777
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posted: 2017-03-14 13:31:29 (ID: 100100202) Report Abuse |
Yeah, but 2-3 random guys missing out on some training for one u p d a t e is no worse than a typical injury. Still not that big a penalty.
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