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Main / Rookie Area / Why I am not a supporter Search Forum
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TheWizardKs
posted: 2017-06-25 15:30:06 (ID: 100108669) Report Abuse
The game idea is great, there are too few USA style football games out there. But I see posts such as 'we need more help getting the word out' and I have to post on what I see the reasons why:

1. Even *critical* management tools are denied unless you are a supporter

A. Mainly talking the training report, I can not export my players, see a previous week report on their numbers, or see how many points players actually gained.

B. Youth Pull - left to blind luck as you can not scout these prospects. Totally ridiculous mechanic, no team in RL will sign free agents without knowing something about them.

2. Having so many bot teams is detrimental to any game.

A. I believe the number of leagues and/or teams in each league should be lowered to help eliminate bot teams. I did not look for an online game in order to play a single player game.

3. Some rules I've seen, such as you can not fire players in such and such a situation is terrible, especially when you are building your team early. There is no protection in real life like this, why would there be in game?

4. Friendly games. I mention this as I really don't know much about them, but I have missed very many challenges due to I almost need to be logged on 24/7 to accept as they get canceled due to other team accepted another.

A. Why is there no option to auto-accept them? Simple.

Ultimately there just is no drive to even keep logging in and I miss quite a few days now. More casual gamers would have already moved on. There needs to be supporters, and I could easily afford it, but the feeling that it is 'mandatory' to compete correctly rubs me the wrong way.
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Cheesehead
posted: 2017-06-25 18:06:27 (ID: 100108685) Report Abuse
First of all, being a supporter makes life easier but you don't get advantages.

For example 4A is something you get with supporter.

But let me answer all points in order:

1A. I believe you can download player data as a non-supporter. There is no in-game training tracker. You need to do this yourself by creating an Excel sheet. This is a problem for everyone incl supporter. You have the RZA Management Studio app as a supporter but it's not great and I never use it tbh.
1B. This is just a feature of the game whether you like it or not. Have a better idea? Make a post in the Suggestions forum.
2. agree.
2A. This has been done already. I don't think you can shrink it further and this way at least you get to win games from the start instead of losing 60-0 every week in a higher league (which is more of a turn off I think).
3. RZA is not NFL so these arguments don't fly. You don't have promotion and relegation in NFL but you do in RZAm for exampe.
4A. see my point above. BUT it's very easy to just s e l e c t a league, say Thunder 1.1 and challenge the top 16 teams to a friendly. If done early enough in the week this will almost guarantee you a friendly (be sure to s e l e c t Away as it generates more cash).

I hope this will alleviate your pain a bit and I am happy to give advice if needed. Just DM me or request a mentor.

Good luck in your RZA career!
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Schwabe
posted: 2017-06-25 18:06:33 (ID: 100108686) Report Abuse
1.A) As I know it is possible to export player datas into spreadsheet.
B) The mechanic on this feature is not the problem in my oppinion. Much more the age of the prospects. It should not be 16-20yo, it should be 14-18yo. Like a real youth academy for non-college-prospects. But I don't know that much about the college system in the US.
2.A) The game was lowered by 32 leagues some seasons ago because of this reason. Now it is not posssible to lower the number anymore. I'm in Admirals and we don't have this problem anymore, but I know well what you mean. On the other hand it is much easier for you to get into the competitive 1.1 as the teams in Admirals. Some here in 2.x longer as some other needed to get into Elite with the same effort.
3. This rule is not active anymore as I know.
4.A) You don't need a auto-accept. The most teams who are looking for a friendly do this for the money , and send about 30 challenges at the same time. That is the reason so much challenges are cancelled before you can accept. Other teams who try to get some special datas will mostly send a PM in game before they send a challenge. Also there is a thread in the this forum category for friday- and for by-week-friendlies. Now there are three approaches for you to get friendlies you need.

Your last point is simple how motivated you are. I'm at work 5 days a week and it is not possible for me to go online during this time. The game is created for people like me. You can do the things needed to stay competetive with two log-ins per week. But to get to the top you need some more online time to scout your opponents and create a 100+lines playbook that is working for the next week. Also you need to check the TM for the best suited players regular. But as I said first, you can also stay competetive with a little time managment with fewer online-time.
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Captain Jack
posted: 2017-06-25 20:10:37 (ID: 100108690) Report Abuse
TheWizardKs wrote:

Ultimately there just is no drive to even keep logging in and I miss quite a few days now. More casual gamers would have already moved on. There needs to be supporters, and I could easily afford it, but the feeling that it is 'mandatory' to compete correctly rubs me the wrong way.


Well Pete keeps the game free to play for all. However, money is needed to support the game. So if there are no benefits for supporters why would people pay? As it is there are no in game benefits.

A supporter account is really cheap (and you say you can well afford it). Surely even without any benefits it would be advantageous to support the game. If no one supports it then eventually it will die.
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Rock777
posted: 2017-06-26 13:23:43 (ID: 100108728) Report Abuse
1A) The only real advantage to supporter is being able to download the CSV. You can get to all the same data without supporter, but you have to hand jam it into a spread sheet yourself. It is a convenience, and worth the cost for many folks, but it doesn't grant any competitive advantage. The supporter extras are all just convenience tools. Its not the least bit mandatory. I didn't buy supporter until I had played the game for several seasons.

1B) No one can scout these players. Just like pretty much every online sports game I have every played. This has nothing to do with supporter.

2. Most teams have very few bots. Admirals has only one bot. If you don't want to play against bots, why not join Admirals and fill up the last free spot. It makes no sense to cut leagues as that we require kicking live players.

4) If you propose a friendly, you don't have to be online to accept. No excuse for missing friendlies other than being lazy. Just propose friendlies with a bunch of teams, and someone will accept.

4A) If you propose the friendly you auto-accept. If you didn't propose it, you wouldn't want to auto-accept an away friendly with a team with a small stadium.
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oakbark
posted: 2017-06-26 19:11:45 (ID: 100108738) Report Abuse
I disagree with the original poster on all the above points except 2. My personal feeling is the game would be better shrunk down to four leagues feeding into Elite league ( each league would therefore supply to two elite leagues division worth of teams) and making the 2.X leagues more competitive and challenging. It would mean fewer bots and much more competitive gameplay and teams coming to 1.1 would be much stronger.

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Rock777
posted: 2017-06-28 00:55:02 (ID: 100108804) Report Abuse
That would mean half the teams in 1.1 would be forced to demote down to 2.x, and possibly some teams in 2.x would have to go down to 3 (currently closed to human teams).

Are you volunteering to go from Elite down to 2.x next year?
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oakbark
posted: 2017-06-28 06:01:18 (ID: 100108816) Report Abuse
Rock777 wrote:
That would mean half the teams in 1.1 would be forced to demote down to 2.x, and possibly some teams in 2.x would have to go down to 3 (currently closed to human teams).

Are you volunteering to go from Elite down to 2.x next year?


That really wouldn't bother me, as you would either progress if good enough or remain at the level you would deserve to be at. The increased level of competition at 1.1 and 2.X would IMHO make for a much more competitive game overall at every level.
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Rock777
posted: 2017-06-28 11:04:33 (ID: 100108837) Report Abuse
I guess I can understand your perspective. But coming from Admirals, we already have full up 1.1 and 2.x leagues at a highly competitive level, so we have nothing to gain by a league shakeup.
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oakbark
posted: 2017-06-28 13:29:24 (ID: 100108847) Report Abuse
Rock777 wrote:
I guess I can understand your perspective. But coming from Admirals, we already have full up 1.1 and 2.x leagues at a highly competitive level, so we have nothing to gain by a league shakeup.


Well more opportunities to get teams in Elite league, a tougher challenge as clearly two leagues filtered into one would up the overall quality and competition of any 1.1 division.

Not that I think it would happen or ever gain support but the OP whilst I thought was talking nonsense in many of his points, I think did at least offer some merit in this particular point.
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