Community - American Football Management Simulator
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Main / Discussions / RZA losing its slow-pace / team-building aspect? Search Forum
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Jonny Utah
Chelt Nam Bobbers

England   Jonny Utah owns a supporter account

Joined: 2015-02-18/S15
Posts: 1425
Top Manager



 
posted: 2018-05-24 21:06:06 (ID: 100129081) Report Abuse
Buddy Ryan wrote:
Jonny Utah wrote:
I enjoy making playbooks, it's like a puzzle, modifying them can be a bit tricky sometimes though.


trying to get into it - I really liked that suggestion though about being able to edit multiple PB lines at once. that would make PB work far less tedious, in terms of creating enough variety to not get scouted too easily

This would be awesome, it's the inability to do multiple lines that can make the modification bit difficult
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WorpeX
posted: 2018-05-24 21:52:51 (ID: 100129086)  Edits found: 2 Report Abuse
pete wrote:
WorpeX wrote:
The playbook system in the game is so bad


In term of execution (sim engine) or in terms of managing a playbook (editor)?


The editor. I've never had any issues with the sim engine not executing properly. The playbook editor is just reallllly slow and clunky. The page has to reload TWICE for each line change. Once to edit the line and once to save it. It's just not great. Having the ability to edit multiple lines at once would be very helpful.

And as others have said, its tedious and generally not very rewarding to put a lot of time into it. Although with the new engine that could have changed. We'll see!

Last edited on 2018-05-24 21:55:43 by WorpeX

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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20495
Top Manager



 
posted: 2018-05-24 22:12:28 (ID: 100129088) Report Abuse
WorpeX wrote:
pete wrote:
WorpeX wrote:
The playbook system in the game is so bad


In term of execution (sim engine) or in terms of managing a playbook (editor)?


The editor. I've never had any issues with the sim engine not executing properly. The playbook editor is just reallllly slow and clunky. The page has to reload TWICE for each line change. Once to edit the line and once to save it. It's just not great. Having the ability to edit multiple lines at once would be very helpful.

And as others have said, its tedious and generally not very rewarding to put a lot of time into it. Although with the new engine that could have changed. We'll see!


Thanks for the clarification, appreciated
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Sfniner08
posted: 2018-06-27 18:07:42 (ID: 100130057) Report Abuse
I think when someone says that the management aspect is lacking they really mean:

The amount of 40/40 players with traits is much much higher on the TM than in the past. I remember seasons 1-4 it was tough slogging to get one of those golden players.

The higher number available on the TM and the number of managers means, due to supply and demand, these players are much much cheaper.

Back in the day a 22 year old 49 strength o line. with 40/40 intelligence/teamwork and attributes in the low 20's would have cost you at least 35 million. Now I can get them for under 5 easy. Sometimes I even get them without bidding.

It has taken me 3 seasons (this is my 3rd season so far) to get a team comparable to what I had after the first 10 seasons.

Makes me wonder what the hell my old team would have looked like if I had stayed. Sigh....lol
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mikemike778
posted: 2018-07-08 09:45:15 (ID: 100130385) Report Abuse
Here is my take on it as (now a lurker keeping an eye on what is going on in the game).

1. Firstly , 100% with the speeded up player development. Not sure how it works now but before players didn't really mature till they were 28. So if you pulled a 16 year old, you would have to wait 3 years (real time) for them to be any good. That's too long. Getting players to their peak earlier and keeping them there for longer is much better in my book.

2. Greater emphasis on tactics is good.

3. Unfortunately, the playbook system isn't really tactics. Writing 500 lines to develop a balanced game-plan is essentially a logical and mathematical challenge. It has very little to do with actual coaching or tactics.

For me, a good tactical system in a game should have three important elements:

a) you should be able to develop your own tactical style that essentially gives your side an identity (for example a deep passing side, a game-manager side)
b) you should be able to get the information you need to devise your game-plan quickly and effortlessly
c) it should be quick and easy to adjust your game-plan

So as an example ... a team has a big cup match and spots that their opposition struggles against teams that run betwen the tackles - maybe they have weak DL. So you want to make a quick adjustment to your game-plan to take advantage. Lets see how this plays out in RZA.

a) - here is your first problem, the game when I played it seemed to be happy to be chucking out team-destroying lopsided playbook penalties. So going into a game looking to emphasise one style is a definite no-no so any tweaks are going to have to be extremely subtle

b) - whilst it may be relatively painless spot the weakess, to make subtle changes, we are probably going to have to intensively scout the opposition and see when they are particularly vulnerable and when they may resort to a formation which makes them vulnerable. Its fair to say this information isn't available painlessly

c) - now the biggie - to make the actual change, you will have to write in numerous lines to achieve what you want without upsetting the lopsided penalty gods. Given how easy, it is to break playbooks, you then probably need a scrimmage to check it works.

I play another couple of games and genuinely enjoy the coaching/tactical element so will happily tinker with tactics before games. For me though, RZA playbooks fail the three main criteria for an enjoyable tactics engine which is why I never got on with them. Anyhow not an active player at the moment and just waffling whilst waiting for my girlfriend to get out of bed so feel free to ignore.
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Buddy Ryan
posted: 2018-07-08 15:30:04 (ID: 100130396) Report Abuse
very well said mikemike!
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gabriel06
posted: 2018-07-09 08:37:46 (ID: 100130408) Report Abuse
all perfect until he expected us to believe he has a girlfriend...…..

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