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Main / Discussions / New engine test, results? Search Forum
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  Poll: How is the new engine doing?, Poll closed, votes: 150
32
Nice thing, I like it
It is worse than the engine we are using in official games, see my comments below
41
I did not notice any difference
77
I did not pay any attention
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pete
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posted: 2018-05-15 18:29:49 (ID: 100128654) Report Abuse
WorpeX wrote:

at the end of the 3rd quarter while my team was in the lead


Then it is not about the "hurry up" thing, since at the end of the 3rd only your playbook counts
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WorpeX
posted: 2018-05-15 19:32:59 (ID: 100128661) Report Abuse
pete wrote:
WorpeX wrote:

at the end of the 3rd quarter while my team was in the lead


Then it is not about the "hurry up" thing, since at the end of the 3rd only your playbook counts


Thats what I would think too but its not like there is anything in the play-book that says "Run a play every 10 seconds."
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Meitheisman
posted: 2018-05-15 21:52:40 (ID: 100128685) Report Abuse
hollyhh2000 wrote:
Meitheisman wrote:
I said it at the time but I'll say it again, irl before the end of the first half everybody hurries up, no matter what the score is.


Not in your own half with a lead

But we had a suggestion regarding this, and I think it was agreed but never implemented


If I'm in my own half with the lead and have enough time for 2 quick plays I'm going to try to pass the ball twice and get a last second FG to get 3 more points before HT. I was talking about irl, in the NFL 2 passing plays can take as little as 10 seconds or so.
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pete
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posted: 2018-05-15 22:08:17 (ID: 100128686) Report Abuse
WorpeX wrote:
pete wrote:
WorpeX wrote:

at the end of the 3rd quarter while my team was in the lead


Then it is not about the "hurry up" thing, since at the end of the 3rd only your playbook counts


Thats what I would think too but its not like there is anything in the play-book that says "Run a play every 10 seconds."


There is no direct control of time between plays..but of course you could set a "hurry up" offense yourself by throwing quick passes. Once they get incomplete, the time between plays would decrease as well...
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Buziano
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posted: 2018-06-02 23:14:09 (ID: 100129437) Report Abuse
After some time I like the new game engine. We see a more realisitic approach to offense formations.

Some pages before it was said that 335 was surprisingly strong against SG4 runs but too weak against passing. I would tend to agree.

About the RB blocking discussion, it should not be their main job but they should be able to do an occasional block. I also believe there should be an option in which the QB runs more. Or the possibility of the occasional trick play.
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