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jack6
Leverkusen Leopards

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Joined: 2011-09-05/S00
Posts: 7075
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posted: 2019-09-20 19:31:28 (ID: 100143193) Report Abuse
PJRAVENS wrote:
waky53 wrote:
In respect to Question No1 the answer is Yes the cap is the same for the skills. Strength, Speed and Agility can all be different to each other and the rest of the skills.


Only to add that the physical skills (SPE STR AGI) cap are unknown
When you reach 5 skill point below the cap, a yellow ! will warn you
When you reach the cap a red ! will appear.

That's only true if the scout level is 20! If it is 1 it's much less.
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PJRAVENS
posted: 2019-09-20 19:38:58 (ID: 100143194) Report Abuse
jack6 wrote:
That's only true if the scout level is 20! If it is 1 it's much less.

Thanks jack6!
Setting scout level = 20 is the first thing I did after I have started playing on season 28.
I totally forgot that there are other 19 levels ...
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7075
Top Manager



 
posted: 2019-09-20 19:44:07 (ID: 100143195) Report Abuse
ChicagoSoul wrote:
Okay, a couple more questions...

1. If I understand, there are caps on the more position-based skills (tackling, passing, etc.) based on a player's talent for a given player, are those caps the same for every such skill? In other words, is his cap for tackling, blocking, passing, etc. exactly the same? Or different?

All the same, except SPE, STR and AGI, which do have individuel fixed hidden caps, you can only detect via training and scouts, with the mentiond yellow ! at some point.
SPE, STR and AGI do have the benefit to be able to overtrain them, so getting over the cap. But that's costly. Most efficient is getting close to the cap and train 1 more time to get over it with the biggest gain possible and then switch to some other skill to train.
ChicagoSoul wrote:
2. Does playing in games have any (direct) impact on how quickly a player gains training points? (I understand playing in games increases experience, and experience boosts training. That's not what I’m asking about. I’m asking if actual game experience translates to faster skill gains.)

Playing in games has no impact on training. Even ingame injuries do not count.
Training only comes from the training u p d a t e and is based on the coaches values and the players values.
Players Experience does not effect training, only coaches experience.
ChicagoSoul wrote:
3. Regarding the draft, each player has an assigned position. What is the basis for that? Is it the game's analysis of his best position *as his skills stand right now*? His best position based on his physical skill caps? Something else? Totally random?

Thanks!

The draft players are created based on some frame regarding amount of players per position per draft (like 3-7 QBs, 10-15 OLs and so on (all numbers just examples, not real)) and for each position each skill has a frame getting a random number on each skill (like QB : SPE 35-50, STR 40-50, INT 25-50, PAS 25-35, KIC 5-10 and so on (also all example numbers).
That's how they are generated, including some postion fitting traits, if the generator do apply them.

Now with or after the draft, you are free to switch them to any position you like and I suggest to do that.
There are players like LB, which could become better QBs over time than the QBs in the draft, WR, which might be better OLs and so on.
My guide gives some help regarding the skills per position.

In your situation I would focus on young and physical gifted.
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