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Main / Discussions / Question : Blocking for DL ? Search Forum | |
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Poster | Message |
Cheesehead
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posted: 2019-11-04 21:23:28 (ID: 100144504) Report Abuse |
Solana_Steve wrote:
Definitely max out agility before moving to blocking or carrying. As Pete has often (?) said: Agility is the most underrated skill in RZA! |
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posted: 2019-11-04 22:13:20 (ID: 100144505) Report Abuse | |
Cheesehead wrote:
Solana_Steve wrote:
Definitely max out agility before moving to blocking or carrying. As Pete has often (?) said: Agility is the most underrated skill in RZA! And the most expensive skill at he same time. There might be reasons... |
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posted: 2019-11-05 00:41:02 (ID: 100144508) Report Abuse | |
Why is Agility more expensive??
Steve SD Blitz |
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posted: 2019-11-05 05:52:18 (ID: 100144509) Report Abuse | |
It seems to me that the salary goes exponentially up with agility. Let’s say I try not to have agility above other special skills.
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posted: 2019-11-06 00:48:07 (ID: 100144521) Edits found: 1 Report Abuse | |
Buziano wrote:
It seems to me that the salary goes exponentially up with agility. Let’s say I try not to have agility above other special skills. Player salaries Only the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range. With the begin of Season 25, Experience becomes part of the salary calculation as well. A 5 star experienced players wage will be higher by around 20% then. Adapting the salary to this new calculation happens in steps, and will reach the final level with the begin of season 27. A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30). Supporters can see the skill estimation in the player’s detail page. The following is an example of the value if the season would end today. This is a small overview: 2 Highest skills average Wage $ 1 100 10 480 20 2,750 30 15,500 40 88,300 50 503,200 In other words: the wage rises by a factor of 1.19 (approximately) per skill level! You can switch from skill based salaries to Contracts. Please refer to the description of the HR Department for more details. Please note: using the HR Department will save you money in the long term! On a successful transfer of a player between two human teams, the player wage gets recalculated based on the actual skills, and if you own the HR department, you can renegotiate the players immediately. I think it's treated like any other skills (except spd, str and int). Steve SD Blitz Last edited on 2019-11-06 00:49:24 by Solana_Steve |
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posted: 2019-11-23 07:18:23 (ID: 100144848) Report Abuse | |
Thank you Steve. I had not written when you posted it but since then my players are becoming more agile !
As you know from our previous matches, all of my players know how to bend over. What's new, now they are able to touch their feet. Some even are able to put their head on their knee and there are two who have applied to cirque de soleil |
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posted: 2019-11-23 10:31:05 (ID: 100144851) Edits found: 1 Report Abuse | |
Solana_Steve wrote:
I think it's treated like any other skills (except spd, str and int) for calculating salaries. Last edited on 2019-11-23 10:31:46 by pete |
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