Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Discussions / RZA Football - where are the Penalties Search Forum
Navigation: |<   <   1  2  3 4  5  >   >|  
Poster Message
JonnyP
posted: 2014-01-08 08:46:20 (ID: 100019524) Report Abuse
Step by step. One piece at a time.

No doubt the list is long, and growing.....

Special teams are now a great improvement, just a tweak on punting yardage needed now (slightly longer), and to allowed for blocked punts and fumbled returns.

Then it's time to sort out the passing game - *hint hint*
Quote   Reply   Edit  
manothehouse
posted: 2014-01-08 15:44:34 (ID: 100019551) Report Abuse
mikemike778 wrote:
Stats - Hurries, Hurried, Pass Defended v Allowed, PR average, KR average and more

FB run blocking
RB pass catching
Finalising 11 v 11 Punts
More Traits

Fine with penalties but all of the above should be 1000 times higher on the priority list than what would be mainly a dice roll anyway.



This...

MTS1972 wrote:
Clock Management options still more of a priority than anything IMO. To have nothing for what is one of the most important aspects of the game is poor to me. Has been on the To Do list since Season 5 with no apparent movement at all.


...and this.

Good point about the penalities, though. I suppose I haven't really thought about them.

Either way, I'm excited about having the 11 v. 11 special teams finalized. Thanks, Pete!
Quote   Reply   Edit  
Swordpriest1
posted: 2014-01-08 21:57:43 (ID: 100019618) Report Abuse
Just from a personal standpoint.... I'm not sure why the Special Teams (especially punting) is of such a high priority. When the game first started Passing the ball was complete negative. Roger has since tweeked it but like JP says (and showed in the other thread) its FAR from a finished product. Roger why did you push the passing progress to the side before it was finished and to work on the special teams?
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20478
Top Manager



 
posted: 2014-01-09 08:40:12 (ID: 100019656) Report Abuse
Swordpriest1 wrote:
Just from a personal standpoint.... I'm not sure why the Special Teams (especially punting) is of such a high priority. When the game first started Passing the ball was complete negative. Roger has since tweeked it but like JP says (and showed in the other thread) its FAR from a finished product. Roger why did you push the passing progress to the side before it was finished and to work on the special teams?


Can answer that...

Imagine we have two ways of developing a product consisting of parts A, B and C

Version 1:
A @ 75%
B @ 75%
C @ 75%

Version 2:
A @ 100%
B @ 25%
C @ 25%

Which one is better?

IMO it is Version 1. Therefore we work on the parts to bring them to nearly 100%, but step by step. How can 100% passing help me, when I have a Defense play at 25%

Quote   Reply   Edit  
hosh13
posted: 2014-01-09 11:28:10 (ID: 100019681) Report Abuse
pete wrote:
How can 100% passing help me, when I have a Defense play at 25%


Nah - you cheated a bit there!

Tweaking the pass offense is the same as tweaking the pass D!
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20478
Top Manager



 
posted: 2014-01-09 11:28:59 (ID: 100019682) Report Abuse
dont tell

I guess you guys get what I mean

Last edited on 2014-01-09 11:29:36 by pete

Quote   Reply   Edit  
Swordpriest1
posted: 2014-01-09 22:45:00 (ID: 100019752) Report Abuse
pete wrote:
Swordpriest1 wrote:
Just from a personal standpoint.... I'm not sure why the Special Teams (especially punting) is of such a high priority. When the game first started Passing the ball was complete negative. Roger has since tweeked it but like JP says (and showed in the other thread) its FAR from a finished product. Roger why did you push the passing progress to the side before it was finished and to work on the special teams?


Can answer that...

Imagine we have two ways of developing a product consisting of parts A, B and C

Version 1:
A @ 75%
B @ 75%
C @ 75%

Version 2:
A @ 100%
B @ 25%
C @ 25%

Which one is better?

IMO it is Version 1. Therefore we work on the parts to bring them to nearly 100%, but step by step. How can 100% passing help me, when I have a Defense play at 25%



Ok I gotta challenge you there Roger. I see your point but Besides what Hosh said... (and maybe I'm coming at this because I'm biased against Special teams play) the impact for every game played will be of greater advantage if you fix to a more thorough passing system as opposed to creating a more effective special teams play. IMO the A-B-C percentages are off because A is WAY more valuable than C.
Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20478
Top Manager



 
posted: 2014-01-09 23:18:47 (ID: 100019756) Report Abuse
Point of view, my friend

Read the news some months back, and you will see that constantly improving the balance of pass/rush and the balance between inner, left and right, and the balance of formation vs formation was the goal. Therefore I added special debug output to the game engines output, non visible for users. By having this, I can create good stats to see whats going on, and whats going wrong....but this is a matter of time, you need big stats numbers to have a real trend, and to act based on such trends....patience is the key.

Oh, we will teach you americans what patience is

Quote   Reply   Edit  
Swordpriest1
posted: 2014-01-10 04:18:00 (ID: 100019786) Report Abuse
pete wrote:
Point of view, my friend

Read the news some months back, and you will see that constantly improving the balance of pass/rush and the balance between inner, left and right, and the balance of formation vs formation was the goal. Therefore I added special debug output to the game engines output, non visible for users. By having this, I can create good stats to see whats going on, and whats going wrong....but this is a matter of time, you need big stats numbers to have a real trend, and to act based on such trends....patience is the key.

Oh, we will teach you americans what patience is



My friend lives roughly three football fields away.. and I drive to his house every time we are to hang out. And I'm not embarrassed to say that...
Quote   Reply   Edit  
canonico
posted: 2014-01-10 05:12:06 (ID: 100019794) Report Abuse
Swordpriest1 wrote:
pete wrote:
Point of view, my friend

Read the news some months back, and you will see that constantly improving the balance of pass/rush and the balance between inner, left and right, and the balance of formation vs formation was the goal. Therefore I added special debug output to the game engines output, non visible for users. By having this, I can create good stats to see whats going on, and whats going wrong....but this is a matter of time, you need big stats numbers to have a real trend, and to act based on such trends....patience is the key.

Oh, we will teach you americans what patience is



My friend lives roughly three football fields away.. and I drive to his house every time we are to hang out. And I'm not embarrassed to say that...


You think that's lack of patience? No, noooooooooo.....HELL NO! That's lazyness SP!
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3 4  5  >   >|  
Main / Discussions / RZA Football - where are the Penalties