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Main / Suggestions / More Injuries Search Forum | |
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Meitheisman
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posted: 2016-02-18 14:51:11 (ID: 100068518) Report Abuse |
Buffalo wrote:
Meitheisman wrote:
2 - game plan changing due to injuries. So no more in-game injuries but more training injuries? Seems unrealistic so if we're going for realism that's a bit weird. Of course there will be still in-game injuries. Bur I think we discussing here about more injuries during practice and not during games. I understand but if we want realism players should get injured during games more than during practice. |
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Meitheisman
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posted: 2016-02-18 14:53:04 (ID: 100068519) Report Abuse |
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant. The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. |
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hamakto
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posted: 2016-02-18 14:55:43 (ID: 100068521) Report Abuse |
Years ago, I used to play a PC based sim... Football PRO 98 (yes... that long ago).
Their injury system was pretty good. They had three basic categories of injuries. Probable (player played at 90ish % of full ability) Questionable (player played at 70-90 % of full ability) Doubtful (player played at 60-80% of full ability) Out (player could not play) I am not saying to use those percentages, but instead to use them as a baseline. It worked pretty well in FBPRO98 because the substitution system worked better and favored the starters over full and even rotations. But that is for another thread This would provide a better depth and players can stay at probable for weeks at a time if they play enough snaps. I would also like to see training suspended for players with injuries greater than probable as they would sit out until healed. Because of RL concerns, I would also like to suggest a new pull down option on the game plan page. The ability to automatically remove players from the depth chart for the game if they are below X injury rating. That would save owners the headache of remembering to adjust depth charts out or putting the players back in after injuries. |
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McKay93
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posted: 2016-02-18 16:25:19 (ID: 100068529) Report Abuse |
hamakto wrote:
I would also like to see training suspended for players with injuries greater than probable as they would sit out until healed. Injured players do not attend training, not even when probable. |
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Captain Jack
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posted: 2016-02-18 16:36:34 (ID: 100068530) Report Abuse |
Meitheisman wrote:
The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. Agreed but the injury could be effective from the next game - i.e. the player continues as normal in the game in which he is injured. This currently happens in a football (soccer) sim I am playing and it seems to work well enough. |
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WorpeX
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posted: 2016-02-18 19:20:49 (ID: 100068546) Report Abuse |
Meitheisman wrote:
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant. The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. But that's an issue with the current system in place, not with what we're talking about. I really like the idea posted by Captain_Jack about having the players "play" through the injuries until the end of the game and after the game they will be out for the length of the injury. Last edited on 2016-02-18 19:21:13 by WorpeX |
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Meitheisman
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posted: 2016-02-18 20:01:35 (ID: 100068547) Report Abuse |
Captain Jack wrote:
Meitheisman wrote:
The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. Agreed but the injury could be effective from the next game - i.e. the player continues as normal in the game in which he is injured. This currently happens in a football (soccer) sim I am playing and it seems to work well enough. That's an interesting suggestion Jack |
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Meitheisman
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posted: 2016-02-18 20:03:54 (ID: 100068548) Report Abuse |
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant. The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. But that's an issue with the current system in place, not with what we're talking about. I really like the idea posted by Captain_Jack about having the players "play" through the injuries until the end of the game and after the game they will be out for the length of the injury. It depends who "we" is here because last page Buffalo said "It was proposed, that players with a high workload have a higher risk to get injured during practice." |
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WorpeX
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posted: 2016-02-18 20:33:16 (ID: 100068549) Report Abuse |
Meitheisman wrote:
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant. The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. But that's an issue with the current system in place, not with what we're talking about. I really like the idea posted by Captain_Jack about having the players "play" through the injuries until the end of the game and after the game they will be out for the length of the injury. It depends who "we" is here because last page Buffalo said "It was proposed, that players with a high workload have a higher risk to get injured during practice." I'm confused. I thought you were talking about the in-game injury system thats currently in place. |
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Meitheisman
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posted: 2016-02-18 20:52:28 (ID: 100068551) Report Abuse |
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant. The problem with in-game injuries is that you can't change your game plan. I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible. But that's an issue with the current system in place, not with what we're talking about. I really like the idea posted by Captain_Jack about having the players "play" through the injuries until the end of the game and after the game they will be out for the length of the injury. It depends who "we" is here because last page Buffalo said "It was proposed, that players with a high workload have a higher risk to get injured during practice." I'm confused. I thought you were talking about the in-game injury system thats currently in place. To be fair I talked about both because we're not sure what type of injury would be increased. If training injuries are increased it's a bit unrealistic. If in-game injuries are increased it might screw up our game plan, unless we use Jack's idea but then they're not really in-game injuries anymore but rather end-of-game injuries. |
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