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Main / Suggestions / More Injuries Search Forum
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WorpeX
posted: 2016-02-18 21:15:54 (ID: 100068552) Report Abuse
Meitheisman wrote:
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
Meitheisman wrote:
WorpeX wrote:
I don't believe training injuries should happen at all. All injuries should be in-game injuries and training should just be training. In-game injuries would change the whole dynamics of the game and make it 10x more interesting and fun. Training injuries are unavoidable, random and annoying. See my post earlier in the thread for more of my rant.


The problem with in-game injuries is that you can't change your game plan.

I've had both of my QBs hurt in a game before and my game plan involved a lot of passing. If that happened in real life any coach would change that and tell his 3rd QB to hand the ball to the RB/FB and run as much as possible.


But that's an issue with the current system in place, not with what we're talking about. I really like the idea posted by Captain_Jack about having the players "play" through the injuries until the end of the game and after the game they will be out for the length of the injury.


It depends who "we" is here because last page Buffalo said "It was proposed, that players with a high workload have a higher risk to get injured during practice."


I'm confused. I thought you were talking about the in-game injury system thats currently in place.


To be fair I talked about both because we're not sure what type of injury would be increased.

If training injuries are increased it's a bit unrealistic.
If in-game injuries are increased it might screw up our game plan, unless we use Jack's idea but then they're not really in-game injuries anymore but rather end-of-game injuries.


Here is what I propose. Kind of a combination of both:

Player gets injured in game using the same system thats already in place. They continue to play-out the game like usual - aka - not changing the system at all. At the end of the game, the players that got injured in this fashion are then placed on the injury list with the injury sustained during the game and take the required time to heal.


...and removing training injuries cause they're b.s.!

Last edited on 2016-02-18 21:16:23 by WorpeX

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Rock777
posted: 2016-02-18 22:56:03 (ID: 100068565) Report Abuse
Having your game plan screwed up by injuries is part of the game. And it happens now. If I lose a guy for 10 minutes when there are only 12 minutes left in the game, its not really much different then losing him for the rest of the game.

Players also get injured in training (frequently) IRL, so why is it BS? If there were more injuries I could see having the ability to red jersey guys, but it should come at a cost or reduced skill gain. It would still make sense to red jersey your veteran starters, put you'd probably let your rookies play full contact.

EDIT: It is also common for players to "play through" some less serious injuries, and then later on it turns out they had to go to the DL. I don't see a problem with having most minor injuries be "played through", but I also don't see a problem with having some injuries put you out for the whole game. As well, the majority of injuries should just act as they do now, temporarily putting the guy out of commission, but not having lasting effects.

Last edited on 2016-02-18 22:59:08 by Rock777

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Gambler75
posted: 2016-02-18 22:59:32 (ID: 100068566) Report Abuse
Was kind of shocked to see the VAST majority of all NFL injuries are short ones:

2000-2014: 30,186 injury reports filed, 51,596 regular season weeks missed. (1.71 weeks per player, and roughly 2,000 injuries per season!)

NFL Injuries - Overall View

The no brainer take away - minor knee and hamstring problems causing 1 week missed was by FAR and away the most common thing.

Before someone shoots me, I don't think it would benefit RZA to have everyone on the rosters playing minor knee injury roulette to the degree that would be realistic!

It would be interesting IMO, if that could be maybe incorporated into PC % somehow? Instead of PC always being for the most part 98-100% on your whole roster, what if that was the exception not the rule?

Lots of minor injuries in games, that take a chunk of PC % ... and if you rest a player for a game, instead of no fluctuation in their PC% - it actually helps them recover a bit? So teams would be faced with the same tough choices as many head coaches - do I start player X, who's a little banged up - or do I rest him and make sure they don't aggravate it?

Just some food for thought.

Last edited on 2016-02-18 23:01:23 by Gambler75

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Gambler75
posted: 2016-02-18 23:03:29 (ID: 100068567) Report Abuse
There's 3 more articles in that series as well, was amazed to see the frequency of injuries on non-K/P/QB were almost dead on identical. There was a slight trend of offensive players taking more injuries than defenders, but per position within O/D, very little deviation. Interesting read if you're a statistics nerd.
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Meitheisman
posted: 2016-02-18 23:06:09 (ID: 100068569) Report Abuse
Rock777 wrote:
Having your game plan screwed up by injuries is part of the game.


Yes but in real life you can adjust your game plan because of injuries, in RZA you can't which is a significant difference.

Rock777 wrote:And it happens now.


The proposal is to increase the frequency (and maybe severity too) of injuries not whether they happen already or not.

Rock777 wrote:
If I lose a guy for 10 minutes when there are only 12 minutes left in the game, its not really much different then losing him for the rest of the game.


It's very different. You've had 48 minutes to make a big enough difference to win the game. If a guy gets injured in the 1st QT and never comes back it's very different than missing 8/10 minutes, it's 5 or 6 times more time missed!
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Meitheisman
posted: 2016-02-18 23:07:52 (ID: 100068570) Report Abuse
I quite like your PC idea Gambler
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WorpeX
posted: 2016-02-18 23:20:36 (ID: 100068571) Report Abuse
Rock777 wrote:
Having your game plan screwed up by injuries is part of the game. And it happens now. If I lose a guy for 10 minutes when there are only 12 minutes left in the game, its not really much different then losing him for the rest of the game.

Players also get injured in training (frequently) IRL, so why is it BS? If there were more injuries I could see having the ability to red jersey guys, but it should come at a cost or reduced skill gain. It would still make sense to red jersey your veteran starters, put you'd probably let your rookies play full contact.


I completely agree. The only reason I believe that training injuries are B.S. is cause its not a fun mechanic. Training is for training - getting your players better and healing your hurt ones. Its pretty demoralizing seeing your best player hurt in training. Now, if my best player goes down during a game fighting for extra yardage I wont care one bit.

Last edited on 2016-02-18 23:20:56 by WorpeX

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bwadders76
posted: 2016-02-18 23:27:02 (ID: 100068572) Report Abuse
detroit wrote:
It is my opinion there should be more player injuries, and the amount of injuries a player sustains should be based on the number of plays the player accumulates in regular season action (not friendlies)

I have a couple of good reasons:

1. The more a player plays, the more Experience the player gets. So, if you play a player every down in every game, this maximizes his Experience. But, a good coach in real life would rest his players to reduce injuries. IE there are not enough injuries in this game simulation.

2. Some of the best, by record, team owners, are taking advantage of this now by only having 50 players on their roster and playing the same guys ALL the time. This is the opposite of TEAM. Maybe Uberman, but not TEAM.

Like I said, My Opinion,


I've just read the suggestion and in principle I agree with this idea and have been shot down in the past for voicing this.

However, one thing that would need to happen for point 1 is to have the opportunity to pull players when the score is being run up on a team. If I was three scores up with a few minutes to go in the fourth quarter then I'd like to be able to pull my starting QB and RB for example.
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Rock777
posted: 2016-02-19 04:08:24 (ID: 100068576) Report Abuse
That would actually provide a nice trade-off with the whole overkill that happens in the game:

You 've got the game in the bag. Do you run up the score to help with tie breakers, or do you take out your first string to keep them healthy.
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WorpeX
posted: 2016-02-19 04:58:11 (ID: 100068577) Report Abuse
Really happy to see this discussion going the way it is. Last time there wasn't many in favor of more injuries or in-game injuries. Seems opposite now. Awesome!

Last edited on 2016-02-19 04:58:36 by WorpeX

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