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Buffalo
posted: 2016-02-19 09:07:26 (ID: 100068583) Report Abuse
If you want to translate game injuries to post game injuries, than ingame injuries should not be completely random. Coaches should have a chance to reduce injuries.

For example risk of ingame injuries increase:
Physical condition 50 snaps played during the game
and others

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Meitheisman
posted: 2016-02-19 10:40:36 (ID: 100068590) Report Abuse
Maybe also something that differentiate players. Some guys are much more injury prone (Vick, RGIII, Bradford...) and others seem to never miss a game (Favre, Eli, Rivers...) maybe this could be a hidden attribute that we discover over time. There was no way to know when they were 16 that Favre would be much more durable than Bradford for example but 10 years later it was pretty clear that Favre was simply never injured and Bradford way more likely to miss playing time.
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viper72501
posted: 2016-02-19 13:33:36 (ID: 100068600) Report Abuse
Even if the amount of injuries a team suffers..besides have out, questionable, probable..what about career ending? We all know in real life and most games something like a spinal injury is usually career ending.
Also if we have a length of time on the Injury, what about adding an injured reserve depth chart? This way if a player is out for the season, he can be added there and not count against depth chart opening a slot up for a replacement to grow experience during this time but he would still get payed while on it also
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Rock777
posted: 2016-02-19 15:50:51 (ID: 100068609) Report Abuse
We kind of already have an injured reserve since we have 70 slots on the team.

Career ending injuries are realistic, but maybe not so fun. Season ending injuries I think walk the line a little better, but in general I would hope most injuries were shorter (just more frequent). Still shouldn't have 14 guys on your DL. It should just be closer to reality.
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mikemike778
posted: 2016-02-19 20:03:24 (ID: 100068623) Report Abuse
All for more injuries and longer injuries ... if injured players can train. All least in non-physicals.

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pete
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posted: 2016-02-19 20:06:38 (ID: 100068624) Report Abuse
mikemike778 wrote:
All for more injuries and longer injuries ... if injured players can train. All least in non-physicals.



I have never seen a player doing drills once he was injured. Why should they, in your opinion?
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Jiujitsutou
posted: 2016-02-19 20:25:48 (ID: 100068625) Report Abuse
QB usualy restart throwing balls after a injury before rejoining team /fitness training . + they could study video material / scout reports (aka vision ?)
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Meitheisman
posted: 2016-02-19 22:23:36 (ID: 100068632) Report Abuse
pete wrote:
mikemike778 wrote:
All for more injuries and longer injuries ... if injured players can train. All least in non-physicals.



I have never seen a player doing drills once he was injured. Why should they, in your opinion?


It depends a lot on what the injury is.

For example, a QB with a broken leg/ankle/ACL can perfectly still train his throwing skills, watch film and so on. Or a player with a shoulder injury could still train his leg strength, generally run to stay fit, watch film etc.
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andrew2scott2
posted: 2016-02-20 02:11:00 (ID: 100068633) Report Abuse
pete wrote:
mikemike778 wrote:
All for more injuries and longer injuries ... if injured players can train. All least in non-physicals.



I have never seen a player doing drills once he was injured. Why should they, in your opinion?


Depends on the injury. How many player you hear in The NFL. Do walk though and skill drills. But do not do contact drills do to injury.

Even if player Does not do team drill. He goes into rehab .And a modify work out program So they do not lose there edge.

And they are always in the film room. (where they learn knowledge of how to do ever thing on the field.) So where the problem Since the non psychical skill is the knowledge not the execution

Last edited on 2016-02-20 02:13:04 by andrew2scott2

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Gambler75
posted: 2016-02-20 02:28:44 (ID: 100068635) Report Abuse
The "injury proneness" is something Front Office football does pretty nicely. There is a hidden durability rating, and really the only chance a team has to "see" it - is when a scout values a draft prospect. If their overall grade is very low, yet they seem to have high potential in many categories - look out ... You're probably looking at Mr. Glass.

It also gets reduced a bit when players take injuries. So a super tough durability player, may very well work his way back from a major ACL tear and be fine for a nice long career ... that guy you drafted that has 3 major injuries in his first 4 seasons, you go looking for a trade to another team that's willing to take a gamble - since you know he's just never going to stay healthy.

Last edited on 2016-02-20 02:29:22 by Gambler75

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