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Main / Discussions / DL Blitzing / Fearsome Trait Search Forum
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gabriel06
posted: 2017-04-18 11:42:41 (ID: 100102502) Report Abuse
I see the percentages for setting LB and SF blitzing in the defensive playbook - but I don't see how or where you can issue settings for the DL to blitz?

Unless its taken as given that DL's are always blitzing?

I just ask or query as one of my main DL's has the Fearsome trait, and it says can be used with DL, LB and SF, but if I cant blitz him, it seems a pointless trait to have?

Or am I missing something?
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hollyhh2000
posted: 2017-04-18 12:00:14 (ID: 100102504) Report Abuse
gabriel06 wrote:
Unless its taken as given that DL's are always blitzing?


That was always my interpretion, thinking that blitz was not the optimal word and rush the passer should have been used.

this topic from the to do list:

to do list wrote:
â—¾Limit the DE "blitz" based on pass expectation


backed my interpretion that currently the DE is allways rushing the passer but in the future the pass rushing and thus the fearsome trait would just happen when expecting pass

This should result in more pressure, when the defense expects the pass, which would imo mirror real life

It would be nice if Pete confirms meaning of a the DE 'blitz'

(and btw it would be really awesome, if the amount of pressure generated by the defense would be visible in the play by play )
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gabriel06
posted: 2017-04-18 12:16:25 (ID: 100102506) Report Abuse
You don't always want to be blitzing the QB though - I thought that's why blitzing was a specific instruction or setting - as blitzing is designed to go directly for the QB.

Otherwise I would have thought all defensive players would be playing the rush or pass and play their zone/man, rather than just focus on the QB.

So it does seem there is no actual DL blitz setting - so the Fearsome trait then is pretty redundant (currently?) for DL's?
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hollyhh2000
posted: 2017-04-18 12:27:01 (ID: 100102507) Report Abuse
gabriel06 wrote:
You don't always want to be blitzing the QB though - I thought that's why blitzing was a specific instruction or setting - as blitzing is designed to go directly for the QB.



You want your DL to go to the QB on every pass play, what else shold they do

You might want them to still stay in their pass rush lane so that (especially mobile ) QBs cannot break to the outside, but you still want them to rush the passer.

Btw official definition of a blitz is when minimum 5 players rush the passer, so every 5 DL front in RZA is a blitz (as we cannot drop DLs back in coverage) and the most used blitz assignment in RZA 3 men front and 1 blitzing LB is not considered a blitz
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gabriel06
posted: 2017-04-18 12:46:37 (ID: 100102509) Report Abuse
which is fine for passing plays - but useless if your opponent is rushing.

Maybe my observation is lost in translation - or maybe even my own interpretation - but the point still remains, or is at least confused, by the wording of the Fearsome trait and the settings you have available by the Defensive Playbook.

I see blitzing as personnel looking to get to the QB directly and as quickly as possible, ignoring everything else.

If no blitz is set, then DL personnel are rushing the passer on Pass plays, but reading plays also for screens, draws, but also looking to stuff the run and get to the Running Backs on rushing plays. To my mind, theres a big difference between that and (what I consider to be) true blitzing.
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hollyhh2000
posted: 2017-04-18 13:11:06 (ID: 100102512)  Edits found: 1 Report Abuse
You are spot on and as I already said, blitzing is not the best word as a blitzing is most of the times used for a non DL rushing the passer.

the play recognition part for the DL is imo very important. In an ideal simulation (with unlimited budget and server capacity ) the sim should calculated for each DL based on his skills (vis, pos, int...) how fast he reads the play and when he reads pass, than he begins to rush the passer. This is the moment when the fearsome trait kicks in.

As unfortunately budget, server space, programming ressources,+,+,+... are limited, I think in the sim this is covered with an overall calculation which influences the pass quality. Here also should come the lopsided penalty into account, as if there is no threat of a run, the pass rush should be way higher than if the defenders still have to account for running plays.

I would love, if we had the possibility to define in the gameplan to concentrate on run or pass (which should better defend the run/pass but fire back big time if the opposite was called)

I still think that people who just pass get too good results and continue to lobby for a bigger penalty for one dimensional offenses

Last edited on 2017-04-18 13:12:35 by hollyhh2000

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gabriel06
posted: 2017-04-18 13:13:43 (ID: 100102513) Report Abuse
thanks Holly, much appreciated mate
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gnikeoj
posted: 2017-04-18 21:05:02 (ID: 100102545) Report Abuse
I actually want my defensive line attacking every snap. My mentality is born from the Miami 4-3 "over" front used by Jimmy Johnson and many other teams thereafter. Stop the run on the way to the QB.
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Solana_Steve
San Diego Blitz

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posted: 2017-04-18 21:11:46 (ID: 100102547) Report Abuse
hollyhh2000 wrote:
Btw official definition of a blitz is when minimum 5 players rush the passer, so every 5 DL front in RZA is a blitz (as we cannot drop DLs back in coverage) and the most used blitz assignment in RZA 3 men front and 1 blitzing LB is not considered a blitz


Where is the official definition from??

Steve
SD Blitz
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Lamba
posted: 2017-04-18 21:16:27 (ID: 100102548) Report Abuse
gnikeoj wrote:
I actually want my defensive line attacking every snap. My mentality is born from the Miami 4-3 "over" front used by Jimmy Johnson and many other teams thereafter. Stop the run on the way to the QB.

Sounds like my way of playing D in madden.

If the DL boys are big enough monsters, they can do both either way.

4x Watt/Ngata/McCoy and the likes and it doesn't matter if it's a run or pass play, someone's going down.
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