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Main / Suggestions / Player Types Search Forum | |
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Poster | Message |
JoeDangit
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posted: 2017-05-05 02:09:44 (ID: 100103363) Report Abuse |
Hey RedZone! I've recently gotten into this game (well, not really. I've been here for 2-3 seasons) and I must say, I really love this game! It's super fun, addicting, and it's always a blast to run your own football team. One thing I think that will really improve it is the addition of player types!
We already have traits, but I think this is much more different! In the NFL, CFL, and... well, in every league, every player has a type of playstyle. That's where player types come in! These player types are incorporated when the player is drafted and effects their stats. For example, Quarterback! Balanced quarterbacks are fairly accurate with passes and can throw down the field, but also have some leg strength to run if the pocket breaks down. These are your normal, balanced guys. Pocket passers, like the name says, are trained to stay in the pocket. These pocket passers have better passing and vision stats, but lack speed and carrying ability, so they won't do alot of rushing. Think of them as the Tom -G.O.A.T-'s and Peyton Mannings of Quarterbacks. Mobile quarterbacks have the agility and speed stats, with the ability to scramble and rush (if Quarterback scrambling is ever implemented in this game). Their passing stats are okay, but they're not really phenomenal. They're known more for their legs than for their arm. Running Backs can be implemented too! Balanced running backs are your normal run-of-the-mill backs. A workman-like runningback, if you're balanced, you can do just about everything, but nothing especially well. They're drafted with the relatively normal stats that you see in the draft. Power backs are just like the fullbacks, except they do a lot more rushing. They play smash-mouth football. They don't have a lot of speed but they're really strong. Their 'carry' stat can be absolutely through the roof because they're used by teams that can power their way to the goal line. Slotbacks are one of my favorite positions (it's also, coincidentally, one of the positions I tried to play in high school football Too bad I was too tall. I was a wideout). They're like an extra wide reciever on the field. They have better catching stats than all the other running backs, but their carrying skills are worse. Maybe there'll be a way to implement recieving backs in the future? This is only a bit of a preview of what I have put together, but tell me what you guys think! I think it'd be a fun way to make the game alot more interesting. |
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Rock777
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posted: 2017-05-05 03:05:41 (ID: 100103366) Edits found: 1 Report Abuse |
We already have these. A mobile QB had lots of speed, and a Pocket Passer doesn't. You can build your QB however you like.
In RZA a good QB is a mobile QB. Pocket Passers spend all game getting sacked or forcing bad throws. Tom -G.O.A.T- or Dan Marino would be bums in the RZA world because QB speed is tied inexplicably to pressure. Last edited on 2017-05-05 03:06:39 by Rock777 |
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JoeDangit
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posted: 2017-05-05 04:04:15 (ID: 100103367) Edits found: 2 Report Abuse |
Oh sweet! I didn't know that, but I still think that's a bit bleh. They should have their own distinct advantage.
Last edited on 2017-05-05 04:26:57 by JoeDangit |
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mikemike778
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posted: 2017-05-06 08:02:05 (ID: 100103426) Report Abuse |
Rock777 wrote:
We already have these. A mobile QB had lots of speed, and a Pocket Passer doesn't. You can build your QB however you like. In RZA a good QB is a mobile QB. Pocket Passers spend all game getting sacked or forcing bad throws. Tom -G.O.A.T- or Dan Marino would be bums in the RZA world because QB speed is tied inexplicably to pressure. Yeah but having it so some QB would naturally scramble and some TRY and stay in the pocket would be a big gain for the game. Currently every QB does a run occasionally. Virtually every QB is trained idenrically. Would need tweaking a fair bit but 10 stars for me on the principle more needs to be done to differentiate players who are mostly clones atm. |
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posted: 2017-05-06 10:34:09 (ID: 100103429) Report Abuse | |
Those special characteristics could easily become new traits for QB and RB positions.
Gain some 5% here or there could push people to organize some variants to exploit those peculiarities. |
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Rock777
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posted: 2017-05-06 13:23:30 (ID: 100103435) Report Abuse |
Maybe something like:
Mobile - 5% more likely to run with the ball Pocket - Receives 5% less pressure Playing styles would be better in some ways, but the fact that everyone changes player positions all the time would make something like a playing style difficult to implement. What happens when you turn your Pocket Passer QB into a LB? If every player has a playing style, do they get a random LB playing style? If that was the case, you could just change position back and forth until you got the style you wanted. If it is a trait it is just ignored. |
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posted: 2017-05-06 20:08:40 (ID: 100103458) Report Abuse | |
Rock777 wrote:
Mobile - 5% more likely to run with the ball Traits cannot change tactics! So there cannot be a trait like this one. |
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posted: 2017-05-06 21:10:57 (ID: 100103461) Report Abuse | |
pete wrote:
Rock777 wrote:
Mobile - 5% more likely to run with the ball Traits cannot change tactics! So there cannot be a trait like this one. Would it be able to work if it was worded "5% more likely to decide to run himself"? Meaning it only works on running plays but there's more chance of a QB run instead of a handoff? |
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posted: 2017-05-06 21:13:20 (ID: 100103462) Edits found: 1 Report Abuse | |
no. the qb has a "decision window" based on his INT. The only thing therefore would be raisong INT by a trait. I dislike this idea. (for reasons I cannot publish)
Last edited on 2017-05-06 21:13:40 by pete |
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Rock777
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posted: 2017-05-06 22:14:33 (ID: 100103469) Report Abuse |
Maybe Long Carry is what we want for mobile QB. Right now Long Carry doesn't work for QBs.
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