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Main / Rookie Area / Attributes Search Forum | |
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Phillyproud21
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posted: 2017-09-15 15:13:54 (ID: 100114372) Report Abuse |
Is there somewhere I can see which positions positions require which attributes?
For example: is there a list that says CB needs tackling, vision etc... |
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Phareux
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posted: 2017-09-15 15:26:05 (ID: 100114374) Report Abuse |
read jsck6's guide in this forum it gives great info for all aspects of the game. also the manual has a few hints too.
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Bovakian
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posted: 2017-09-15 15:31:26 (ID: 100114376) Report Abuse |
Phillyproud21 wrote:
Is there somewhere I can see which positions positions require which attributes? For example: is there a list that says CB needs tackling, vision etc... This thread should help, it is old, but most of it is relevant. |
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Cheesehead
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posted: 2017-09-15 16:13:50 (ID: 100114379) Report Abuse |
This is from jack6's excellent guide:
Here is a list of positions and their skills, based on my experience. QB: (sum of trainable non-physical A- and B-Skills: 3) A-Skills: INT, STR, PAS, VIS B-Skills: SPE, AGI C-Skills: POS, FOO, CAR WR: (sum of trainable non-physical A- and B-Skills: 4) A-Skills: SPE, AGI, CAT, POS B-Skills: STR, VIS C-Skills: FOO, CAR RB: (sum of trainable non-physical A- and B-Skills: 4) A-Skills: SPE, STR, AGI, CAR, POS B-Skills: VIS C-Skills: FOO, CAT FB: (sum of trainable non-physical A- and B-Skills: 5) A-Skills: SPE, STR, AGI, CAR, POS, BLO B-Skills: VIS C-Skills: FOO TE: (sum of trainable non-physical A- and B-Skills: 5) A-Skills: SPE, STR, AGI, CAT, POS, BLO B-Skills: VIS, TW C-Skills: FOO OL: (sum of trainable non-physical A- and B-Skills: 5) A-Skills: STR, AGI, POS, BLO, FOO, TW B-Skills: VIS, INT C-Skills: SPE DL: (sum of trainable non-physical A- and B-Skills: 5) A-Skills: STR, SPE, AGI, VIS, TAC, FOO, TW B-Skills: POS C-Skills: NONE LB: (sum of trainable non-physical A- and B-Skills: 4) A-Skills: INT, STR, SPE, AGI, VIS, TAC B-Skills: POS C-Skills: FOO, CAT CB: (sum of trainable non-physical A- and B-Skills: 4) A-Skills: SPE, AGI, VIS, TAC B-Skills: POS, STR C-Skills: FOO, CAT, INT SF: (sum of trainable non-physical A- and B-Skills: 4) A-Skills: INT, SPE, AGI, VIS, TAC B-Skills: POS, STR C-Skills: FOO, CAT K: (sum of trainable non-physical A- and B-Skills: 3) A-Skills: STR, VIS, KIC B-Skills: INT, AGI C-Skills: POS, TAC P: (sum of trainable non-physical A- and B-Skills: 3) A-Skills: STR, VIS, PUN B-Skills: INT, AGI C-Skills: POS, TAC G: Use LB, CB or SF KR: Use RB or FB This has to be read this way: A-Skills should be high and the player do profit from it in a big way. B-Skills should be also trained in the med run and the player should profit from it in a good way C-Skills can be trained in the long run and the player might profit from it a bit, maybe. |
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Schwabe
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posted: 2017-09-16 10:06:13 (ID: 100114423) Report Abuse |
I wouldn't take this list one on one.
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JonnyP
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posted: 2017-09-16 11:49:36 (ID: 100114426) Edits found: 1 Report Abuse |
That list is an excellent starting point.. of course it is highly subjective ut it does give a good idea of the type of skills a player needs.
Examples of why my own opinion differs, I consider Speed to be more important than Strength for a QB, and I would class Int and Pos as 'A' skills for Cornerbacks, and Int is a minimum of a 'B' skill for all positions, 'A' in some key cases. Last edited on 2017-09-16 11:52:49 by JonnyP |
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