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Main / Suggestions / Injury Realism - Pete is on this one Search Forum
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gabriel06
posted: 2017-11-27 10:45:47 (ID: 100119637) Report Abuse
Injuries are a huge part of the game IRL and no player is excepted from this, with many a star man going down in week 1, and not returning all season - hell, sometimes injuries are career ending.

Injuries in RZA are a nuisance rather than a real problem. Yes, we have them - but with a Level 20 physio, even the worse injury (length of time out) is reduced down to a handful of games at best, with no (I believe) loss of morale or PC upon return, no time needed to get 'match fit' or any chance to aggravate the same injury thereafter - making someone injury prone.

I think, although its a 'negative' thing to happen, that this should be addressed.

Injuries should be more serious. It would make a manager think more about their depth chart and squad overall. Players could/should become injury prone - maybe this could be introduced as a negative trait. There should be a chance that an injury rules a player genuinely out of the season - maybe even a career ender.

Countering this, maybe we can take insurance out on players. Clubs pay a premium (maybe on individual players?) that if get injured for the season or career, they get recompensed for the loss - being wages x amount of weeks out for - or for the duration of their contract.

Managers may choose to insure certain players but not others, and have to consider the loss of premiums in their forecasts against the possible returns should they go to injury.

I'm sure there are other opinions to be discussed and considered - but I really do think, even though I may live to regret it, that injuries need to be more serious....I mean someone with a spinal fracture out for 10 days? Really?

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Meitheisman
posted: 2017-11-27 11:10:38 (ID: 100119640) Report Abuse
I hear your point but we would have to rethink the entire economy and roster spots if players were to get injured more severely.

More injuries would mean more backups needed and therefore more roster spots. Maybe a practice squad from which you could promote players and an Injured Reserve where you could put players out for the season without counting against your roster limit.

More backups needed and bigger rosters would also mean more money spent on salaries which is the biggest expense we have so we would also need to find a major new source of income if we've got a major extra source of spending.
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gabriel06
posted: 2017-11-27 11:17:01 (ID: 100119641) Report Abuse
Meitheisman wrote:
I hear your point but we would have to rethink the entire economy and roster spots if players were to get injured more severely.

More injuries would mean more backups needed and therefore more roster spots. Maybe a practice squad from which you could promote players and an Injured Reserve where you could put players out for the season without counting against your roster limit.

More backups needed and bigger rosters would also mean more money spent on salaries which is the biggest expense we have so we would also need to find a major new source of income if we've got a major extra source of spending.


But isn't that part and parcel of a management sim? Finding the balance?

Plus I'm not saying the number of injuries is needing tweaking....im saying the injuries themselves should have more relevance and impact. Look at how the loss of David Johnson has affected the Cardinals this year to name but one example?
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Meitheisman
posted: 2017-11-27 11:20:48 (ID: 100119644) Report Abuse
gabriel06 wrote:
Meitheisman wrote:
I hear your point but we would have to rethink the entire economy and roster spots if players were to get injured more severely.

More injuries would mean more backups needed and therefore more roster spots. Maybe a practice squad from which you could promote players and an Injured Reserve where you could put players out for the season without counting against your roster limit.

More backups needed and bigger rosters would also mean more money spent on salaries which is the biggest expense we have so we would also need to find a major new source of income if we've got a major extra source of spending.


But isn't that part and parcel of a management sim? Finding the balance?


Exactly. And Pete found a great balance without the injuries so if you increase injuries everything else would have to be re-balanced.
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gabriel06
posted: 2017-11-27 11:26:39 (ID: 100119645) Report Abuse
IMO if this is a great balance with injuries as irrelevant as they are, I would argue the balance is not so great!

But that's just me.....hence why its on here. Maybe it isn't such a big deal. I mean, IRL NFL teams are barely affected by injuries at all....

Plus I think pete is getting lazy and resting on his laurels too much......
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Meitheisman
posted: 2017-11-27 11:37:30 (ID: 100119646) Report Abuse
I said in my very first post in your thread "I hear your point" so I do understand that more injuries would make the game more realistic and I understand the advantages it could bring.

Now, that being said, NFL players have a 4.1% chance of getting injured according to this website.

In RZA we have 55 players on the roster for each game, that would mean an average of 2.255 players injured per team and per game.
The average length of an injury, according to the same website is 3.1 games.
2.255*3.1=6.99

So basically on average a team would have ~7 players injured at all times. That's 10% of our roster, how do you suggest we compensate for this loss of roster space?
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Firenze
posted: 2017-11-27 12:05:51 (ID: 100119647) Report Abuse
I agree that injuries aren't as much of a factor as they should be.

I carry a full roster at all times (as NFL teams do) and have depth at all positions. With the current sim, you are far better off carrying minimal depth.

An injured reserve where players are paid a percentage of their original salary (40-50%) would reduce the financial impact of injuries.
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Meitheisman
posted: 2017-11-27 12:14:17 (ID: 100119648) Report Abuse
I mostly build my own players and I need all 70 spots on my roster to train my future players. I certainly don't have extra spots at the moment. I will even have to sell 3 players I'd like to keep before the end of the season to be able to promote guys from my Youth Academy since we can't fire retirees between our last game and the rollover anymore we basically have 70 spots minus the number of 20 year-olds we plan on promoting from the YA.

I've no problem with adding injuries to the game as it'd be more realistic but then we should also add roster spots to compensate for the loss.
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Yashin
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posted: 2017-11-27 12:36:28 (ID: 100119651)  Edits found: 1 Report Abuse
I fully agree with the proposal of more realistic Injury effects. Strategic and managerial thinking requires that you cover all the potential issues about your team.

Long term injuries are something missing in the game so far and they can "reshuffle" well-established strategies, forcing anyone to think different approaches. Something that the NFL does from time to time in order to keep the "environment unstable" and avoid uniformity of behaviours from team owners.

Last edited on 2017-11-27 12:42:29 by Yashin

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marinarul10
posted: 2017-11-27 13:09:58 (ID: 100119652) Report Abuse
This is a game where everyone want to have fun . Long term injuries are not funny at all and when this will happen to an franchise QB , killing a team for a few seasons , many managers might even think of leaving the game. You guys should find suggestions to keep the managers in the game or even bring in more. Adding not funny things to the game just to make it real is not a good thing for the game in long term.
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