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Main / Discussions / What happened to the EXP calculation? Search Forum
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pete
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posted: 2018-03-16 17:02:04 (ID: 100125786) Report Abuse
I guess I don't have to describe what type of strange tactics we limit the outcome for. It feels like a "let's cheat in a better way tomorrow" manual.
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pete
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posted: 2018-03-16 17:05:42 (ID: 100125787) Report Abuse
hollyhh2000 wrote:
it did not feel like cheating


Oh, and please notice the ""...I would not call it cheating, even some of our managers definately do it to take advantage by using kind of exploits which is the definition of cheating. But I have never seen a LB starter, who was starting OL all game long as well - and so the limit is in place for gaining experience per game.
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hollyhh2000
posted: 2018-03-16 17:15:37 (ID: 100125788) Report Abuse
pete wrote:
hollyhh2000 wrote:
it did not feel like cheating


Oh, and please notice the ""...I would not call it cheating, even some of our managers definately do it to take advantage by using kind of exploits which is the definition of cheating. But I have never seen a LB starter, who was starting OL all game long as well - and so the limit is in place for gaining experience per game.


I agree, it is a grey area.

On one hand it is strange, but Iron Man Football has been played before

On the other hand, imo a manager does not have an advantage at all. He has a total number of snaps available and just decides to use more snaps on one player, so he has less snaps to share on other players. So is not obvious cheating

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pete
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posted: 2018-03-16 17:20:21 (ID: 100125789) Report Abuse
I disagree. The gain of experience is calculated in a way not every players can gain 5 stars in his career. By changing the conditions (play him OL starter as well) the manager is changing an element of the inner game mechanics. We need these mechanics to maintain an environment in RZA to provide some fun. I cannot let such actions go and screw the fun of many others by a single manager. I cannot discuss this part, sorry.
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hollyhh2000
posted: 2018-03-16 17:29:42 (ID: 100125790) Report Abuse
pete wrote:
I disagree. The gain of experience is calculated in a way not every players can gain 5 stars in his career. By changing the conditions (play him OL starter as well) the manager is changing an element of the inner game mechanics. We need these mechanics to maintain an environment in RZA to provide some fun. I cannot let such actions go and screw the fun of many others by a single manager. I cannot discuss this part, sorry.


Pete, I do not discuss whether this mechanic should be in or not. This is your decision, period.

I just think, as it is not obvious cheating, it would be fair to warn the managers that this tactic does not gain experience.
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Fummer
posted: 2018-03-16 17:38:53 (ID: 100125792) Report Abuse
pete wrote:
hollyhh2000 wrote:
it did not feel like cheating


Oh, and please notice the ""...I would not call it cheating, even some of our managers definately do it to take advantage by using kind of exploits which is the definition of cheating. But I have never seen a LB starter, who was starting OL all game long as well - and so the limit is in place for gaining experience per game.

https://en.m.wikipedia.org/wiki/Chuck_Bednarik

Not arguing for change, as i clearly thinks this is cheating, but heres an example of a LB/OL.
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pete
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posted: 2018-03-16 18:10:17 (ID: 100125799) Report Abuse
Nice one...so I will add a rule like

rng = rand(1,100000)
if rng==87987
dontlimitexperience

This would be high level real life simulation then...
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pete
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posted: 2018-03-16 18:13:03 (ID: 100125800) Report Abuse
hollyhh2000 wrote:
I just think, as it is not obvious cheating, it would be fair to warn the managers that this tactic does not gain experience.


Just check about OOP-Penalty

"This will result in a quite high loss of abilities if a player is not playing at his position." - This is exactly what was done: we limit the ability to collect experience.
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Schwabe
posted: 2018-03-16 18:53:55 (ID: 100125801) Report Abuse
pete wrote:
hollyhh2000 wrote:
I just think, as it is not obvious cheating, it would be fair to warn the managers that this tactic does not gain experience.


Just check about OOP-Penalty

"This will result in a quite high loss of abilities if a player is not playing at his position." - This is exactly what was done: we limit the ability to collect experience.
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Rock777
posted: 2018-03-16 19:31:52 (ID: 100125803)  Edits found: 2 Report Abuse
If people want to look at real life, players don't gain experience linearly based on snap count. A player who plays 10 snaps a game, is gaining 100x more experience than a player who not playing at all. But a player who is playing 50 snaps a game isn't really gain 5x more experience. Its not linear. No game is ever going to be a perfect sim, and Pete has made a simplification to snap count here. Not really an issue for a guy to play iron-man, but a little unrealistic to think he is twice as experienced as everyone else after year 1. Its a reasonable compromise by Pete to keep the simple experience emulation while mitigating an exploitation loophole.

Last edited on 2018-03-16 19:33:21 by Rock777

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