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Main / Discussions / What happened to the EXP calculation? Search Forum | |
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hollyhh2000
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posted: 2018-03-16 19:40:59 (ID: 100125804) Report Abuse |
pete wrote:
hollyhh2000 wrote:
I just think, as it is not obvious cheating, it would be fair to warn the managers that this tactic does not gain experience. Just check about OOP-Penalty "This will result in a quite high loss of abilities if a player is not playing at his position." - This is exactly what was done: we limit the ability to collect experience. Nice. So you lead managers into a trap and laugh about them. unbelievable. We have SC games against bot teams leading to 30+ PAT tries and Kickoff returns I assume offense and defense players get experience for that We have a coaching system that will not allow us to have coaches at all positions We have abilities of players that get higher and higher the older the player becomes All hardly realistic facets of the game, but absolutely accepted as it is just a game But if a manager makes a strategic decision to play players on offense and defense like Champ Baily or the Fridge have done in the NFL and what was the norm in the early days of the game Wikipedia the manager has to know that he is cheating Funny, those who punt on first down to lose a game were warned so apparently they did not cheat as badly as the experience managers. |
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Rock777
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posted: 2018-03-16 19:54:41 (ID: 100125805) Report Abuse |
Bailey and Fridge only played a handful of snaps on offense. Pete already said he isn't penalizing for that. Its only the guys who are playing every down (which is completely unrealistic).
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posted: 2018-03-16 20:09:37 (ID: 100125806) Report Abuse | |
hollyhh2000 wrote:
So you lead managers into a trap and laugh about them. unbelievable. You know this is BS. I am not ready to discuss any further on this topic after such a call. Thanks for nothing! |
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hollyhh2000
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posted: 2018-03-16 20:09:47 (ID: 100125807) Report Abuse |
Rock777 wrote:
Its only the guys who are playing every down (which is completely unrealistic). more unrealistic than having a Supercup with games against far far inferior teams? I have no issues with the limitation of Exp gains, just be I have an issue that the limitation is not transparent at all. It is not possible to be realistic in this kind of simulation in all details, so how should the manager know, what crosses the line and what is still ok if things like that keep hidden? Nobody should know eactly how the limitation of Exp gain works, but we need to know, that there is a limitation |
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hollyhh2000
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posted: 2018-03-16 20:11:04 (ID: 100125809) Report Abuse |
pete wrote:
hollyhh2000 wrote:
So you lead managers into a trap and laugh about them. unbelievable. You know this is BS. I am not ready to discuss any further on this topic after such a call. Thanks for nothing! You have not discussed at all. You just have your own opinion |
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posted: 2018-03-16 20:34:35 (ID: 100125811) Edits found: 4 Report Abuse | |
Dear reader.
You might wonder what happened here. In season 3 we were intodrucing the so called Out of position penalty. It means, if a player like a QB is used to as...an LB, he will lose some of his abilities. It is like [INSERT YOUR QB HERE] is playing Offensive Tackle, you will get that. For details read the manual, please. It says: "Starting from season 3 there is an "Out of position" penalty active on game time. This will result in a quite high loss of abilities if a player is not playing at his position. There are some exceptions: 1.) There is no skill lowering as long as the player is within his position switch period 2.) There is no penalty when playing Kickers as Punters and vice versa 3.) There is no penalty when playing a player as Gunner, Kick returner, Special Team Blocker or Special Team Tackler, no matter what his original position will be The penalty itself is low enough not to screw your complete gameplay, but high enough to turn Trophies into a dream without a chance to get them. This means, a 40 catching Linebacker will act better than a 20 catching Widereceiver, as example, but the linebacker can't compete with a 40 catching Widereceiver." Important is the sentence: "This will result in a quite high loss of abilities if a player is not playing at his position." This means, if a QB has 50 strength and was played as a Linebacker, his strength will not be equal to a real Linebacker with strength 50. Such a player (who played out of position) will not gain from such a game as other players will. He will miss team chemistry, experience and so on. In short: playing an player out of his natural position is a waste of time and ressources. Now, if your QB is just entering a few plays where he gives the Linebacker there is no harm to his experience or team chemistry, as example. But, if the manager puts him on field to be starting QB AND LB, his abilities will be limited, really limited. All this is hidden in the small sentence "This will result in a quite high loss of abilities if a player is not playing at his position." This sentence was there for a long time, and all the math is in place for seasons. Now, I do not feel any guilty for this, because all managers knew about this, the "Out of position penalty" is hitting hard and with no mercy. Do I laugh because of it? Seriously not! But I am happy we found another piece and closed a possible exploit abused by managers not able to play a game as it was intended to provide fun for all of the managers. Do I have to deal with such offending posts? This is what happens from time to time. I am happy with it? Seriously not. Last edited on 2018-03-16 22:44:08 by pete |
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posted: 2018-03-17 01:15:00 (ID: 100125816) Edits found: 1 Report Abuse | |
pete wrote:
hollyhh2000 wrote:
it did not feel like cheating Oh, and please notice the ""...I would not call it cheating, even some of our managers definately do it to take advantage by using kind of exploits which is the definition of cheating. But I have never seen a LB starter, who was starting OL all game long as well - and so the limit is in place for gaining experience per game. Players used to go both ways all the time.....back in the good ole' days. Red Grange (RB/DB), Sammy Baugh (QB/DB), Bronko Nagurski (FB/DL), Jim Thorpe (pretty much any positions both sides of the ball + Olympics pentathlon & decathlon) - - all great two way players. It would be hard to call two-way players a "cheat"...but I can definitely see how the experience gains might be capped on a per game basis. I think the experience model could use some work anyway. No way the 5th star of experience should be anywhere close to being as important as the 1st star. In general, I think for most positions, after a couple of seasons starting, a player should be approaching full experience gains. Steve SD Blitz Last edited on 2018-03-17 01:19:58 by Solana_Steve |
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oakbark
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posted: 2018-03-17 01:45:50 (ID: 100125817) Report Abuse |
Solana_Steve wrote:
pete wrote:
hollyhh2000 wrote:
it did not feel like cheating Oh, and please notice the ""...I would not call it cheating, even some of our managers definately do it to take advantage by using kind of exploits which is the definition of cheating. But I have never seen a LB starter, who was starting OL all game long as well - and so the limit is in place for gaining experience per game. Players used to go both ways all the time.....back in the good ole' days. Red Grange (RB/DB), Sammy Baugh (QB/DB), Bronko Nagurski (FB/DL), Jim Thorpe (pretty much any positions both sides of the ball + Olympics pentathlon & decathlon) - - all great two way players. It would be hard to call two-way players a "cheat"...but I can definitely see how the experience gains might be capped on a per game basis. I think the experience model could use some work anyway. No way the 5th star of experience should be anywhere close to being as important as the 1st star. In general, I think for most positions, after a couple of seasons starting, a player should be approaching full experience gains. Steve SD Blitz It's not cheating but it's not in the spirit of the game. Players used to play both ways but physically now couldn't handle it. Their PC would be knackered and most likely injured pretty fast. Also I feel that playing say OL.wouldnt increase XP on DL so there should be no benefit from playing both ways just negatives which far outweigh the positives. A system whereby lower PC screwed over training gains would work but I also don't have a problem with the current system which i think offer a decent simulation without over complicating matters. |
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posted: 2018-03-17 03:12:13 (ID: 100125818) Report Abuse | |
5 star exp should be a lot stronger than 1 star. My only thing is I feel experience increases should be a little more accelerated.
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krugodam
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posted: 2018-03-17 03:26:48 (ID: 100125819) Report Abuse |
Agree with Oakbark.
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