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Main / Rookie Area / Am I doing something wrong ? Search Forum | |
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Poster | Message |
posted: 2018-04-15 19:01:27 (ID: 100126972) Report Abuse | |
Captain Jack wrote:
I had thought that the OOP penalties were sufficient to prevent this but it appears they are not. Take a second look, please. OOPP is working as expected. What happens if one team using poor tactics meets another team having kind of working tactics, but destroy the teams capabilities by OOPP? They going to overtime...makes perfectly sense for me... |
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Captain Jack
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posted: 2018-04-15 19:14:50 (ID: 100126974) Report Abuse |
pete wrote:
Captain Jack wrote:
I had thought that the OOP penalties were sufficient to prevent this but it appears they are not. Take a second look, please. OOPP is working as expected. What happens if one team using poor tactics meets another team having kind of working tactics, but destroy the teams capabilities by OOPP? They going to overtime...makes perfectly sense for me... I can see your point to some extent and certainly when I played both of these teams earlier in the season I scored a big victory over them. It's just that in this case where bad in one sense meets bad in another sense I feel that one is more bad than the other. Or in fact I feel it is something of an insult to the game that a team will play 14 different QBs etc and it is this that annoys me more than the fact that they won. |
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posted: 2018-04-15 19:23:56 (ID: 100126975) Report Abuse | |
"More bad" is a term not so much translatable into Math...
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Captain Jack
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posted: 2018-04-15 19:27:43 (ID: 100126976) Report Abuse |
pete wrote:
"More bad" is a term not so much translatable into Math... |
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posted: 2018-04-15 22:16:58 (ID: 100126982) Report Abuse | |
pete wrote:
Captain Jack wrote:
I had thought that the OOP penalties were sufficient to prevent this but it appears they are not. Take a second look, please. OOPP is working as expected. What happens if one team using poor tactics meets another team having kind of working tactics, but destroy the teams capabilities by OOPP? They going to overtime...makes perfectly sense for me... Problem is it seems passing and catching skills have nothing to do with winning when this game is used an example. Skills should matter much more than was simulated in this instance. |
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posted: 2018-04-16 09:24:23 (ID: 100126997) Report Abuse | |
"Skills should matter much more" means nothing else than a full loaded team can have wrong tactics and will still win fully automatic...this is completely wrong in this games context.
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Mücke
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posted: 2018-04-16 12:21:13 (ID: 100127007) Report Abuse |
pete wrote:
"More bad" is a term not so much translatable into Math... Hmm realy? Let's check that! From Pete's former High-School Math Teacher i've got a copy of a math test, and ... hehe what can I say ... once before you proofed yourself wrong, Pete. The proof in the pudding: Source: https://picload.org/thumbnail/dogrlacr/expand_x.jpg - - - back on track: What is all this skill training good for if a DL with pass 14 throws perfect balls. On the other hand there is still loopside tactics in use that works fine. Check out Q4 of this game. Im all in favor with a 60% team beats out a 70% team due to better PB ... but with his whole DL Front trying QB!? Cmon! But there is progress and here is the hope for the engine 4.4x well done Pete, may the force expand the math |
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posted: 2018-04-16 14:43:29 (ID: 100127013) Edits found: 2 Report Abuse | |
pete wrote:
"Skills should matter much more" means nothing else than a full loaded team can have wrong tactics and will still win fully automatic...this is completely wrong in this games context. A team rotating 14 unskilled players in as QB would and should not have any type of success ESPECIALLY vs a fully loaded properly positioned team. A bad depth chart should be a game killer especially at QB. . Last edited on 2018-04-16 14:58:32 by punch drunk |
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Schwabe
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posted: 2018-04-16 20:37:05 (ID: 100127031) Report Abuse |
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Buddy Ryan
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posted: 2018-04-16 23:54:03 (ID: 100127035) Report Abuse |
pete wrote:
Captain Jack wrote:
I had thought that the OOP penalties were sufficient to prevent this but it appears they are not. Take a second look, please. OOPP is working as expected. What happens if one team using poor tactics meets another team having kind of working tactics, but destroy the teams capabilities by OOPP? They going to overtime...makes perfectly sense for me... so "poor tactics" (=using mainly one formation on offense) equals OOPP on key positions (QB and WR) of players totally not skilled for the position. the opponents offense got a "thumbs up" on coaches carma, yes, but it was also totally random, without any sense or method - something you could achieve with just "all formations - all direcions" in the game settings. thats "working tactics"? then the lopsided tactics penalty is not only a totally subjective and intransparent judgement call, its also way overpowered... I always thought playcalling is about getting the right formation matchups (like 7 Ds in the box - run, 8 Ds in the box - pass and so on). here the "poor tactics" was that the team ran the SG2 into the 4-3-4 (the only D formation used - lopsided? at 6.3 yards a clip, (sounds like good stuff to me!) 50/50 run-pass-balance, yet still lost the game. |
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