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hollyhh2000
posted: 2018-04-17 08:26:34 (ID: 100127047) Report Abuse
Come on Buddy, As a manager who runs >98% of hispasses either SG2 outside or SG4 outside, you should know that the lopsided penalty in anything but overpowered

I agree, that the lopsided penalty, especially when the pass to run ratio was pretty solid should be as strong as the oop Penalty when the whole team plays out of position

However, I think one game is just not enough to judge any impact in the engine, as the random influence is just huge.
Maybe the OP wins 9 games out of 10 and this was just the exception.

I don't like the amount of the random element in the engine (think of Cheesehead playing a horrible QB in EL and doing just fine compared to his EL level QB) but then again, there need to be a certain level of randomness or the game gets boring, the balancing of the random elements is not an easy task at all and I did propose a suggestion to decrease the randomness in future devellopments and got no support from the community, so we got what we wished for
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Buddy Ryan
posted: 2018-04-17 10:58:52 (ID: 100127054) Report Abuse
hollyhh2000 wrote:
Come on Buddy, As a manager who runs >98% of hispasses either SG2 outside or SG4 outside, you should know that the lopsided penalty in anything but overpowered


yeah, and your 50 speed QB allows you to show a little more diversity and more non SG alibi plays - so 75% SG as you are using is the cutoff for "poor" vs "good" tactics?

I know that the balancing of the engine is a really tough job, but imo the lopsided penalty is only a stopgap solution at best - if the use of more formations is the goal, the formations themselves need reworking, like the FB starting to picking up blitzes outside of SG formations.

petes post stated that lopsided tactics penalty is now en par with just streaming random players at QB - that is overpowered and too much randomness on an "artificial" penalty that has no equal IRL football, its just there because of the inner workings of the RZA engine. that would mean that random PB lines for the sake of variety are as powerful as the talent you put on the field.

a funny side note: football has been moving into the SG/Spread direction for years now - in a way RZA is ahead of that, yet we try to force players to regularly put some freaking wishbone or bigI on the field
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hollyhh2000
posted: 2018-04-17 11:14:23 (ID: 100127056) Report Abuse
I did not want to pick on you, Buddy. You need to use, what the engine gives you, if you want to be successful.

I actually shifted to more SG passes, when your Defense sacked me on non SG passes in an alarming rate. I have more success offensively, since I shifted to more SG use and switched my coaches to support the SG more.

However, as long as we have the current assistance coaching system, there needs to be some incentive to use more than one formation.
If there is non incentive most managers will use exclusively SG4 as it makes too much sense.

And we need to have some penalty for calling the same play over and over again or people will use highly skilled players at certain position and always use the matchups and ignore all other players and be successful.

without lopsided penalty we can also play the other game
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Buddy Ryan
posted: 2018-04-17 11:45:21 (ID: 100127057)  Edits found: 3 Report Abuse
I see where you are coming from holly, but I just cant think of a great way to judge "playbook complexity", if the impact of such a penalty can be as big as pete stated.

I agree with the incentive regarding the use of more formations - and believe me, I'd love to better my chances by spreading the risk and not just rely on 2 formation matchups for most of the game, and If I get a super fast QB I'll do more of that under the current engine too - but that incentive has to come from the use of those formations themselves. if the difference in sack/pressure-rate between SG and non-SG would be as big IRL as it is in RZA, teams would just increase the use of SG as well.

my problem is with creating a PB not based on formation matchups, but simply on randomn calls (to prevent too effective scouting) to create variety. that is a bit redundant and each non SG pass call can get killed by a sack - thats just a bit too much of a choice between two bad options for me: do I want my QB to get sacked on an alarming rate to get the "thumps up" for playcalling, or do I take the lopsided penalty...

there just has to be a less punishing and more "fun" solution then that and maybe it shouldnt be "get a 50 speed QB"

Last edited on 2018-04-17 13:16:57 by Buddy Ryan

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pete
H2TAGIT4Q

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Joined: 2011-09-01/S00
Posts: 20478
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posted: 2018-04-17 13:39:54 (ID: 100127061) Report Abuse
Again, this is not black/white. The penalty on lopsided playbooks is not digital. But the manager in question was having such a limited playbook, he was hit by the full penalty.
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punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
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posted: 2018-04-17 15:00:16 (ID: 100127068)  Edits found: 2 Report Abuse
How about a severe penalty on broken depth charts too.

It is completely unrealistic for a 14 player rotation at QB and completely unrealistic that a 14 player rotation was effective.

Make key positional skills like QB actually matter.

.

Last edited on 2018-04-17 15:08:15 by punch drunk

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Mücke
posted: 2018-04-17 15:08:32 (ID: 100127071)  Edits found: 1 Report Abuse
@pete

huh??? His team was able to score 34 points! His opponent shouldnt have a 37 point success either with his whole defense palyers used as offense.

And how big the penalty hit for Padborg was when he ran 29 consequitive Big-I plays vs my 4-4-3 for 79 yrds and a TD in Q4 in the game mentioned before.


Regarding the loopside-tactic-penalty. Maybe we need something more like "You can fool me once, but you can't fool me twice ... or at least not 29 times in a row".


This all is not to bother you, Pete, this is just a say that the penalties maybe kick into the wrong dierection and need to be reviewed. And we all know this will be sorted out sooner or later.

Think u can close this thread and flag the topic with "Issue under construction" or something like that.


Too much of brain went into this ... its Feierabend ... time for a Guinness



Last edited on 2018-04-17 15:09:26 by Mücke

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pete
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posted: 2018-04-17 15:24:50 (ID: 100127072) Report Abuse
The story is different, and people do not recognize it. I do not expect anyone to understand the whole story, but of course this is the reason I do not follow the arguments as they were put down in this thread.
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punch drunk
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Joined: 2014-12-05/S15
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posted: 2018-04-17 15:31:27 (ID: 100127073) Report Abuse
14 player QB rotation and it won is what is not understood...

How is it not seen or understood how completely unrealistic that is?
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pete
H2TAGIT4Q

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posted: 2018-04-17 15:33:33 (ID: 100127074) Report Abuse
It is all said, but not by everyone...
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