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Main / Discussions / New engine - Skills undervalued? Search Forum
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Meitheisman
posted: 2018-05-21 16:36:04 (ID: 100128877) Report Abuse
Home team ratings:
Passing Offense: 78.9
Rushing Offense: 77.6
Passing Defense: 85.0
Rushing Defense: 81.7
Special Team: 85.6
Overall: 81.3

Away team ratings:
Passing Offense: 65.0
Rushing Offense: 69.2
Passing Defense: 68.1
Rushing Defense: 66.1
Special Team: 71.2
Overall: 67.2

Differences in rating
Home team passing: +10.8
Home team rushing: +11.5
Away team passing: -20.0
Away team rushing: -12.5
Overall: Home team +14.1

Now the stats of the game:
Passing:
Home team: 32/64 4 INT 3.8yds per pass
Away team: 19/38 1 INT 4.5yds per pass
Rushing:
Home team: 21 rushes at 2.7yds per rush
Away team: 38 rushes at 4.4yds per rush

Removing the 4th QT because I went all pass attack pretty much the stats look like this:
Passing:
Home team: 20/39 2 INT 4.0yds per pass
Away team: 16/33 0 INT 4.2yds per pass
Rushing:
Home team: 19 rushes at 2.5yds per rush
Away team: 28 rushes at 4.2yds per rush

Here's the game

I feel like such superior players should be more dominant, my players are literally better at every position:
His offense has 2 players rated 4* everyone else is lower than that.
My offense has 4 players rated 4.5* and 11 players rated 4*.
His defense has 1 player rated 4.5* and 3 players rated 4*.
My defense has 6 players rated 4.5* (including 2 RZA All-Star CB) and 12 players rated 4*.
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Superpippo
posted: 2018-05-21 16:49:57 (ID: 100128878) Report Abuse
I feel you're absolutely right. Since you've played longer and have the better players. It shouldn't matter at all that he was smart enough to "gamble" on you passing 80% of the time on 80% of the plays from the shotgun. I mean do we really want a game were a lesser team can win based on decent tactical choices? To hell with this.

Pete from now on, i motion that we just look at the overall strength of the team to determine match outcomes. Please disable all playbooks!

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CoachSimpson
posted: 2018-05-21 16:57:35 (ID: 100128879) Report Abuse
I understand that it's a bitter pill to swallow. However, your game is predictable and those interceptions are punishing your team hard.

Finding yourself on opposing side, this is a win that will make this guys day.
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pete
H2TAGIT4Q

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Joined: 2011-09-01/S00
Posts: 20492
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posted: 2018-05-21 17:58:14 (ID: 100128883)  Edits found: 2 Report Abuse
I cannot share the view that skills don't matter - but maybe skills mattered too much in the former engine versions. Just recap the recent NFL season. There were lots of upsets, just because coaches came up with fresh ideas, forming players to teams, supplying tactics matching the material on field. This is the way to go in my opinion. I am wondering if people want to play a game decided by pure skill power only. In my opinion the new engine is doing quite well, but while it has other flaws. Overall it is a step into the right direction.

"Wait, doing quite well in terms of the engine, but cant you see all the complaints made?"

Yes, I received lots of complaints, some put polite, other quite harsh. But, if you look at the overall picture, the engine is not off the track so much. I was aiming for an engine having between 2 and 6 turnovers per game, while 4 is my personal favorite - given teams battling each other are quite comparable. And I guess, this is what we see right now...

All I need now is to have more diverse rosters. One thing to achieve this was the much higher pace players are developing now. Yes, it will take a few seasons to see the outcome - and I cannot wait for this. Another idea to make rosters more diverse is to add kind of a "greed"-skill. The idea is to have players being "unpayable" soon, while others can be paid easily. I am not ready with thinking through this yet, therefore I cannot share more details now. Biggest issue is the transition from having skills to make these skills matter - without screwing any roster development plans.

Finally, I do not get where the big surprise comes from. This engine is live for months, and on top I was removing any costs from scrimmages to test it. I was pointing it out in the forum, and there were polls on it. The changes are mentioned in the changelog, and the changes made were on the list of aims. Many manager were asking for a less "skill only" engine...

But hey, one cannot please all, I guess.

Last edited on 2018-05-21 18:00:35 by pete

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punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
Top Manager



 
posted: 2018-05-21 18:23:22 (ID: 100128884)  Edits found: 3 Report Abuse
Skill should not be the only decider of a game BUT skill should have a major influence. You know - like in real life..

Whats the point of training and having high skills if all it does is cost income. Looks like thats what is happening.

Seriously - if you want a realistically competitive team then as a manager/owner you will need to spend the money for the players. It's the way the pros work it's the way the real world works.

Why not RZA??

..
My game thats going on right now already has 3 turnovers in just the 1st half. All led to points.

My last league game I lost with turnovers that led to points. You have it cranked up too much..

Last edited on 2018-05-21 18:33:13 by punch drunk

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pete
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posted: 2018-05-21 18:35:48 (ID: 100128885) Report Abuse
punch, don't get me wrong, but this is too much off black&white for me...we did not switch skills off at all.

However guys, have fun in discussing, I guess I made my point very clear...
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punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
Top Manager



 
posted: 2018-05-21 18:41:07 (ID: 100128886)  Edits found: 1 Report Abuse
Well. Look at what happening in Elite this season.

I went from a 10-6 (almost a 12-4 team) to a 3 loss door mat. There are other strong teams that are also struggling.

There are weak low skilled and weak coached teams that are not.

I'm even wondering if coaching matters. The better the staff the worse performance you get now?

It's cool that people are having fun and getting enjoyment here - I'd like to have some too again.

Last edited on 2018-05-21 18:44:22 by punch drunk

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pete
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posted: 2018-05-21 18:48:42 (ID: 100128888) Report Abuse
Don't ask me, I am telling bullshit all day long, it seems
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punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
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posted: 2018-05-21 18:50:16 (ID: 100128889) Report Abuse
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hollyhh2000
posted: 2018-05-21 19:59:58 (ID: 100128890) Report Abuse
Superpippo wrote:
I feel you're absolutely right. Since you've played longer and have the better players. It shouldn't matter at all that he was smart enough to "gamble" on you passing 80% of the time on 80% of the plays from the shotgun. I mean do we really want a game were a lesser team can win based on decent tactical choices? To hell with this.


Maybe our self proclaimed master of scouting and gameplanning should enlighten us a little bit more instead of just bashing someone else?

The last time you were teaching all of us that the 4-4-3 would be the best defense against a guy who did play SG4 all day I am confused, master

I see in the first quarter, Xenos a lot of the time defending 7-10 distance passes with the 4-4-3 and definitly neither a totally predictable gameplane by Lyon nor a defensive masterpiece by Xenos. So you need not like it, but it is a vaild point to discuss, whether skills matter enough or not.

In the old engine it was imo that some skills really matters and others not that much.
Cheesehead once played a horrible rookie QB half of his snaps, but his stats looked exactly like those of his starting QB?

This game has an excellent player development part, but it is awfully tough to see the impact of some of those skills in the game.




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