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Main / Discussions / New engine - Skills undervalued? Search Forum | |
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Poster | Message |
posted: 2018-05-21 20:14:47 (ID: 100128892) Report Abuse | |
The thing i often find difficult when evaluating performance is how much daily form has affected the game, i think we'd be more accepting of some losses if we knew the opposition were on top form when we had a terrible game, could also help figure out if we feel the skills aren't strong enough or is the form playing too much of a part?
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noodle
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posted: 2018-05-21 20:31:35 (ID: 100128893) Report Abuse |
I've only been playing since the start of 2017 so am not sure of how this game was historically but this season so far i have beaten a team i expected to lose against and lost to a team i thought i would beat.
i did a lot of work on my playbook pre-season and signed a few new players so feel that my work is paying off in some ways. i am getting regular thumbs up on karma now where last season they were mostly neutral. it stinks to think that i am only improving because pete changed how the game works... i just wonder if some of the top teams have become complacent and have started to rely on high skills rather than good tactics. no matter how good your players, if you instruct them badly, you will lose. |
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posted: 2018-05-21 20:34:33 (ID: 100128894) Report Abuse | |
I guess, you are right in terms of the expectations of some veteran teams..."put power on field, that's it"...on top, "let's play SG4WR, safe story"...and of course those teams are disappointed that we think about of acting against this...no problem.
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oakbark
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posted: 2018-05-21 20:47:45 (ID: 100128895) Report Abuse |
I think it's hard to take too much from.the games thus far given that I don't think a lot of teams as.yet have really got to grips with the new engine and adjusted gameplan accordingly. With time i would expect gameplan to get better in terms of what's effective with the new engine which may change the percentage of 'freaky results. I would be interested to see the relative turnover spreads and whether the situation has changed greatly by season end.
To the extreme degree it may be the adjustment require different build of players or place premiums on different qualities and only time is going to throw this up. I am not dismissive of the thoughts of Punch and others, I am not yet sure if it's totally down to the new engine being overly harsh or whether or not the managers can do more to adjust to it thus eliminating some of the bad things. My observations thus far definately have lead me to strongly believe that overuse of shotgun leads to lots of interceptions. Whether this is strictly true or whether it's just that the shotgun is so overused as a formation that it naturally looks like it's throwing a lot more turnovers i am not clear on. |
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posted: 2018-05-22 01:19:01 (ID: 100128899) Edits found: 4 Report Abuse | |
pete wrote:
I guess, you are right in terms of the expectations of some veteran teams..."put power on field, that's it"...on top, "let's play SG4WR, safe story"...and of course those teams are disappointed that we think about of acting against this...no problem. It isn't a SG4WR safe story thing.. My League game #1 81 Offense plays - 23 of them were SG4. = thumbs up... Freakish ST loss... League game #2 63 plays - 41 were SG4 (This particular book is SG4 heavy) = side thumbs.. Freakish ST loss. League game #3 80 plays - 34 were SG4 = side thumb.. Freakish turnover loss Todays SC game (vs a slightly higher rated team I had never beat) 81 plays - 24 were SG4 = Up thumb.. I actually won this one but there were still 5 turnovers (3 mine). But for the "experts to chime in say "poor tactics" is the reason is bull shit and For skills shouldn't much matter is also bullshit. The most skilled teams normally win in the pro's. Not always because of other variables but normally they do. A sim game should sim that real life occurrence and not punish managers who invest in quality players. Note: I have stronger coaching staff than all but 1 of these teams. And the interceptions in my last 2 games 1 was SG4 - 1 I form and 1 SG2. Of which 2 were returned for long TD's. Last edited on 2018-05-22 01:36:58 by punch drunk |
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marinarul10
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posted: 2018-05-22 04:19:07 (ID: 100128904) Report Abuse |
Skills really matter in RZA this days....
52% passing rating against 78% passing defense = 490 yards and i was defending the pass all day long And i was thinking that my disastrous start of the season( even 6 interceptions in one game) is because i always get thumbs down but now i`m looking to my opponent who has 76 passes and i think by mistake 10 rushes and he gets thumb on the side and me i had 28 rushes and 33 passes and i get thumb down ?!?! P.S. it is not to late to restart the season with the old engine..... |
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gnikeoj
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posted: 2018-05-22 04:20:58 (ID: 100128905) Report Abuse |
Punch, how good were the players that collected those interceptions in relation to your pass catcher(s) and QB? Was pressure applied in any of these instances?
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gnikeoj
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posted: 2018-05-22 04:30:08 (ID: 100128907) Report Abuse |
marinarul10 wrote:
Skills really matter in RZA this days.... 52% passing rating against 78% passing defense = 490 yards and i was defending the pass all day long And i was thinking that my disastrous start of the season( even 6 interceptions in one game) is because i always get thumbs down but now i`m looking to my opponent who has 76 passes and i think by mistake 10 rushes and he gets thumb on the side and me i had 28 rushes and 33 passes and i get thumb down ?!?! P.S. it is not to late to restart the season with the old engine..... A quick observation shows that your opponent used more formations than you did. He attempted passes at every level of your defense. His effort was certainly skewed towards passing, but his offensive effort looks like he wanted to challenge your defense with variety and at all levels. |
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marinarul10
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posted: 2018-05-22 04:35:48 (ID: 100128908) Report Abuse |
gnikeoj wrote:
marinarul10 wrote:
Skills really matter in RZA this days.... 52% passing rating against 78% passing defense = 490 yards and i was defending the pass all day long And i was thinking that my disastrous start of the season( even 6 interceptions in one game) is because i always get thumbs down but now i`m looking to my opponent who has 76 passes and i think by mistake 10 rushes and he gets thumb on the side and me i had 28 rushes and 33 passes and i get thumb down ?!?! P.S. it is not to late to restart the season with the old engine..... A quick observation shows that your opponent used more formations than you did. He attempted passes at every level of your defense. His effort was certainly skewed towards passing, but his offensive effort looks like he wanted to challenge your defense with variety and at all levels. Not sure 10 rushes out of 86 plays means variety..... |
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gnikeoj
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posted: 2018-05-22 04:43:49 (ID: 100128909) Report Abuse |
No, he was not balanced, but he used a lot of formations and that provides a lot of variety in personnel groupings. Add that to the fact that he was willing to challenge your defense at all levels is impressive. There are managers that never throw deep, myself included. There are also managers that never challenge the middle of the field. His team attempted passes in every section of the grid .
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