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Main / Discussions / RZA losing its slow-pace / team-building aspect? Search Forum
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Meitheisman
posted: 2018-05-23 08:32:39 (ID: 100128995) Report Abuse
Team building is becoming too easy for my taste - Draft players improved, Premium Academy, Training Accelerated, Mediacenter gives more money...

When I started playing this game in 2012 it was very hard and long to build a good team, it took me about 3 years of real life to get the team where I wanted in terms of players quality and this is probably what I've enjoyed the most during my time playing RZA.

Now it's turning into a bit of a "win now" game where it's all about how much time you are willing to spend on building a tedious playbook rather than being patient and slowly building a good team over months and maybe even years of real life.

Don't we already have RZC for those in a rush to have a great team right away? It seems that all the major changes are going in one direction, making Team Management easier which in turn makes Coaching more important... I personally am one of the managers who enjoys the team building/management part of the game much more than the Coaching part. It used to be that RZA tailored to both styles (Management and Coaching) and you could be reasonably successful by mastering only one of the two strategies. Great coaching and poor management yielded roughly the same results as great management and poor coaching, now it seems that management is made too easy and coaching is therefore going to be the difference maker between teams.
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McKay93
posted: 2018-05-23 09:01:55 (ID: 100129001) Report Abuse
I don't have the time to work on scouting my opponent and crafting a playbook, but I also did enjoy building up my team. Random offensive playcalling did get me into a top-half spot in galaxy 1.1, but now I just don't feel competitive any more. Only wins are coming against ppl that are screwed over even worse than me by RNG, but other than that the only thing I seem to win is the total offense yards, which doesn't translate into points anyway
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krugodam
posted: 2018-05-23 10:42:30 (ID: 100129007) Report Abuse
The old way to become competitive was to wait for established players to leave the game...it was a very long and hard road to catch up in other ways.

These changes you mention will hopefully encourage new players to stay in the game longer, as they can see that with a bit of time and effort (but not literal years) they can become competitive. More players will bring stronger leagues and better competition.
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Superpippo
posted: 2018-05-23 11:46:14 (ID: 100129011) Report Abuse
krugodam wrote:
The old way to become competitive was to wait for established players to leave the game...it was a very long and hard road to catch up in other ways.

These changes you mention will hopefully encourage new players to stay in the game longer, as they can see that with a bit of time and effort (but not literal years) they can become competitive. More players will bring stronger leagues and better competition.


On top of that players that already have strong team and made sure to invest on some youth players have the same advantages when it comes to player progression. I feel this will result in the financial management and youth academy workings becoming a more important factor which I don't feel is a bad thing at all.
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CoachSimpson
posted: 2018-05-23 12:49:23 (ID: 100129014) Report Abuse
I'd have to disagree with the argument that it has become easy to build a competative team. Imo it still takes several seasons and therefore a lot of long term decision making in multiple areas.

I like the idea that an over powered team, in terms of player value, is having a harder time winning, when playing the same 2-3 plays the entire game. That wouldn't work in real life all the time either.

So the overall mix of several areas is pretty much fun for me.

However, I think we should let this engine run it's course for some time and see what happens. Great to have the discussion along the way.
However, I think it's to early to choke the present direction - it is afterall a long term progression.
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gabriel06
posted: 2018-05-23 13:05:04 (ID: 100129015) Report Abuse
I sympathise with the OP (my learned friend) somewhat - ive been here for all bar the first 3 seasons and then about a two season gap around S14 and - like him - feel the game and its mechanics are vastly different to what they were.

Those who have joined the game late(r) know no difference - some, like the OP - know much different and its very arguable as to whether the game version as it stands today is 'better' than what it was.

But then, and as he does fabulously well, Pete is in the invidious position of adapting and evolving the game as it goes and trying to find the nigh on impossible balance of keeping everyone happy - old and new players alike - and looking to bridge the gaps that mean top drawer success (1.1 bowl wins and Elite League appearances, as well as SuperCup and CoC) is not virtually impossble for new(er) teams to achieve any time soon.


The old adage of 'you can keep some of the people happy some of the time, but never all of the people all of time' is never truer than with this, and indeed pretty much any Management Sim game. As said, and without wishing my nose to turn brown, Pete does a great job of listening to people, considering options and implementing them to the (hopeful) benefit of the game and its players - maybe not all work perfectly, but im sure nothing is set in stone and if some things are overpowered, or need adjusting, he will do so in due course.


I look to take the game for what it is - not much surprises me these days in terms of performances and results - but i try to remember this is a game and enjoy it on that basis. It isnt exactly my cup of tea in some parts - but then others would not agree with those either and have differing views themselves.


I think we just need to keep some things in perspective, offer Pete suggestions and constructive criticism, and remember its just a game - and one we would most certainly miss if it wasnt here!


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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20478
Top Manager



 
posted: 2018-05-23 13:38:00 (ID: 100129018) Report Abuse
Thanks guys.

The story is quite easy: we see the number of managers go down the way it was. So keeping the inner mechanics as they were cannot help growing again. The changed pace was a direct result of many surveys, of discussions via PM and in the forums. It is a try to hook newer players somehow. Will it work? We will see...

I am strictly refusing any complaints telling "there is no management anymore". This is simply not true. If there are managers saying "nothing left for me", maybe they were just focusing on a few areas like trading players as example. And of course everyone can decide himself how to play the game. But this won't keep me away from improving areas where I think such areas need improvement.
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Superpippo
posted: 2018-05-23 13:40:42 (ID: 100129020) Report Abuse

Source: https://memegenerator.net/img/instances/47293761/the-master-has-spoken.jpg
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Meitheisman
posted: 2018-05-23 14:33:43 (ID: 100129025) Report Abuse
Hi Pete.

Since I've not said anything like "there is no management anymore" I feel like you responded to someone else in your post above but not to me. Would you please let me know what you think about the point I made in the OP?

This one:
"It used to be that RZA tailored to both styles (Management and Coaching) and you could be reasonably successful by mastering only one of the two strategies. Great coaching and poor management yielded roughly the same results as great management and poor coaching, now it seems that management is made too easy and coaching is therefore going to be the difference maker between teams."

Do you agree that the balance between Management and Coaching has changed (not just this season but over the past several seasons) and is this the way you will keep going for this game or do you also plan on doing things to make management harder or coaching easier at some point in the future?
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20478
Top Manager



 
posted: 2018-05-23 14:41:13 (ID: 100129027) Report Abuse
I do not split the game into Management and Coaching. Therefore I cannot answer your question.
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Main / Discussions / RZA losing its slow-pace / team-building aspect?