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Main / Discussions / RZA losing its slow-pace / team-building aspect? Search Forum
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Meitheisman
posted: 2018-05-23 14:42:46 (ID: 100129028) Report Abuse
Thank you
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Captain Jack
posted: 2018-05-23 17:22:38 (ID: 100129035) Report Abuse
McKay93 wrote:
I don't have the time to work on scouting my opponent and crafting a playbook, but I also did enjoy building up my team. Random offensive playcalling did get me into a top-half spot in galaxy 1.1, but now I just don't feel competitive any more. Only wins are coming against ppl that are screwed over even worse than me by RNG, but other than that the only thing I seem to win is the total offense yards, which doesn't translate into points anyway


I totally agree with your points. Like you I don't have time to continually scout my opponents and constantly u p d a t e the playbook(s). This is a tedious and time-consuming task.

I was able to slowly build up my team and become competitive. Now that has been taken away in favour of RNG for the 'win now' brigade. There were other options to level the playing field.

I have suggested previously giving new players a complete stadium to begin - this would help their finances. Also I suggested giving them a better team (or let them inherit the old team of their predecessor).

What also annoys me about this RNG is that it penalises successful teams for no apparent reason. Why is action not being taken against perenial tankers and those who insist on playing 55 (LD/DL/OL/add your own position) players from the same position?

People have said that playing the same 2 or 3 plays would not be successful in real life. I disagree. I have seen it happen many times. However, the penalty seems to hit the formation rather than the plays. Surely a clever team would use the same formation but run different plays out of it to confuse the opposition?

And how much like real life is it to filed 55 LB/DL/OL/your choice of position?
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Shanny
posted: 2018-05-23 17:44:37 (ID: 100129036) Report Abuse
Captain Jack wrote:
I totally agree with your points. Like you I don't have time to continually scout my opponents and constantly u p d a t e the playbook(s). This is a tedious and time-consuming task.


So just because you don't have the time, those who want to put in the time should not benefit?

Captain Jack wrote:
Why is action not being taken against perenial tankers and those who insist on playing 55 (LD/DL/OL/add your own position) players from the same position?

Blatant tanking results in severe penalties
the out of position penalty and the limit of players each AC can train was implemented

Action is being taken, I gladly join with my opinion that the oop penalty is not harsh enough, but that is another discussion
Captain Jack wrote:

People have said that playing the same 2 or 3 plays would not be successful in real life. I disagree. I have seen it happen many times. However, the penalty seems to hit the formation rather than the plays.


Come on, you seriously doubt that a defense can defend a limited area better than the whole field

if a defense has less to worry about it will react quicker


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Captain Jack
posted: 2018-05-23 18:16:19 (ID: 100129037) Report Abuse
Shanny wrote:

So just because you don't have the time, those who want to put in the time should not benefit?



Well I spend time to try to develop my team - building from the bottom. To me it is an enjoyable task as I see the players grow. It now seems that this has become useless and so those who do not/have not develop(ed) their players have no less advantage than those who have spent time on it.

I have no issue with devising playbooks - just the tediousness of it and the inability to change things quickly without having to go through hundreds of lines one by one. (If I wanted to spend hours and hours I would have set my career to have become a professional coach).
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oakbark
posted: 2018-05-23 18:24:59 (ID: 100129038) Report Abuse
I really am a big fan of the changes to training and for youth and young players to rise in skills much faster. I think it's far better that players are approaching a starting skill level much earlier in there career rather than spending several years as backups. Obviously there will still be an advantage for older players experience wise.

Not everyone will agree and I understand that.

Playbook wise I am struggling as I play the game on my phone and updating the playbook there one play at a time is a real turn off. It's taken the fun out of the season thus far for me at least. I guess this is a highly personal problem but a several hundred play playbook requiring a lot of adjustments isn't appealing. I have smaller play books but they also require a total rewrite to be fit for purpose. I am not sure if this is the right place as its game engine related but as play books mentioned here I guess it's linked.


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pete
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posted: 2018-05-23 18:41:34 (ID: 100129042)  Edits found: 1 Report Abuse
Captain Jack wrote:
Well I spend time to try to develop my team - building from the bottom. To me it is an enjoyable task as I see the players grow. It now seems that this has become useless ...


For a very last time I will answer this "argument", because it annoys me most, is just plain wrong, and creates a mood in the forums I would like to get rid off: IT IS WRONG!

I is put over and over again...and I cannot stand it anymore!

We can discuss, but then enter a discussion, please. Putting black/white arguments is not discussing, repeating the same wrong statements over and over again is not discussing...let's discuss finally!

Last edited on 2018-05-23 18:48:07 by pete

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WorpeX
posted: 2018-05-24 19:56:49 (ID: 100129074)  Edits found: 1 Report Abuse
I only play the team-build aspect the game as well. The playbook system in the game is so bad that its just not worth my time. There is a reason that barely anyone plays RZC, the fast-paced play-book focused version of RZA.

That said, I think its too early to hit the panic button on the new engine.

Last edited on 2018-05-24 19:57:21 by WorpeX

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pete
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posted: 2018-05-24 20:21:17 (ID: 100129076) Report Abuse
WorpeX wrote:
The playbook system in the game is so bad


In term of execution (sim engine) or in terms of managing a playbook (editor)?
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Jonny Utah
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Joined: 2015-02-18/S15
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posted: 2018-05-24 20:50:16 (ID: 100129078) Report Abuse
I enjoy making playbooks, it's like a puzzle, modifying them can be a bit tricky sometimes though.
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Buddy Ryan
posted: 2018-05-24 20:58:03 (ID: 100129079)  Edits found: 1 Report Abuse
Jonny Utah wrote:
I enjoy making playbooks, it's like a puzzle, modifying them can be a bit tricky sometimes though.


trying to get into it - I really liked that suggestion though about being able to edit multiple PB lines at once. that would make PB work far less tedious, in terms of creating enough variety to not get scouted too easily

Last edited on 2018-05-24 20:58:45 by Buddy Ryan

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Main / Discussions / RZA losing its slow-pace / team-building aspect?