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Main / Discussions / Restructuring the league Search Forum
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Meitheisman
posted: 2019-04-22 22:28:57 (ID: 100139140) Report Abuse
jack6 wrote:
We had meaningless games since day 1 of the game. That's not new.


I agree (although I think we had fewer of these when the game had over 800 managers) but that's beside the point. What we're trying to do is find an idea that would lead to more competitive games.

Maybe we've always had just as many blowouts and RZA still is a fantastic game (and my personal favorite) but it doesn't change the fact that improvements are always possible and increasing the number of competitive games would be an incredible improvement.
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7075
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posted: 2019-04-23 05:22:47 (ID: 100139145) Report Abuse
True, it would be more fun to play more non-bot games or cupcake-games.

My point is (and that's what I did expierence and witness with other managers) that once you have big games ahead of you, some managers seemed to have an almost invincable team, while others, even with pushing the team strength according to stats over every suitable limit, seemed to lose most of those, and there is basically no way to determine why this happened.

A lot of those bahaviors is likely because of playbooks, and that's still the most secret aspect of the game, but sometimes it seems to be in addition something else. What? I don't know.
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alexshans84
posted: 2019-04-23 07:14:05 (ID: 100139146) Report Abuse
pete wrote:
alexshans84 wrote:
I don't know if it's technically possible, but making, for example, Admirals 1.1 such "Pre-Elite" league, Dragons 1.1 - a league below etc would create a pyramid-like structure without the elimination of regions and their timeslots.


I am afraid this is no good way to do it It means hopping between regions.


Thanks for the quick answer, Pete. I can't see another option without touching current regional structure.
On another question of a few teams which are always keep their places in Elite. I don't see a problem here, because they deserve it. 2 things that would probably make life "harder" for the established teams imo: 1) get rid of Elite league Mediacenter, 2) there should be no income (or income equal to that of friendlies) from any playoff games.
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Buziano
Social Distance Runners

Germany   Buziano owns a supporter account

Joined: 2013-05-07/S08
Posts: 2693
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posted: 2019-04-23 07:47:23 (ID: 100139147) Report Abuse
I really believe that punishing the best Elite teams cannot be the solution.
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Kanar
The Last Duck Dance

France   Kanar owns a supporter account

Joined: 2018-07-31/S30
Posts: 1954
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posted: 2019-04-23 07:59:59 (ID: 100139148) Report Abuse
Beside implementing the relegation game for 3rd of each division, I maybe see one solution that could have a good impact in a few seasons.

Instead of pressing Pete to modify the structure, why not put us, managers, to work? Let's say we are 80 active managers with decent knowledge of the game. If each of us convince one new player to join, that would means at least 10 managers per league 2. That's enough to have fun and prevent bot teams in level 1. That should after few seasons increase the level of the current "bad" leagues and make Elite more balanced.

I know this is a long shot, yet as a community it is also our responsibility to make it grow.
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Meitheisman
posted: 2019-04-23 08:01:57 (ID: 100139149) Report Abuse
jack6 wrote:
True, it would be more fun to play more non-bot games or cupcake-games.

My point is (and that's what I did expierence and witness with other managers) that once you have big games ahead of you, some managers seemed to have an almost invincable team, while others, even with pushing the team strength according to stats over every suitable limit, seemed to lose most of those, and there is basically no way to determine why this happened.

A lot of those bahaviors is likely because of playbooks, and that's still the most secret aspect of the game, but sometimes it seems to be in addition something else. What? I don't know.


I would agree with this too but this thread is about the structure of the game, which when it comes to league 1 and Elite has been the same since the Elite was created in season 14 so we have 20 seasons of data already.
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Drogon
Gardians

France   Drogon owns a supporter account

Joined: 2011-12-07/S02
Posts: 1172
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posted: 2019-04-23 09:52:48 (ID: 100139153) Report Abuse
jack6 wrote:
True, it would be more fun to play more non-bot games or cupcake-games.

My point is (and that's what I did expierence and witness with other managers) that once you have big games ahead of you, some managers seemed to have an almost invincable team, while others, even with pushing the team strength according to stats over every suitable limit, seemed to lose most of those, and there is basically no way to determine why this happened.

A lot of those bahaviors is likely because of playbooks, and that's still the most secret aspect of the game, but sometimes it seems to be in addition something else. What? I don't know.


One "something else in addition" might be the engine.
I mean the (def) assistant coach that makes a guess or prediction based on (off) previous plays.
Some managers know better than others how to deceive it.
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Captain Jack
posted: 2019-04-23 16:18:49 (ID: 100139163) Report Abuse
Ok, here are my thoughts. Currently we have just under 350 teams (349 at my last count) which is basically sufficient for 12 divisions. We also have a desire to have more competitive games.

Plan:
League A - currently Elite
Leagues B, C - (Pre-Elite?)
Leagues D-K - currently 1
League L - currently 2

The bottom team in each division of A is relegated; the 4 semi-finalists in B and C are promoted.
The bottom team in each division of B is relegated and replaced by the bowl winners in D-G
The bottom team in each division of C is relegated and replaced by the bowl winners in H-K
The bottom team in each division of D-K is relegated and replaced by the top team in each division of L
New teams begin in L

(I hope my maths above are correct). This idea could be tinkered with to have promotion/relegation games between teams if people feel that is better.

We could more or less keep the existing leagues (but they could be renamed, if desired). Some leagues would need to be locked or hidden until needed.

To quickly ensure more competitive games teams would need to be swapped around. (We could leave Elite as it is but move all others). Alternatively it may work itself out over time. We could also have multiple 'beginners' leagues but these would be locked or hidden until needed.

Working out the maths for the coding is beyond me but Pete could probably devise a solution based on the present structure so that it works on 2,4,8 etc. Other leagues would be invisible - if you like the 'dark matter' of RZA.
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Schwabe
posted: 2019-04-23 20:10:53 (ID: 100139185) Report Abuse
The last 100 posts I see only the same few Elite or Pre-Elite Manager coming up with the same few arguments and the same few ideas. Could someone bring this thread into dark matter please.
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Buziano
Social Distance Runners

Germany   Buziano owns a supporter account

Joined: 2013-05-07/S08
Posts: 2693
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posted: 2019-04-23 20:51:03 (ID: 100139186) Report Abuse
Captain Jack wrote:
Ok, here are my thoughts. Currently we have just under 350 teams (349 at my last count) which is basically sufficient for 12 divisions. We also have a desire to have more competitive games.

Plan:
League A - currently Elite
Leagues B, C - (Pre-Elite?)
Leagues D-K - currently 1
League L - currently 2

The bottom team in each division of A is relegated; the 4 semi-finalists in B and C are promoted.
The bottom team in each division of B is relegated and replaced by the bowl winners in D-G
The bottom team in each division of C is relegated and replaced by the bowl winners in H-K
The bottom team in each division of D-K is relegated and replaced by the top team in each division of L
New teams begin in L

(I hope my maths above are correct). This idea could be tinkered with to have promotion/relegation games between teams if people feel that is better.

We could more or less keep the existing leagues (but they could be renamed, if desired). Some leagues would need to be locked or hidden until needed.

To quickly ensure more competitive games teams would need to be swapped around. (We could leave Elite as it is but move all others). Alternatively it may work itself out over time. We could also have multiple 'beginners' leagues but these would be locked or hidden until needed.

Working out the maths for the coding is beyond me but Pete could probably devise a solution based on the present structure so that it works on 2,4,8 etc. Other leagues would be invisible - if you like the 'dark matter' of RZA.


I like this.
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