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Main / Discussions / Restructuring the league Search Forum
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kharton99
posted: 2019-04-24 10:00:34 (ID: 100139198) Report Abuse
I think there are many factors to be looked at, not just the league structure (which I think is fine as is).

Elite teams need more problems during the season, like career ending injuries, players losing skills at season rollover, injuries for a few a games and they also lose skills (the speedy WR gets injured and comes back minus 5 speed), the engine needs work as shotgun formations are still the win formation, maybe some more options in defence, like being able to key on certain offensive players. Being able to train in a defensive coverage, so man to man gives a bonus to blitzing, but you can get beat for longer yards after a catch and zonal with bonus to pass defence, but lower blitzing results, eight in the box, where the SS helps on run defence, but you lose some pass defence.... I am sure we can come up with more examples. At the moment the elite teams play basically one way (shotgun and 3-4) and there should be more variety with formation calling.

Teams should be good for a season or 2 then some kind of dip in form where the players lose motivation to win, they out on the town living the high life and so their team chemistry drop.

I know this will upset the teams at the top of the tree, but sometimes you have to upset the few to keep the majority happy.
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hollyhh2000
posted: 2019-04-24 11:34:51 (ID: 100139201) Report Abuse
kharton99 wrote:
I think there are many factors to be looked at, not just the league structure (which I think is fine as is).

Elite teams need more problems during the season, like career ending injuries, players losing skills at season rollover, injuries for a few a games and they also lose skills (the speedy WR gets injured and comes back minus 5 speed), the engine needs work as shotgun formations are still the win formation, maybe some more options in defence, like being able to key on certain offensive players. Being able to train in a defensive coverage, so man to man gives a bonus to blitzing, but you can get beat for longer yards after a catch and zonal with bonus to pass defence, but lower blitzing results, eight in the box, where the SS helps on run defence, but you lose some pass defence.... I am sure we can come up with more examples. At the moment the elite teams play basically one way (shotgun and 3-4) and there should be more variety with formation calling.

Teams should be good for a season or 2 then some kind of dip in form where the players lose motivation to win, they out on the town living the high life and so their team chemistry drop.

I know this will upset the teams at the top of the tree, but sometimes you have to upset the few to keep the majority happy.


Why don't you just scout the successful teams a little bit, before you come up with such a statement.

SG has been really weakened, why don't you check the rushing results out of the SG Formations?
And just running 3-4 might be the safest bet on defense but definitely not
a recipe for success. There is a very good team running a whole lot of 5-3-3.

It may also make your team better, if you adjust your playbook based on your scouting results. Do you really think in the NFL, there is a successful team that never changes its playcalling?.

If you don't gameplan, you can't expect to have the same success than managers who put in the extra work

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Drogon
Gardians

France   Drogon owns a supporter account

Joined: 2011-12-07/S02
Posts: 1172
Top Manager



 
posted: 2019-04-24 12:46:09 (ID: 100139205) Report Abuse
hollyhh2000 wrote:
Why don't you just scout the successful teams a little bit, before you come up with such a statement.

(...)

It may also make your team better, if you adjust your playbook based on your scouting results. (...)


Scouting teams (which needs time and capabilities) brings information on what was done, not on what will be done.
What will be done depends on what the engine and rules allow or don't allow.
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hollyhh2000
posted: 2019-04-24 13:20:54 (ID: 100139206) Report Abuse
Drogon wrote:
Scouting teams (which needs time and capabilities) brings information on what was done, not on what will be done.
What will be done depends on what the engine and rules allow or don't allow.


As I am unfortunately not able to read Pete's mind I have to do it the old fashioned way to analyze the past to hope to see a pattern that helps me to project a little bit of the future.
And as most RZA managers are pretty lazy (but still complain that they should get better results :gruebel, at least the playcalling of the past is very often the playcalling of the future

And the engine and rules has never changed drastically
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marinarul10
posted: 2019-04-24 13:50:47 (ID: 100139207)  Edits found: 2 Report Abuse
Drogon wrote:
hollyhh2000 wrote:
Why don't you just scout the successful teams a little bit, before you come up with such a statement.

(...)

It may also make your team better, if you adjust your playbook based on your scouting results. (...)


Scouting teams (which needs time and capabilities) brings information on what was done, not on what will be done.
What will be done depends on what the engine and rules allow or don't allow.


Scouting successful teams bring very useful information on how their playbook was build and base on that everybody should build their own playbooks , if they have time and if they want to be successful too.... same thing with building the roster....

A few season ago i was kick out from Elite with an ugly 0-16 record.... i was playing only SG formations than.... start to rebuild base on what i see on successful teams and my team made a huge improvement.... supercup semifinal last season and start 4-0 in Elite this season ..... i think i`m still not at the level of those successful Elite teams just because i didn`t have many matches against strong opponents in the last seasons and the building process become very very slow when you cannot live test the changes you want to make because you only have a few competitive games in a season (the case for all division 1 teams) ..... This is the real problem and the solution is not penalizing Elite( or successful teams), the solution is to bring together those teams who are not yet Elite level, in the same league to have more competitive games and make their teams stronger before reach Elite .... something like that
Captain Jack wrote:
Plan:
League A - currently Elite
Leagues B, C - (Pre-Elite?)
Leagues D-K - currently 1
League L - currently 2


The Pre-Elite leagues will bring together the best 64
(the best 8 from each actual division 1) teams who want to improve and become successful ... The Pre-Elite leagues will also make division 1 more interesting for newer teams who will also have more competitive games and be able to improve faster ...

P.S. @Pete stop doing what your doing on other changes, the game is great as is it now except for the lack of competitive games for non Elite teams....

Last edited on 2019-04-24 13:56:17 by marinarul10

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smokerteer
posted: 2019-04-24 14:04:46 (ID: 100139209) Report Abuse
kharton99 wrote:
I think there are many factors to be looked at, not just the league structure (which I think is fine as is).


With you so far, I like the actual structure too

kharton99 wrote:
Elite teams need more problems during the season, like career ending injuries, players losing skills at season rollover, injuries for a few a games and they also lose skills (the speedy WR gets injured and comes back minus 5 speed)


Really?

What are you trying to achieve with this.

1 The best managers no longer reap the rewards for being the best managers?

2 More reliance on luck for Elite results?

3 More teams deliberately missing out on promotion so as to avoid these infantile penalties?

4 Teams that do finally manage to make it to Elite being punished and therefore spending the next few seasons having to rebuild in ????:1 because they were dumb enough to get promoted?

This is just bizarre.

kharton99 wrote:
At the moment the elite teams play basically one way (shotgun and 3-4) and there should be more variety with formation calling.


Really?

Let's just take a look at the stats from the Elite bowl.

Orange Crush Shotgun = 18 plays out of 70 off plays (25.7%)
Orange Crush 3-4 = 30 plays out of 69 def plays (43.5%)
Wilmersdorf Wadenbeisser Shotgun = 19 plays out of 69 off plays (27.5%)
Wilmersdorf Wadenbeisser 3-4 = 30 plays out of 70 def plays (42.9%)

So looking at the two best teams at the moment, you are wrong by over 70% on shotgun, and by over 50% on 3-4.

Frankly, give me any opponent that only uses Shotgun and 3-4 and I would be a very happy bunny!

kharton99 wrote:
Teams should be good for a season or 2 then some kind of dip in form where the players lose motivation to win, they out on the town living the high life and so their team chemistry drop.


So make the game very unrealistic to help players who can't work out how to win?

kharton99 wrote:
I know this will upset the teams at the top of the tree, but sometimes you have to upset the few to keep the majority happy.


Believe me - this wouldn't just upset those at the top of the tree but I wouldn't want to carry on in a game where any success I had was because the players I want to beat are handicapped enough for me to have an unfair advantage.

Why not, rather than wanting the teams that are better than yours to be punished, simply look at what they do and how they do it, then try to do it that little bit better. Neither hollyhh2000 or Wilmersdorf Wadenbeisser have perfected this game fully, they are simply playing it better than most of the managers who play.
Don't forget that Orange Crush started 9 seasons later than your team, so winning the Elite bowl is achievable for any team over about 10 seasons old.
Don't forget that bowl participants are the last to get a draft pick. Those two teams haven't been able to get a good draft pick in a number of seasons, surely that gives the rest of us an advantage over them already
The fact you (and I) aren't consistently in Elite, let alone in the bowl is our fault, not theirs.
Personally, I learned more from my one season failing to stay in Elite than I did from many other seasons playing in Thunder 1 and 2, I would be foolish to complain about not just those two teams but also the many others that have taught me so much more about the game.
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kharton99
posted: 2019-04-24 14:18:20 (ID: 100139211)  Edits found: 1 Report Abuse
hollyhh2000 wrote:
kharton99 wrote:
I think there are many factors to be looked at, not just the league structure (which I think is fine as is).

Elite teams need more problems during the season, like career ending injuries, players losing skills at season rollover, injuries for a few a games and they also lose skills (the speedy WR gets injured and comes back minus 5 speed), the engine needs work as shotgun formations are still the win formation, maybe some more options in defence, like being able to key on certain offensive players. Being able to train in a defensive coverage, so man to man gives a bonus to blitzing, but you can get beat for longer yards after a catch and zonal with bonus to pass defence, but lower blitzing results, eight in the box, where the SS helps on run defence, but you lose some pass defence.... I am sure we can come up with more examples. At the moment the elite teams play basically one way (shotgun and 3-4) and there should be more variety with formation calling.

Teams should be good for a season or 2 then some kind of dip in form where the players lose motivation to win, they out on the town living the high life and so their team chemistry drop.

I know this will upset the teams at the top of the tree, but sometimes you have to upset the few to keep the majority happy.


Why don't you just scout the successful teams a little bit, before you come up with such a statement.

SG has been really weakened, why don't you check the rushing results out of the SG Formations?
And just running 3-4 might be the safest bet on defense but definitely not
a recipe for success. There is a very good team running a whole lot of 5-3-3.

It may also make your team better, if you adjust your playbook based on your scouting results. Do you really think in the NFL, there is a successful team that never changes its playcalling?.

If you don't gameplan, you can't expect to have the same success than managers who put in the extra work



Ok sorry, the elite SG formation and 3-4 is probably wrong now, I was using games from the last 2 seasons where I played elite teams in friendlies or super cup and SG was the norm.

its a game not real life, the games aren't run in real time, where we can make adjustments like the NFL coaches, so trying to make a comparison is wrong, if you roll a 6 and I roll a 5, you win, its all about a number.

I won't mention anything about elite again as you don't want the status to change as your top dog.

Myself personally I won't be coming to the elite league, I don't put enough effort into the game to be good enough, I will stay with the also rans in 1.1.

I just looked at your last game against the bears:

44 pass plays and you passed 13 in sg2 and 18 in sg4, so 31 out of 44
23 run plays and you ran 7 in sg2 and 13 in sg4, so 20 out of 23

for a total of 67 plays you used shotgun 51 times

I rest my case your honour

Last edited on 2019-04-24 14:42:25 by kharton99

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hollyhh2000
posted: 2019-04-24 14:41:12 (ID: 100139212) Report Abuse
kharton99 wrote:

its a game not real life, the games aren't run in real time, where we can make adjustments like the NFL coaches, so trying to make a comparison is wrong, if you roll a 6 and I roll a 5, you win, its all about a number.



Yes it is a game, but it is not a dice rolling game.

Random has a huge effect, but managers can work on the probabilities.

If my team has more talent than your team and my Formation is better suited for the situation than yours, I may still win if I roll a 4 and you roll a 5. As there are 160 to 200 plays per game, the team with the better probabilities will mostly win.
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smokerteer
posted: 2019-04-24 14:51:50 (ID: 100139213) Report Abuse
kharton99 wrote:
hollyhh2000 wrote:
kharton99 wrote:
I think there are many factors to be looked at, not just the league structure (which I think is fine as is).

Elite teams need more problems during the season, like career ending injuries, players losing skills at season rollover, injuries for a few a games and they also lose skills (the speedy WR gets injured and comes back minus 5 speed), the engine needs work as shotgun formations are still the win formation, maybe some more options in defence, like being able to key on certain offensive players. Being able to train in a defensive coverage, so man to man gives a bonus to blitzing, but you can get beat for longer yards after a catch and zonal with bonus to pass defence, but lower blitzing results, eight in the box, where the SS helps on run defence, but you lose some pass defence.... I am sure we can come up with more examples. At the moment the elite teams play basically one way (shotgun and 3-4) and there should be more variety with formation calling.

Teams should be good for a season or 2 then some kind of dip in form where the players lose motivation to win, they out on the town living the high life and so their team chemistry drop.

I know this will upset the teams at the top of the tree, but sometimes you have to upset the few to keep the majority happy.


Why don't you just scout the successful teams a little bit, before you come up with such a statement.

SG has been really weakened, why don't you check the rushing results out of the SG Formations?
And just running 3-4 might be the safest bet on defense but definitely not
a recipe for success. There is a very good team running a whole lot of 5-3-3.

It may also make your team better, if you adjust your playbook based on your scouting results. Do you really think in the NFL, there is a successful team that never changes its playcalling?.

If you don't gameplan, you can't expect to have the same success than managers who put in the extra work



Myself personally I won't be coming to the elite league, I don't put enough effort into the game to be good enough, I will stay with the also rans in 1.1.


It's not so much about effort. The three things I think you need to win Elite are Preperation, Observation, and Discipline.

Game planning only takes 15-30 minutes generally.

Most clues from playbooks to which players are worth buying are available to you. It doesn't take too much time investment over a season and is available to everyone.
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Buziano
Social Distance Runners

Germany   Buziano owns a supporter account

Joined: 2013-05-07/S08
Posts: 2693
Top Manager



 
posted: 2019-04-24 15:59:17 (ID: 100139214) Report Abuse
I honestly do not understand why punishing successful teams could be considered. If I was able to make it to the level of holly, Jonny or spartans or currently thunder or marina I would be so damn pissed if this somehow resulted in my team being artificially weakened. Or we play all by the same rules or we don't.

So, if a 32 year old gets injured more or loses of his abilities I will be fine with this. But then this needs to be happening for all 32 year olds (depending on talent and maybe a longevity factor)

Why do we talk about structure ? Because there is a belief in at least some of us that the current structure is not ideal. Too many matches where it is only about the final score. Like yesterday my team played the second best of my division and I was happy that at least he scored two field goals in a 59:6 win for my team. And this may be one of the closest regular season matches all season for my team.

so why does my team have trouble to make it in or to Elite ? Because, in the past, we always had at least two outstanding SeaDevil teams. And there only are two spots as the other two go down again. If after six matches I know I am going to relegate I will not take the 15-30 minutes to prepare my next league match. Many managers, in their first Elite season, disconnected from RZA altogether at exactly this point.
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