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Main / Suggestions / Time to drop the draft age?? Search Forum
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Jonny Utah
Chelt Nam Bobbers

England   Jonny Utah owns a supporter account

Joined: 2015-02-18/S15
Posts: 1425
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posted: 2019-01-17 21:19:06 (ID: 100136155) Report Abuse
pete wrote:
Jonny Utah wrote:
So probably less good ones then
We do pimp them during putting them online...so no, the quality should stay the same #PimpMyFreeAgent

That's where the ridiculous hair cuts and suits come from!
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Mücke
posted: 2019-01-17 21:40:48 (ID: 100136157) Report Abuse
oakbark wrote:
dell_g wrote:
hollyhh2000 wrote:
imo Draft should be relevant again

I always draft near the bottom of the order but it does not hurt me as I can buy Draft quality players all season long and put them into my YA.

So having a few instant starters in the draft would help imo

Yep, needs to be more realistic, especially in the first round you should be getting a player you can play straight away or within a year...


Pretty much my thoughts


You are not alone. +1


At least one should be able to pick right away starters in the first round, than just another transfermarket prospect.

Last season I fired my 3rd rd pick immediately. This season I fired my 2nd rd pick immediately. next season i wont even set the draft order.



Also, in that regard: player development need more diversity, imo. I would rather deal with a couple of players that start high skilled but will be washed-out during their careers, than the "all player develop the same way in the same direction" approach.

And where is this Bom Trady in the 3rd rd draft, who experiences a skill boost (+10 to all physicals and A position skills) in his 3rd season with the same team and reveals his hidden traits late in his career?

Maybe worth to discuss that in an own thread.
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jack6
Leverkusen Leopards

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Joined: 2011-09-05/S00
Posts: 7075
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posted: 2019-01-18 06:57:44 (ID: 100136176) Report Abuse
Right now it Looks like it will be possible to have (at least for my AC configuration) 4 to 5 Players coming out of YA with 30+ skill value on all the needed A- and eventually also B-skills.
That's alot.

As I understood the Training Speed Change, that was intented, fine.

The draft is compared to that like going to the next Pub and get the best Athlete available. I only get compareable stats Close to the YA Players if I draft Young and with high TW.

So, yes the age should drop, or the skills should be enhanced.

As I read through the Posts here it seems most have the same Problems, the Quality of Players is so low compared to the roster and the ya-output that it's just not worth to bother too much with the draft. Some do skip it completely.

That means the game mechanic is broken, since this should be a part of the game which should make fun and should give you something worth. Last Season was the first time I had to fire a Player from the draft because nobody was interested, not even a quite new Manager Building a Team. That's not a good sign.

It should be worth to rethink not only the draft age, but the draft and the Players Setup in General.
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PJRAVENS
posted: 2019-01-18 07:43:43 (ID: 100136178) Report Abuse
Scouting 96 players is time consuming …
What is your opinion on lowering down to 64 (two rounds) prospects with a lower age or better skills?

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jack6
Leverkusen Leopards

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posted: 2019-01-18 08:01:26 (ID: 100136179) Report Abuse
I like 3 rounds, if they are worth the effort.

I would rather love to have a more blured data on Players with all 3 round having potential Starters but also busts than having all data (except the cap Infos on physicals) and eventually having 1 prospect making the Team with 3 to 5 Season coming.

So instead of scouting every Player in Details just scounting potential and then playing lottery on the values of INT, TW and so on, with physicals on pro Level and playing skills in a range that they could be Starters, backups or prospects.
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Mücke
posted: 2019-01-18 10:53:25 (ID: 100136187) Report Abuse
PJ, scouting players is what the draft is about. Its a competition between you and me. The manager who scouts in depth has advantage over those who doesnt. Thats just fair and an important aspect of gaming in general, imo.


But if tendency of draft classes becoming lower and lower than YA output, than something goes into wrong direction, imo.


Having YA at top level, one can call 6 players into senior team. Maybe 3 would be enough too. What do you think?
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Jonny Utah
Chelt Nam Bobbers

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Joined: 2015-02-18/S15
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posted: 2019-01-18 11:04:45 (ID: 100136188) Report Abuse
PJRAVENS wrote:
Scouting 96 players is time consuming …
What is your opinion on lowering down to 64 (two rounds) prospects with a lower age or better skills?


I just click a button and every single one appears on a spreadsheet, it doesn't take long at all
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pete
H2TAGIT4Q

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posted: 2019-01-18 11:24:24 (ID: 100136189)  Edits found: 1 Report Abuse
Mücke wrote:

Having YA at top level, one can call 6 players into senior team. Maybe 3 would be enough too. What do you think?


If a manager pays this big money to maintain the Premium YA, it should be worth something.


For the draft quality discussion: I see this discussion around every draft, and the answer stays the same - for years now: the average quality of a teams players is higher, since teams develop. While the quality of the draft stays stable for several seasons now, it feels like the quality of draftees lower. However, this is NOT the case. Therefore I see no reason to make another change on this, and I am quite pleased with the quality of draftees.

And of course the manager who spends more time in scouting draftees will have advantages over the one doing less research. This is wanted, absolutely.

Last edited on 2019-01-18 11:28:38 by pete

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PJRAVENS
posted: 2019-01-18 14:25:45 (ID: 100136197)  Edits found: 1 Report Abuse
Jonny Utah wrote:
I just click a button and every single one appears on a spreadsheet, it doesn't take long at all


I do the same and I like the current system too.
I didn't ask an opinion about reducing the draft prospect to 64 because I am lazy...
I understood also Muche point and I agree with you mate.
But if you hide few good players into a pool of 96 and the 30% of them is clearly rubbish, you easily prune them away and it is like to scout in a 64 pool.
Reading this thread I understood that the point si that now after the YA is warm (more or less more than 4 season) you can start have better players than from the draft (maybe except EXP) and so the draft become less important...
Meitheisman think that now it is already too easy build a team... maybe he is not wrong if my team after only 4 season is playing in elite for the first time... (just for one season of course...). For some one 1 IRL are ages, for who likes to produce a good wine it is nothing… (Personally I prefer playing difficult games)
So back to the point. As I heard more than one time, if you give something from one side like lower ages or better starting skills dreftees... you have to take away something ... and I thought .. Maybe have less players at disposal could be a right compromise?

Last edited on 2019-01-18 14:34:04 by PJRAVENS

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oakbark
posted: 2019-01-18 17:06:34 (ID: 100136199) Report Abuse
The draft is a lot less important for me than YA or transfer market nowadays. I take a swing and am not really fussed if it doesn't come off.
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Main / Suggestions / Time to drop the draft age??