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Atzucat
posted: 2020-07-26 19:50:19 (ID: 100150985) Report Abuse
I've been playing RZA since season 1. I came from "the other game", like almost everyone.

RZA is a game where it's easy to have good financial health, you just have to follow a few simple steps and in a few seasons you have many zeros in your bank. I think my record is almost 500 million, now I am between 300-350.

So if it's so easy to make money at RZA ... how come big teams have financial difficulties and/or depend on whether or not they qualify for the PO to survive?

The answer is simple: they play to the limit, some also go further each season, over and over again.
Another reasoning (there are several, I imagine) could be this: if I've 300$ million in the bank I can afford 6 seasons losing 50$ million each season. Then we will see.

Is this way of playing legal? Without a doubt, yes.
Can it be transferred to real life? Certainly not.

Since the NFL was created many years ago, how many teams have disappeared due to financial problems? Neither.

In the years that I have been playing this has been discussed several times, and I'm increasingly convinced that if a type of salary control were implemented, it would be positive for everyone.

More positive and more "real", than I think should be the main objective of a simulator game.

Quim



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Kanar
The Last Duck Dance

France   Kanar owns a supporter account

Joined: 2018-07-31/S30
Posts: 1954
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posted: 2020-07-26 20:19:59 (ID: 100150989) Report Abuse
Not much from RZA can be compared with the NFL beside the 32 Teams league structure.

No team goes to bankruptcy because they are founded by crazy rich owners. The salary cap is there to limit owners like Jerry Jones to invest double of what they do now to attract the best players.

Now I could live with a salary cap. I would not promote it but I could adjust. However good managers showed you can be durably at the top with high salaries. I also like the cycle aspect. A dominant team may have to rebuild or disappear after a while to let another dominant team emerge.
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Atzucat
posted: 2020-07-26 22:50:09 (ID: 100150994) Report Abuse
Well, they will be rich but they are not stupid.
Nobody likes to lose all their fortune on a football team.

Theoretically, the Salary Cap helps equalize teams and give more importance to other aspects of the game, not just money.

If it could be easily implemented in RZA (that's another question) I think it would be a great improvement in the game.



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Maynard
posted: 2020-07-26 23:13:24 (ID: 100150995) Report Abuse
I appreciate any and all efforts to retain GM's in the RZA. I think your sentiment is in the right place, but with that said, I REALLY like the financial element to this specific game. It's unique and makes our little game different from any other. Part of what makes it different are the stakes involved. Mess up on your finances? You are in for an overhaul, or a complete do over. It's okay if you overspent to win and things didn't work out. Happens all the time.

But that's not the case for all the teams. There are some that know where the fine line is. The line between investing in talent, and forming a playbook that puts said talent in a position to win. The payoff one gets from hitting that sweet spot, where others got a little lax and broke the bank, is what keeps them coming back for more. Seeing others give up is unfortunate, but serves as an affirmation that this game isn't easy. The struggle is what makes the wins feel so sweet. Making it any easier, is just going to take some of that sweet away. But I want it all!

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Jonny Utah
Chelt Nam Bobbers

England   Jonny Utah owns a supporter account

Joined: 2015-02-18/S15
Posts: 1425
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posted: 2020-07-27 07:42:46 (ID: 100151000) Report Abuse
How would a cap work though when people go over it? Would they be fined? Would players be cut? The system wouldn't be able to simply "not allow it" because players want more money when they been trained higher than their previous contract, or even just become more experienced.
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Atzucat
posted: 2020-07-27 08:18:34 (ID: 100151002) Report Abuse

How does the recruitment of Coaches work? Well, something similar in the Players.

You've 500 points and you must choose how to distribute these points. And when you hit your salary cap, players no longer receive training-enhancement. You should free up salary (fire players) to be able to distribute it among those who remain.

If you want, there are systems to apply it. But nobody says it is easy and simple.

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PJRAVENS
posted: 2020-07-27 08:26:09 (ID: 100151003)  Edits found: 1 Report Abuse
ohh nooo ...
I already have a car that when it finds another car 100 meters in front it ... it starts to brake by itself...
also here!! LOL

Last edited on 2020-07-27 08:28:18 by PJRAVENS

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Drogon
Gardians

France   Drogon owns a supporter account

Joined: 2011-12-07/S02
Posts: 1172
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posted: 2020-07-27 09:00:21 (ID: 100151004) Report Abuse
There are a few more things than just players' wages :

Coach wages
Experts wages
Player transfers (Expenditure)
Stadium maintenance
Facility maintenance
Others (Expenditure)


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Jonny Utah
Chelt Nam Bobbers

England   Jonny Utah owns a supporter account

Joined: 2015-02-18/S15
Posts: 1425
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posted: 2020-07-27 09:05:31 (ID: 100151005) Report Abuse
Atzucat wrote:

How does the recruitment of Coaches work? Well, something similar in the Players.

You've 500 points and you must choose how to distribute these points. And when you hit your salary cap, players no longer receive training-enhancement. You should free up salary (fire players) to be able to distribute it among those who remain.

If you want, there are systems to apply it. But nobody says it is easy and simple.


I don't think it would feel very "real" for players to no longer gain experience or skills simply because the team has reached their cap, although I do understand we are currently controlling the players skills in the current format.
I also don't think this is going to help people who struggle with the current finances, aren't they just going to have a different thing to struggle with?
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Maynard
posted: 2020-07-27 10:12:41 (ID: 100151006) Report Abuse
Drogon wrote:
There are a few more things than just players' wages :

Coach wages
Experts wages
Player transfers (Expenditure)
Stadium maintenance
Facility maintenance
Others (Expenditure)


When I'm in the heat of bidding on players, and I see someone newish splurge on someone, then just disappear a month or two later, I wonder what the true value is for some of these players. If that makes sense. I'd love to create a grid that showed what the various positions value is at particular skill levels and ages, but the "hit and run" bidders would throw it way off, lol

I played in Galaxy 2 with a return GM. His team was Cheap Seat Chuggers. They won the bowl that season, then we went on to Galaxy 1 of course. We kept in touch and I compared our progress regularly. He spent close to 50 million in seasons 35 and 36, and his wages ballooned to 6 million. His record didn't improve too much and he faded away to Botville this season.

I like that no matter how many times you try, you can't just buy the victory. And even many that know it comes down to their playbook, will go out on a limb, reaching for that last bit of fruit, ignoring the crackling branch. They do it willingly, not ignorantly. The "all-in" approach.

It would be fun to write a series of emails that GM's receive at particular points of their financial forecast. The whole thing would be automated by Pete's programming prowess. The emails come from your "team assistant" and they are always concerned about how much you just spent, or all the expenses you have scheduled for the season, and what it all means for the health of your team's future. But again, I don't think it would help. I don't think these GM's are going bankrupt on accident. They're going all in, cause they don't want to spend time on game planning, and they lose their gamble, cause they didn't want to spend time on game planning.
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