Community - American Football Management Simulator
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ItCameFr0mMars
posted: 2018-12-24 14:21:14 (ID: 100135438) Report Abuse
i just want to know how to sell tickets. can't seem to find how.
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punch drunk
Jäger

Usa

Joined: 2014-12-05/S15
Posts: 1561
Top Manager



 
posted: 2018-12-24 15:17:26 (ID: 100135440)  Edits found: 1 Report Abuse
ItCameFr0mMars wrote:
i just want to know how to sell tickets. can't seem to find how.


Your stadium automatically sells tickets for free to play friendly (Tues-thur-saturday) and home league games.

You get shared ticket income from cup - playoff and cchamp of champ games no matter if home or away.

Last edited on 2018-12-24 15:25:54 by punch drunk

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Schwabe
posted: 2018-12-25 10:08:33 (ID: 100135456) Report Abuse
punch drunk wrote:
ItCameFr0mMars wrote:
i just want to know how to sell tickets. can't seem to find how.


Your stadium automatically sells tickets for free to play friendly (Tues-Friday-saturday) and home league games.

You get shared ticket income from cup - playoff and cchamp of champ games no matter if home or away.


manual - stadium

The stadium get filled by a percentage of seats, so the more seats the better. How high this percentage will be is depending on your teams afford and the kind of match.
The income for friendlies will be 50/50 for home and away team.
The conclusion is if your stadium is not fully build you should look for away-friendly-matches at teams from Top-Managers (Managerrank=Stadium size). 30.000/2 > 2.000/2
Don't care about w/l in friendlies, and be kind to Noobs when your Stadium is at max and challenge them.
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Mücke
posted: 2018-12-30 12:24:29 (ID: 100135572) Report Abuse
As per manual

"Players have capped abilities on speed, strength and agility. If they hit the cap already, the training will be slowed down. The player can make progress, but it will be really, really hard for him."

Training on red capped skills for Str, Spd, Agi are slowed down, not stopped, as far as i understand.

So, how hard is "really, really hard" in numbers?

Or:
How many Training updates are needed to gain 1 full skill point (to move from red capped 40 to 41 for instance).
(90% training on that skill, no coach, no facility)
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7078
Top Manager



 
posted: 2018-12-31 15:38:54 (ID: 100135599) Report Abuse
I don't have the numbers on the now changed training speed, but I would guess without AC and facility you may get at 90% training an increase by every 5 to 10 trainings, depended on age, the younger the faster.

I would not recommand it if you have different options, like PC and other skills to train.
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158.3
posted: 2019-01-29 17:57:00 (ID: 100136541) Report Abuse
Hello,
i am a quite new user here and still browse this place.
My problem is understanding the Depth Chart now.
I replaced some of my players' positions and added the new updated depth chart.
When i s e l e c t position (to say QB), i see :
1. 4 green arrows in front of name of every player
2. after attribute TC i see an empty box ?
3. at the end there is a big red X

What do these 3 elements mean ?
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Schwabe
posted: 2019-01-29 18:09:24 (ID: 100136542) Report Abuse
158.3 wrote:
Hello,
i am a quite new user here and still browse this place.
My problem is understanding the Depth Chart now.
I replaced some of my players' positions and added the new updated depth chart.
When i s e l e c t position (to say QB), i see :
1. 4 green arrows in front of name of every player
2. after attribute TC i see an empty box ?
3. at the end there is a big red X

What do these 3 elements mean ?


1. With the arrows you can drag the player up or down. The first row is your #1 Player the next row #2 and so on.
2. With the tic-box you can s e l e c t a player to first string what means he will play as long he is healthy.
3. The red X sort them out from this position, but you can bring them back as often as you want.
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pascua
posted: 2019-01-30 08:43:36 (ID: 100136564)  Edits found: 1 Report Abuse
I have to s e l e c t a young player from my youthpull.

high talent is better tan quite talented?

Sorry, my english is not very good.

Thank very much for this game. It's great.

Last edited on 2019-01-30 08:44:29 by pascua

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dell_g
BobBoy Magpies

England   dell_g owns a supporter account

Joined: 2014-01-04/S11
Posts: 813
Top Manager



 
posted: 2019-01-30 09:05:09 (ID: 100136566) Report Abuse
pascua wrote:
I have to s e l e c t a young player from my youthpull.

high talent is better tan quite talented?

Sorry, my english is not very good.

Thank very much for this game. It's great.


Talent is great for QB's and skill positions but I'd be happy with 3* talent elsewhere. Go with high Teamwork players and the younger the better.... then fire them if their intelligence is low or their Strength or Speed is capped "low"
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7078
Top Manager



 
posted: 2019-01-30 09:13:13 (ID: 100136568) Report Abuse
pascua wrote:
I have to s e l e c t a young player from my youthpull.

high talent is better tan quite talented?

Sorry, my english is not very good.

Thank very much for this game. It's great.


yes. I never checked the results but I guess high Talent give 3.5 to 4.5 and quite talented more 2.5 to 3.5. something like that. Maybe some Managers did already crunch the number.
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