RedZoneAction.org Blog
2016-07-08 12:19

Chapter 11 - Earn and spend money in the game
Version 1.2.0 - 04.07.2018

The game is a management simulation and does base heavily on money.
At the beginning you won’t have any money (beside the small amount at the start and your licence earnings), but also almost no costs.
Then you will hopefully start building your stadium and the money will come flooding in, tons of it, and if you are wise you won't spend it all for rubbish (means unwise player additions and coaches hirings), extent your stadium further and will then decide what to do when it is finished.
Believe me, if you push your team at some point to the top (or at least try to do that) the money will run short, quickly.
It's up to you how you will react on that, how to manage the wages, expenses and so on and that's when the management part really starts to kick in. The history of RZA did see a lot of teams having a prime, but not many having several ones.

Income
Let's start with the income.

Tickets
Assuming you have already your stadium fully build, you will have a guaranteed sum of income from league games and Supercup games. The amount depends a bit on the level your plays (right this is level 2, level 1 and Elite) and does varies each season a bit, but it’s a quite fix amount.
If you schedule regularly friendly games on Friday and use the bye weeks in the league as additional friendly slots, you can earn on level 1 and beyond about 140.000.000$ from tickets, with some playoff runs in league, Supercup and even Champ of Champ cup this amount will skyrocket to 180.000.000+$ per season.
Level 2 will do 15% less in league game income, which is not that hard as it sounds, since the Supercup money stays the same.
In total is the ticket income you major income part, if you not start a career as body trader and make big profits in the transfer market.

Sponsor
Second biggest income part will be the sponsor (if we ignore the transfer market and the mediacenter).
Each time after season rollover you have to pick a new sponsor and you always get 3 sponsors to choose from.

The 1st Offer will give you 250.000$ per update, 300.000$ per league win and 105.000$ per cup win.
The 2nd Offer will give you 300.000$ per update, 200.000$ per league win and 90.000$ per cup win.
The 2nd Offer will give you 350.000$ per update, 100.000$ per league win and 75.000$ per cup win.
(Numbers for level 1 and higher)

Based on your PR-Consultant-Level you might get some extra bonus on those numbers or bonus on youth pulls, bowl wins or whatever.
To be honest, those bonus payments are nice to have, and a PR-Consultant is worth the money anyhow because of attendance boost, but don't count on big extra deals for sponsorship.

But which deal should you take?

As you can see, you get a fix sum per u p d a t e and then win bonus payments, so depended on your ambitions and your team level it might be wise to calculate this through.

So let’s just crunch some numbers.
Assuming a bad season means 2 wins, an average season means 8 wins and a good season means 14 wins, in league or Supercup, which leaves some room for improvements and also room for losses, you get such figures:

Season typeOffer 1Offer 2Offer 3
Bad all games6.810.000 $7.780.000 $8.750.000 $
Bad league / average Supercup7.440.000 $8.320.000 $9.200.000 $
Average league / bad Supercup8.610.000 $8.980.000 $9.350.000 $
Average all games9.240.000 $9.520.000 $9.800.000 $
Average league / good Supercup9.870.000 $10.060.000 $10.250.000 $
Good league / average Supercup11.040.000 $10.720.000 $10.400.000 $
Good all games11.670.000 $11.260.000 $10.850.000 $


The question is now, which type of team are you?
If you are a new team, it's quite likely you will end up with a “bad all games” season, but it's not given. You could end up in BOT driven league or Supercup division.
If you are a team which did play for some seasons already, you will do average or better in the Supercup every season. The league games do depend on your league level. A fresh promotion can push you right back to the bottom of a league while you were top of the league a season before.

Choose wisely, the difference can make some money over the season.
If you are in doubt, I suggest selecting the sponsor with a good ambition in mind. The differences are not THAT big compared to ticket income or mediacenter.

Mediacenter
New since a few seasons, the mediacenter did bring in some new league team effort aspect in terms of spending and earnings. You will find this not as separate income point in your balance, it’s booked under ‘other’. But this topic is so big, I did spend a separate section on it.

Basic idea is to put money ONCE in a league wide bucket and if certain conditions are met, you get a return on every finance update, which sums up over the season up to a BIG return.
The more money was put in the bucket by you and your league colleagues, the more it will return.

Usually the decision to put money into the bucket is needed at the start of the season and the longer a manager waits to make that decision, the less money is returned weekly and therefore overall and quite fast this becomes not feasible anymore.
Be aware that you need a big chunk of money at that moment (usually the first few days after rollover, max is 50.000.000 $) to have the biggest effect! No money in – no money out!

Not pledging at all
There might be strategic reasons not to pledge money at all into the bucket, at any point.
The result of that movement depends on some factors you don’t have control over as single manager.

First of all, if you don’t pledge, for sure you will not get any money back from the bucket! But that means in the first place you don’t lose money and it basically just means your financial situation does not change compared to the situation you would have when pledging.

The next consequence of that movement is, that your league colleagues do get either less money (because the league goal does reach a value between 50% and for sure under 100%, but less than it would have been if you would also pledge) or they will lose money (because of your movement and maybe also other ones the goal value stays under 50%) overall in one season.

That could be a motivation, since it would limit your opponent’s resources.

So far I did not see a single league getting NO profit at all (but it’s possible), so overall this movement of not pledging means so far, if you don’t spend money, you won’t get money and your league college did spend money and they did make a profit, at least a small one.
Hence it does raise the income of your opponents and yours stays unchanged.

That is in strategic terms a negative development for your team.

Of course it could be that you do not have the money to pledge at that time, then it depends on the time frame when you have the money, since at some point it is not feasible to pledge at all, since the return is too less.

Also important is the pledge goal already achieved when you are ready to pledge.

In general, it doesn’t make sense to pledge at any point, even not in week 1, if the goal of 50% is not reached. Unfortunately, this is not realistic, since if all managers do hold on their money and do not pledge, this whole mediacenter makes no sense.

At the first introduction of the mediacenter did some regions having some kind of “I will pledge”-thread in the forum to secure prior the first u p d a t e the knowledge whether 50% are reached or not. Lately many do just pledge, because they did learn they do benefit of that thing and that means usually that 50% is reached easily, most of the time way before the first financial u p d a t e on Wednesday.

The worst I did see as pledge goal was somewhat of 75% for one region. Sometimes it is worth to remind other league colleagues to pledge, you can do that with the button next to their line in the mediacenter.

The pledge goal percentage is not fix for the whole season, because teams do fall BOT and teams do fall out of the first 48 updates for free period and that does change the pledge goal of a league regularly. But still, it’s usually always way beyond 50%, as far as I was able to remember.
So assuming you get 50%+ as pledge goal anyway it depends on which level your league will be AFTER you do pledge later than week 1.

Here is a list:
pledge goalpledge latest
0-25%never
25-50%never
50-75%never
75-90%before week 5
90-99%before week 6
100%before week 7


These are based on rough numbers but for orientation is will help.
At the end of the day it’s up to you whether you will pledge or not at some point.

You can also run in the situation whether to pledge or not, if your free period of 48 updates runs out and you are not next to a rollover date, which is likely most of the time the case.
I will try to tackle that a bit later.

pledging
If you read my ‘Not pledging at all’ part I hopefully was able to explain you that not pledging is at least long-term no option. Your team will stay at the conditions it has and most of the other teams will carry home millions of Dollars for free, which will help then to strengthen their team one way or some other way.
So pledging it is, if you want to stay competitive.
If we ignore the 48 free weeks (I will tackle that later, see below) and assume that it is just another rollover day and you are entering a new season the mediacenter rules as they are right now do hint the best way to pledge and when, before the first financial update.
That means usually you have Sunday (Rolloverday), Monday and Tuesday to push the button and pump money into the mediacenter.
You can pledge 5.000.000 $ to 50.000.000 $ and your return will be based on the pledge goal achieved at the next financial u p d a t e and your money amount given to the system.
The rules are clear, the higher the pledge goal percentage, the more you get.
As mentioned, most regions enter the season with 75%+ which translates in a likely profit over the season of around 40%+.
It’s obvious that the more you spend on the first week, the more you get over the season.
It does not make much sense to pledge 25.000.000 in first week and 25.000.000 in week 15 or so.
The not-feasable-dates do shift slightly if you did not pledge the full amount and want to pledge more later, but overall the best way to go is to pump the full amount, whatever that is at that moment, in on first week and then never forget about it again.
The reason for that is the extra bonus on first financial update, which is 5 times the regular cash out. That’s huge. If you miss that, you lose a big chunk of money.
But to be able to pledge you need that money ready to be spend in week 1 and that means you need up to 50.000.000 $+ on your account after rollover.
Most veteran teams do have that, but even those do sometimes struggle with that type of money during offseason.
It means you need to keep you spending in check after regular season ends and the playoffs did start. At some point your income will drop and you will earn less money. The mediacenter will help you to level this out a bit, but for that you need to pledge at the start of the season.
So my suggestion is, have the money ready when rollover comes!
Everything you are not able to pledge will at the end not make a profit and will not strengthen your team.
That’s my take on that mediacenter business. Of course you are free to decide different.

The first 48 weeks of living
When you enter the RZA game first time and start a new team, the mediacenter will help you now to speed up the building part, heavily.
You will get the cash out of the mediacenter for free in the first 48 weeks (RZA weeks, so 24 real live weeks), which means 2 RZA-seasons.
That is a lot, because the mediacenter covers you with the full pledge amount of 50.000.000 $, so you get, based on above assumption of 75%+ pledge goal achievement, 70.000.000$+ cash for free in one season! In level 2, where right now a lot of BOTs are crawling around you will get much more than those, since the goals are at 90%+, often 100%.
I can only advise you to use the money wisely to be prepared, once the free cash out flow stops.
When that happens you should have built up your stadium and you should have put aside money for pledging.
The big question now is, whether to pledge instantly, or not, once the 48 weeks are over.
Most teams will not start at season rollover day, so their free period will stop somewhere in the season. Some early, some late in the season.
Is it now feasible to pledge, once the 48 weeks are over?
First of all there is an ethical aspect.
Since you get the money for free at the start of your career and also at the start of the season your 48 weeks do run out, some could argue it would be only fair to pledge anyhow whenever it is needed, so you and your league colleagues do not suffer from your fallout of the system, if you would not pledge. Imagine your league would be barely over 50% with your free period running and at the later part of the season your free period ends and you do NOT pledge. The goal would fall under 50% and your league colleagues would start getting less money, overall likely ending with less money than they invested at the start, while you did earn more than the max you could ever get, if you would have pledged as all other managers. You will not get additional money from that point on, but since you did not invent at the start of the season, you are in big plus.
Is that fair? Can you live with that?
It’s up to you. It’s only a onetime effect and latest at season rollover the league will pledge again and then you need to invest, if you want that additional money, like all others likely want it.
Assuming you can live with not pledging during the season, it becomes tricky to find the right answer to pledge or not pledge once your 48 weeks run out.
The maximum a regular manager can get as profit from the mediacenter is 30.000.000 $ over the season at 100% pledge goal. (50 mio invested and 80 mio return, with a lower invest, like 5 mio, the percentage of profit is the same individually, so the rules do stand, but of course that has an effect on the pledge goal of the mediacenter and the real cash you get until season end)
Of course at the start of the season your 48 weeks free are still running and you get the early bird bonus for free also, otherwise you would have the regular pledge situation.

So based on rough numbers this would be the suggestion regarding skipping:
pledge goalstop pledging
0-25%always
25-50%always
50-75%always
75-90%after week 4
90-99%after week 6
100%after week8

Why is that?
If the pledge goal of 50% is not reach if you would pledge, it doesn’t make sense to pledge, you will burn a lot of money. Since it was never the case so far, let’s focus on the higher values.
Up to 75% you can only get 10 mio in profit (by 50 mio invest you get 60 mio in return), which you would get already with the early bird return (which you get for free in this scenario). Investing money afterwards would only make sense if you have the above ethical issues, otherwise you would never earn more money than by just not investing this season.
For all other cased with higher pledge goal it takes more time until the max profit was return already.

Whether you decide to invest after the named week is up to you.

General
Overall you should always be prepared at season rollover to have some money to invest. In best case that’s 50 mio, but if that’s not the case, you should invest the most you can affort.
Otherwise your team will defintly earn less money than most other teams, which will be a major minus for team development over the seasons.
Unfortunately the income of the mediacenter is stored under ‘Others’, so you will see there a mix of income, the major part is now likely the mediacenter.

Others
Next income part is mentioned on the economy sheet as ‘Others’.
The major part in this is the income from the fan shop.

That thing is easy to manage.
It has to be set up once and you should do that at some point when you have the money and it can't be spend on a stadium extension (or you just WANT to have that damn shop).
Once it is build you need to buy products and set prices.

At the start you might bother with buying small amounts of products and if you like to do so, do so, it will give you a profit anyhow, but if you just want the biggest profit and not much effort on that topic, wait until you can buy the largest amount of product (with the cheapest price) and start selling it.
Set a warning barrier the size of half the amount of the largest product, set a selling price with a good margin and let it run.
From that point on you might have to do 1 or 2 times a season something on that topic, max.

That hard part is to get this going.
You need a lot of money to sink it into the products at first.
That money is better spend on the stadium, if that’s not finished at that point.

You should also consider, that building the thing and not buying products will just cost you money, so once you decided to build it, you should also have the money to buy products.

Regarding the selling prices I suggest to start with 50% add-on on top of the most expensive buying price of a product.
Example on Calendars: You can buy them with 1.000 units for 20$ a unit as the smallest amount to buy. Set the price of Calendars to 30$ a unit. It works. You will later buy the Calendar for much less than 20$, so your margin will be quite good.

Of course you are free to play with the prices, but the lower you do set it, the less money you make as a profit, the higher you make it, the less you sell.
I did never really play much around with those prices, but those 50% add-on do work quite fine.

Transfers
The last income you can have is transfer market money.
Now this is tricky.
Every player you like to sell has to come from somewhere.
A draftee, a youth player or a transfer market player are the only source.
Draftees do come cheap (3 per season) and do sometimes sell for very high amounts.
The problem with that is, those high price players are usually the one you would like to build a team around. So think about it carefully.
Quite often it happens that you get 1 or 2 useful draftees and the 2nd and/or 3rd don't make the team, for whatever reasons.
When to sell them is up to you, there is a lot of traffic at season start, right after the draft.
Also quite busy is at season end, before season rollover or after regular season end/during playoffs, when teams try to figure out their next season roster and they don't have to play playoffs anymore.

Youth players do need a lot of attention during the up to 5 seasons of training until you put them on your senior roster or sell them.
They do often also get high prices, especially if they have certain qualities already trained up, likely good physicals and an A-skill in the 20s.
Be aware that selling unfinished, players and players with suspicious physicals, for example STR and SPE at 37, you might not get much attention, because potential buyers assuming you try to sell red capped players with bad physicals. You might get questions regarding those skills and you can even lie about their cap status, but since this is a small community, it wouldn’t help you much. So if you want to sell such players, tell the truth or tell nothing.
An add in the transfer market forum might help here, but it's for sure hard to sell such players.

Also be aware that depended on your overall strategy you might not have many players to sell at all.

Transfer Market players can be obtained in 2 flavours. You can buy them or, if you use a HR department, you can hire them. If you buy them, the selling part can backfire quite heavily, since you can't set a minimum price which would give you an instant profit. So it all comes down to demand and offers. At the right time a player might get a lot of attention and a bidding war, at the wrong time he is sold for peanuts.
There are managers which made a lot of money with selling and buying players, but there are also managers who did spend huge amounts on the market and did not sell a lot.
Both kinds can be successful on the field.
The second flavour, hiring players, is a bit less risk driven regarding spend money, because you don't have to spend much. They do come almost for free.
The risk here is that those players don't come often and if so, their quality is most of the time not good.
In the past there was an exploit and some managers did use that to get really good players and sell them for huge profit, but this is no longer possible, which is a good thing.

It might happen to you that you do sell players from one of those three or even all of those three categories after several seasons on your roster. Sometimes they are even close their retirement or will retire at season end.
Those players are often sold at season end (except retiring players) and after rollover to free roster space and usually don't make a lot of money, because their wages are usually high and their remaining playing time is not very long, at least it looks that way.
Still, some positions do bring you some extra money.
Be aware that the next transfer market tax rule will cut your income on a player heavily, if he is not one of those 15%-guys. 25% to 50% on taxes is very much.

The range of income to calculate with
Overall you can get easily 150.000.000+$ in income over the season, 180.000.000 $ and more are quite common (without mediacenter).
Since the mediacenter was introduced my income did increase by around 60.000.000 $ to 70.000.000 $ on top, so 210 mio to 250 mio as income are now quite common, more is very much depended on you playoff runs and how many players you are able to sell for good prices and what you did invest in the mediacenter.

Expenses
The expenses will be THE factor you will have to monitor regularly. There are several phases in the operation of a franchise which can turn your high profit balance into a red figure nightmare.
Especially the season rollover or the time right before rollover can be crucial, since it’s the time of the new wage calculation for the next season.

Wages
There are 2 parts which will usually be the biggest expenses over a season, once you finished building your stadium and we spare the mediacenter expenses on first week of the season.
That’s wages for coaches and wages for players.

With a quite new team, your player wages will be small, very small in fact, as long as you did not buy a high trained player you don't have a good use for.
In that phase the wages for the coaches will be biggest spending point in your balance, demanding usually 1.000.000$ to 3.000.000$ per update. Your players wages in compare might be still at 100.000$ per u p d a t e at that phase.
That's a lot of money for coaches, which is the reason I suggest to wait with the coaches until your stadium is build big enough to not only support such wages but also to support additional expenses.
So 30.000.000$ to 70.000.000$ a season can happen easily on coaches.

At some point the wages of your team will start to become higher than those of your coaches.
Depended on your roster and coaches strategy, this happens fast, or almost never.
The good news is, that the coaches wages do adjust only in small pieces over the seasons and do rise very slowly (if you keep them; if you hire new ones, this can change quickly) based on their experience gain.
The player wages are very depended on the two max trained non-physical skills, which means, if you train all your players in 2 skills, like TAC, PAS, KIC or something to 45 and then start catching up with the other needed skills, you will run into trouble fast.
The higher the skills, the more expensive the player, regardless his other skills (as long as they are less developed). The new 2 skill wage system does help a bit compared to the old highest skill value system, but overall not much did change.
Some managers do stop training beyond a certain value, like 40 or 45. Some do train their players equally in all needed skills and therefore have always only players trained in the best way, from wage point of view.
A good way to reduce the players wage is to use the HR department.
It allows hiring your player on a fix wage for 2 and up to 5 seasons (which includes the running season). The con on that approach is, that you need to negotiate the contracts, player by player and you do have only 5 tries. Is no agreement found regarding the wage, the player will leave the team after the season (you can still try to sell him until then).
Overall the players wages can become the biggest part of your expenses and might exceed in your prime 100.000.000$ a season easily with the sky as the limit (the only limit is the financial u p d a t e each Wednesday and Sunday, if you went into the red at that points, very quickly will your team be reduced, since the system starts cutting players, starting with the most expensive one).

Beside those 2 parts, there are only a few minor ones.

Construction
Construction is finished more or less after the stadium build.
Facilities can cause costs here when build, but compared to other expenses this is no big deal.

Expert wages
Expert wages can be between 300.000$ and 6.000.000$ depended on you setup and laciness.
Most of them do have good use, but whether you like to have them over a full season is up to you.

Stadium Maintenance
Stadium Maintenances can become a bigger issue, depended on the intervals you do renovate your stadium. The fix fee is applied with every renovation, so it's not wise to renovate every update.
The facility manager in your staff can help you to become lazier, but he will also cost more money by paying his wage and by an automatic repair after every home game.

Facility Maintenance
Facility maintenance can also become an expensive part in your balance, if you decide to have many facilities. Regardless of their use, the more you have built, the more they need for maintenance.

Others
The ‘others’ part does include costs for fan shop materials and this is not a regular issue, but depended on sales and periods, you might need to buy stuff for several million dollars per season to sell them. Also included here are the costs for scout reports.
The biggest factor now on that list is the mediacenter.

Transfers
At last there are the costs for transfer players.
Every player bought will create costs here and since the prices are depended on market prices and bidding wars, this can be 0 $ (so avoiding the market) to several hundred million dollars.
I can’t give you really great tips to reduce the amount of money you spend here, since normally managers do buy players they need and the more they think they need EXACTLY THAT PLAYER, the more they will spend on one deal. So it’s up to you to decide each and every transfer you do to set yourself a limit and to think about the consequences. If you buy a player the money will be gone from your pocket and in addition you will have the players wage on your balance (if it was a senior roster player, a youth player will only block a YA spot).
Also included in this category of costs is the money you pay as extra payment to your retiring players to convince them to play at least one more season.

Conclusion
Overall you needed to get your income and your expenses in balance.
You can create some profit in the first few seasons and can spend that money over seasons to come to push yourself to the top, but overall you can't spend more than you have.
Some managers do this in waves, they accumulate some money over several seasons and keep a lower profile regarding their players wages and then give it a go and try to max them out over a few seasons to make a push for the big trophies.
Some do try to keep income and expenses in a balance, making maybe a bit of a profit or are a bit in red figures but overall are trying to get the most out of the money they get.

The game does allow you to accumulate a lot of money. There are managers out there having a billion dollars on their bank account and more.
For sure it is nice to be a good accountant and having huge profits season over season, but as far as my experience goes, this comes with the problem that your team will not be the best possible.
There is always a way to make you team stronger and usually that means you need to spend more money, may it be a different coaches combination, a higher trained player, a free agent acquisition or a contract prolongation.
If you focus on the money part of that game and you like to make the RZA richest managers list, well for sure you have a lot of catch up to achieve, but for sure you will also not make it to the top in success on the field.

That does not mean there is no way to have quite good money and a good team. All I want to say is, it doesn't help you much to keep your team artificially on a lower level, only to have 100.000.000$ profit every season.
That money won't buy you anything in real life and obviously you are not willing to spend it inside the game, so what is your goal? I’m fine, if the answer is that you want to play the game that way, but most will not want to play it that way, they want titles (and in best case still a profit).

Being in red figures
On the other end, once you hit the bottom and you can't control your expenses, the game will take control of your team.

If you, for example, keep buying expensive free agents and suddenly having much higher wages, and you get into the red figures, the system will warn you. You have several updates before it becomes a real problem and the system starts cutting players to correct things automatically, so better have a plan ready until then.

Best advice in that situation would be to cut or sell players which are expensive, FAST. Selling would help because of the extra income and the reduced total wage amount, cutting will simply reduce the overall needed wage amount, but will also cost you one time some money to honour the miss wages of that player.
Better sell or cut some players YOU do chose, than letting the system decide. Look for the most expensive and expandable players.

What you should not do is, cutting coaches. They will take a big check as farewell gift, which will send you even deeper into the pit and you will cripple your training.
Except you did really mess up your coaching hiring, don't touch the coaches.

The best way to react on a red figure period is to analyse your costs carefully, collect the numbers and either decide actions on your own or asking for help in the forum.
I mean it! ASK FOR HELP!
The community will give you a range of possible scenarios and you can eventually pick the one you like most or which does not cost you too much. If you let this slide without quick actions, you team might fall apart and you might get too depressed to play on. Seriously, it happened in the past.

Managing over the season
Keep in mind that after the regular season you still need money for wages and so on, but your ticket income is limited, unless you have deep playoff runs.
Switch to the forecast screen, which will show you an amount of money you will likely need until rollover.
You can lower that amount by playing friendlies. The Tuesday and the Saturday friendlies do even produce higher income than the Friday friendlies, so use them!

Keep also in mind that after rollover there are a few updates, depended on your first home game, which do also have only limited income.
So it is not enough to keep an eye on the balance on a weekly basis and if that's having a small profit all is well, no, you need an eye on the whole season and if you have millions as expenses on wages, there will be many updates you have to pay those, without getting big home field ticket incomes.
Means, that weekly profit during the regular season should better be good or your money reserve deep enough to keep things going until the next regular season start.

Tricks
There are some tricks to lower the costs at season end.
- do you roster work over soon enough and cut or sell players which won't make the team next season for sure.
You will save several weeks of wages on those and might even get money on the transfer market.
- You could fire some of your staff members, if done early, you save also wages for several weeks. But you need to remember to hire them again after rollover.
Please note that the trick of firing retiring players was not possible for some time (since season 25) but does work now again.

Season timeline
Here a small timeline of a usual season.

Right after season rollover to first league games (2 financial updates)
- You do s e l e c t a sponsor and he gives you the first money right away.
- You play a friendly on Tuesday (Rollover is always Sunday) to earn some extra ticket money
- You get some more sponsor money on the first u p d a t e on Wednesday and all the expenses are taken from your account.
- You got 3 more players by the draft to your roster, increasing your wage amount
- You play a friendly on Friday for extra money
- You did decide by now whether you like to keep your regarding retiring players or you like to cut or sell them.
- Your remaining retiring players stay on the roster since midnight on Friday to Saturday, you can not sell them anymore.
- You play your first league game on Saturday, can be home or away, so check your expenses. If you win, you earn extra sponsor money.
- You get the next sponsor money on the Sunday u p d a t e and all the expenses are taken from your account.
- If you have a fan shop you earn some money on each daily u p d a t e also.
- In this phase you might need more money than you can earn.

Regular season before start of Supercup playoffs (15 financial updates)
- Each Monday and Thursday you play Supercup and hopefully in a 144300 seat stadium. You get half the ticket income. If you win you earn extra sponsor money.
- Each Tuesday and Saturday you play a league game and you earn money on all home games. If you win you earn extra sponsor money.
- On ONE Tuesday or Saturday between league games 3 and 10 you will play a friendly on a bye week for extra money.
- Each Friday you play a friendly for extra money.
- If you did manage to get a Champ of Champ cup spot you will play 1 to 3 Champ of Champ Cup games (depends on the participating teams, at the moment with level 3 closed it’s max 2 games in this period). You only play more than 1 game if you win. You get half the multiplied ticket income and extra sponsor money if you win. It’s played on Friday, so no friendly possible on that day.
- Each Wednesday and each Sunday you get the sponsor money and all expenses are taken from your account.
- If you have a fan shop you get each day extra money from fan shop sales, on league or Supercup days it’s more than on non gameday.
- With 15 Supercup games and 15 league games played the juicy money phase for many teams does end. In this phase the income should exceed the expenses. High level teams do manage to secure a more or less even balance until now. Some are already in red figures, on purpose.

Last regular season game until season rollover (7 financial updates)
- If you did secure a Supercup playoff spot you will play your first playoff game on Thursday, getting half of the multiplied ticket money. If you win you get extra sponsor money.
- On Friday you play a friendly for extra money.
- if you are still playing Champ of Champ cup games, you participate there instead of a friendly and earn multiplied ticket money and if you win also extra sponsor money.
- On Saturday you play the last regular season game, home or way. You get ticket money if it’s a home game. If you win, you get extra sponsor money.
- Now for a lot of teams is the season over. Only the league playoff teams (12 per league) and the remaining Supercup playoff teams and Champ of Champ cup teams are left.
- On Each Wednesday and Sunday you get sponsor money and all expenses are taken from your account.
- If you are still in the playoffs you play Monday and Thursday for Supercup, Tuesday and Saturday for League playoffs, Friday for Champ of Champs. Each win will give you extra sponsor money. You get always half the multiplied ticket income.
- If you are not in league playoffs and/or Camp of Champ Cup, you can schedule friendlies on Tuesday, Friday and/or Saturday for extra money.
- If you made it in the league as #1 or #2 in your conference you have a Bye week on wildcard game day (a Tuesday) and you can schedule also a friendly for extra money.
- if you finished as #8 to #5 worst team (only for level 1 and 2 at the moment) or did lose the conference championship games (only for level 3 and 2 in general and at the moment is level 3 closed) you will play a relegation game on a Saturday, prior the bowl. You get half the ticket income and if you win extra sponsor money.
- If you made it to the Bowl, you will have a bye week prio to the bowl on a Saturday. You can schedule a friendly there for extra money.
- The last game of the season is the champ of champ cup final on Friday.
- Season rollover is on Sunday, normally after the last u p d a t e which takes all the expenses from your account and will give you the last time sponsor money.
- In this phase it is either a very juicy time for the playoff teams or a low income time for all others. New teams should be able to survive easily with the friendlies and the sponsor money, matured teams might lose money here a bit or heavy way, so check the forecast.

The forecast
The forecast page will give a rough hint what lies ahead of you. Unfortunately it does not contain the income of the mediacenter so the figures are misleading a bid now.
Always keep in mind that this income is missing and that you have to add the numbers from mediacenter page, the weekly cash out, multiplied with the amount of remaining updates to get the real number, at least near it.
Also keep in mind that the forecast for NEXT season does not contain the wages of the players who need a contract prolongation until season rollover. So those numbers do usually look very good, but once you do renew the contracts, this will change fast.

The money aspect of this game is not that complex as it might look like, but still needs constant management if you are at the phase of your team, when the expenses can be higher than the income. Normally, during the period of completing the stadium and the status of a matured roster, you get money in big buckets. Don’t get used to it. That will very likely change and you need a concept for the future.

forward to Chapter 12 - Hire and slash you staff
back to Chapter 10 - The long way to become RZA Transfer Tycoon

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