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Main / Discussions / Too m!ny days injured Search Forum
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pete
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posted: 2022-12-14 19:00:36 (ID: 100170965) Report Abuse
do not think too much, just stick with what is written in the manual
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punch drunk
Jäger

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posted: 2022-12-14 19:08:40 (ID: 100170966)  Edits found: 3 Report Abuse
linkleo911 wrote:
I think I was a "victim" of the new system involving veterans. I have never seen injured players with more than 20 or 21 days (starting time).But today I had two injured players: a YA and a 31yo guy. I checked the last one and found this message:

Leandro Gomes is injured for 32 days, herniated disk.

Does anyone have seen a player get injured with a starting recovery time similar to it?


I have my best physical dl, who is 25, out with 28 days injury right now and I am really light at that position. Down to 6 active and really only 3 skilled up enough to solidly play.

Several seasons ago I had 3 OL get injured on the same training session. That really stressed the depth chart for several games.

This random script has a way of finding holes and/or creating them.

Last edited on 2022-12-14 20:50:25 by punch drunk

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Olband
Idaho Idlers

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posted: 2022-12-14 21:58:41 (ID: 100170971) Report Abuse
This game's actually very light on injuries compared to the NFL. We'd all need a lot deeper rosters as the season progressed if it compared at all to reality!
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pete
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posted: 2022-12-14 22:11:44 (ID: 100170972) Report Abuse
punch drunk wrote:

This random script has a way of finding holes and/or creating them.


So we should call it AI then?

I am sorry for the script
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Chrill
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posted: 2022-12-15 08:08:25 (ID: 100170982) Report Abuse
Olband wrote:
This game's actually very light on injuries compared to the NFL. We'd all need a lot deeper rosters as the season progressed if it compared at all to reality!

That's probably true
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jack6
Leverkusen Leopards

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posted: 2022-12-15 09:10:29 (ID: 100170984) Report Abuse
pete wrote:
Instead of "more prone" it should read like "more heavy and / or more often", I guess

My guess is, you have injuries, light ones, mid level ones and heavy ones, and for each of those you have a gauss curve for the min and max time.
And I also guess your statement means, that older players now get more often the heavier injuries, but you did not adjust the gauss curve per injury itself.

Right?

Or did you introduce a function, which does lead to injuries for older players closer the max value of the gauss curve or you did change the middle value of the gauss curve and older players have now a higher min value and a higher max value.

I think that's was expected in the original post.
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pete
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posted: 2022-12-15 12:34:43 (ID: 100170988) Report Abuse
a bit of both
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