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Main / Rookie Area / Playbook? Search Forum | |
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Turtlemania
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posted: 2011-09-08 09:22:15 (ID: 9094) Report Abuse |
When my team is "rush first"
I can set rushing formations based on location of field For first down < 60 I-Formation < 40 Big-I Formation < 20 ProSet < 10 Wishbone So when opponent has a good choose formation against ProSet or Wishbone im doomed in the last 20 yards on first down because system plays always settings I like to say: Distance any for 1st down - only rush - mix random I-Formation/Big-I/ProSet/Wishbone -> so when in last 20 or 10 yards and system choose then IFormation i can have success compared to other settings Another example: I Like: Distance any for 2nd down - 80% rush with BigI/PS/WB - 20% run with 2WR/I What goes: 2nd down - mostly rush - formation any -> this can play example: BigI with Pass or play 4WR Set with rush -> last no make sense when i dont have 4 WR in roster |
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Turtlemania
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posted: 2011-09-08 09:38:05 (ID: 9097) Report Abuse |
Also we need more "seconds left" categories
-> when 30 seconds left -> 2 plays possible So when its example - i am tie or behind 1-3 4th qtr - 2nd down - inside 20 -> 29 seconds left -> i want to play pass and get 3rd down and try come nearer to endzone or make touchdown But when its 4th qtr - 2nd down - inside 20 -> 14 seconds left -> i want to try fieldgoal to equal game or get lead This is also not possible - so make categories for last 2 minutes for every 15 seconds - like this: < 15 seconds < 30 seconds < 45 seconds < 60 seconds ... |
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posted: 2011-09-08 10:07:15 (ID: 9104) Report Abuse | |
At the moment the clock management in the game is non extisting.
No Timeouts, no out of bounce ruling and so on. So too much different time values is not needed from my point of view. In >= 30 seconds, yes two plays are possible, but it might happen you only get one. EDIT: I have a ruling kicking a FG when <30 seconds. That's it. Because it might happen, playing a pass (which is stupid by the way, you will risk an interception) might eat up the clock. Last edited on 2011-09-08 10:10:01 by jack6 |
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posted: 2011-09-08 10:13:16 (ID: 9106) Report Abuse | |
Turtlemania wrote:
When my team is "rush first" I can set rushing formations based on location of field For first down < 60 I-Formation < 40 Big-I Formation < 20 ProSet < 10 Wishbone So when opponent has a good choose formation against ProSet or Wishbone im doomed in the last 20 yards on first down because system plays always settings I like to say: Distance any for 1st down - only rush - mix random I-Formation/Big-I/ProSet/Wishbone -> so when in last 20 or 10 yards and system choose then IFormation i can have success compared to other settings Another example: I Like: Distance any for 2nd down - 80% rush with BigI/PS/WB - 20% run with 2WR/I What goes: 2nd down - mostly rush - formation any -> this can play example: BigI with Pass or play 4WR Set with rush -> last no make sense when i dont have 4 WR in roster Good examples. But I'm not sure, if Peter can implement it (and if he likes to ...) Regarding the 4WR set. The spots will be filled with other players. I'm not sure which, but Peter can tell. But if you run, the 4 WR are not need in the calculation anyway, so it doesn't matter if the Kicker lines up. |
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Turtlemania
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posted: 2011-09-08 10:16:22 (ID: 9108) Report Abuse |
jack6 wrote:
At the moment the clock management in the game is non extisting. No Timeouts, no out of bounce ruling and so on. So too much different time values is not needed from my point of view. In >= 30 seconds, yes two plays are possible, but it might happen you only get one. EDIT: I have a ruling kicking a FG when <30 seconds. That's it. Because it might happen, playing a pass (which is stupid by the way, you will risk an interception) might eat up the clock. Thank you for this jack6 wrote:But if you run, the 4 WR are not need in the calculation anyway, so it doesn't matter if the Kicker lines up.
But nobody would run with 4WR - WR is not blocking so not good formation for run if not have Beast RB in team Last edited on 2011-09-08 10:19:21 by Turtlemania |
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posted: 2011-09-08 10:28:38 (ID: 9113) Report Abuse | |
Turtlemania wrote:
jack6 wrote:But if you run, the 4 WR are not need in the calculation anyway, so it doesn't matter if the Kicker lines up.
But nobody would run with 4WR - WR is not blocking so not good formation for run if not have Beast RB in team Well, it is Peters Engine and only he knows in detail how it works, but I remember him posting during the test something like FB do NOT add blocking for running. So it might be, that the formation itself adds some more chance to run the ball, the extra players in person might not. You can totally run successfully with a single back! |
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Turtlemania
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posted: 2011-09-08 10:37:19 (ID: 9116) Report Abuse |
jack6 wrote:
Turtlemania wrote:
jack6 wrote:But if you run, the 4 WR are not need in the calculation anyway, so it doesn't matter if the Kicker lines up.
But nobody would run with 4WR - WR is not blocking so not good formation for run if not have Beast RB in team Well, it is Peters Engine and only he knows in detail how it works, but I remember him posting during the test something like FB do NOT add blocking for running. So it might be, that the formation itself adds some more chance to run the ball, the extra players in person might not. You can totally run successfully with a single back! But manual says: manual wrote:
Fullback The Fullback is used primarily as a blocker, but can rush and receive passes(not implemented yet) His primary stats are Strength Speed Agility and Blocking. So manual has to be more clear then! Lokk at tight end - there is clear: manual wrote:
Tight End A Tight End is a hybrid between two very different positions, the Wide Reciever and Offensive Lineman. As such they block in the run game and receive passes in the passing game. So again - when TE block for run like manual writes -> 4WR Set is big disadvantage for rush for me. |
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Admin
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posted: 2011-09-08 11:22:43 (ID: 9127) |
Turtlemania wrote:
jack6 wrote:
Turtlemania wrote:
jack6 wrote:But if you run, the 4 WR are not need in the calculation anyway, so it doesn't matter if the Kicker lines up.
But nobody would run with 4WR - WR is not blocking so not good formation for run if not have Beast RB in team Well, it is Peters Engine and only he knows in detail how it works, but I remember him posting during the test something like FB do NOT add blocking for running. So it might be, that the formation itself adds some more chance to run the ball, the extra players in person might not. You can totally run successfully with a single back! But manual says: manual wrote:
Fullback The Fullback is used primarily as a blocker, but can rush and receive passes(not implemented yet) His primary stats are Strength Speed Agility and Blocking. So manual has to be more clear then! Lokk at tight end - there is clear: manual wrote:
Tight End A Tight End is a hybrid between two very different positions, the Wide Reciever and Offensive Lineman. As such they block in the run game and receive passes in the passing game. So again - when TE block for run like manual writes -> 4WR Set is big disadvantage for rush for me. Hm, if the 4WR is a disadvantage, just don't use it The engine tries to pick from the DC by position, if this does not work it tries to pick random from the DC, if that does not work it picks by position out of the roster, and if this is not working it picks random from roster |
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Turtlemania
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posted: 2011-09-08 11:41:11 (ID: 9135) Report Abuse |
Admin wrote:
Hm, if the 4WR is a disadvantage, just don't use it I dont want to use it - but i can not the way i want Anyway - would you be so kind and clear because of FB -> is FB blocking -> anytime -> only on rush -> only on pass Thank you |
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Admin
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posted: 2011-09-08 11:50:01 (ID: 9146) |
Turtlemania wrote:
Admin wrote:
Hm, if the 4WR is a disadvantage, just don't use it I dont want to use it - but i can not the way i want Anyway - would you be so kind and clear because of FB -> is FB blocking -> anytime -> only on rush -> only on pass Thank you Will have a look at the source and come back to you, during this evening. |
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