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Main / Rookie Area / Opposite to tanking Search Forum
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Woolybully65old
posted: 2020-04-07 12:53:01 (ID: 100148177) Report Abuse
Here's an idea from when I used to referee Sunday Junior Football.

As i understand it RZA identifies and punishes tanking. Yet you seem happy to discourage newer managers by having older more established teams blast them away by huge margins.

So either put all the really good teams together in Elite Leagues or stop the fixtures where they are blowing away newbies. That way the lesser teams can grow more organically and not suffer massive discouragement every time we play the Big Boys.

If you are going to continue the present set up, maybe put a limit on the levels of victory. It's an old sporting cliche that you learn more from a defeat. but you don't learn by being annihilated. that's what junior football does - encourages fairer match ups and for managers to find ways to keep scoring down to aid retention and participation by less talented and experienced teams
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Kanar
The Last Duck Dance

France   Kanar owns a supporter account

Joined: 2018-07-31/S30
Posts: 1954
Top Manager



 
posted: 2020-04-07 13:06:28 (ID: 100148178)  Edits found: 1 Report Abuse
You may want to try playing RedZoneClash. In this game, everybody starts with a competitive team.

Here in RZA, being defeated severely is part of the process. We all went there.

On a side note, there is already an Elite league and here too there are some games in which you can lose by 40. Your opponent today has a better team for sure. He may qualify for the Elite at the end of the season. It’s up to you to build a better roster that can compete with such team in a near future.

Last edited on 2020-04-07 13:07:10 by Kanar

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Drogon
Gardians

France   Drogon owns a supporter account

Joined: 2011-12-07/S02
Posts: 1172
Top Manager



 
posted: 2020-04-07 14:00:55 (ID: 100148181) Report Abuse
Woolybully65 wrote:
Here's an idea from when I used to referee Sunday Junior Football.

As i understand it RZA identifies and punishes tanking. Yet you seem happy to discourage newer managers by having older more established teams blast them away by huge margins.

So either put all the really good teams together in Elite Leagues or stop the fixtures where they are blowing away newbies. That way the lesser teams can grow more organically and not suffer massive discouragement every time we play the Big Boys.

If you are going to continue the present set up, maybe put a limit on the levels of victory. It's an old sporting cliche that you learn more from a defeat. but you don't learn by being annihilated. that's what junior football does - encourages fairer match ups and for managers to find ways to keep scoring down to aid retention and participation by less talented and experienced teams


My team used to be a new team, used to lose games against lesser teams and against more experienced teams.
I, as a manager, was never discouraged.

My team still loses games against lesser teams and against more established teams.
My team also wins games, more than what it used to.
I, as a manager, am not discouraged.

You'll find it difficult to change some things but time will also do things you will never be able to do.
Your strength and weakness are in your head first.

Do you remember when you were a little child trying to learn how to walk ?
Can you run today ?
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Captain Jack
posted: 2020-04-08 20:39:16 (ID: 100148214) Report Abuse
Having come up the 'hard way' I have to say that I agree with you. It was no fun being blasted 100-0 in the first games. Of course at that time it was maybe 70-0 because we had 3 divisions (and no Elite). I think the game could do with better parity for all teams. Stronger Bots too so that new managers can match their teams well (and thereby progress). Wining 100-0 teaches you no more than losing 100-0.

Yes people have struggled to build their teams in the past. It doesn't mean it always has to be like that. At one time we used to have to strike rocks together to get fire and go out hunting to get food but we seem to have moved on.


Woolybully65 wrote:
Here's an idea from when I used to referee Sunday Junior Football.

As i understand it RZA identifies and punishes tanking. Yet you seem happy to discourage newer managers by having older more established teams blast them away by huge margins.

So either put all the really good teams together in Elite Leagues or stop the fixtures where they are blowing away newbies. That way the lesser teams can grow more organically and not suffer massive discouragement every time we play the Big Boys.

If you are going to continue the present set up, maybe put a limit on the levels of victory. It's an old sporting cliche that you learn more from a defeat. but you don't learn by being annihilated. that's what junior football does - encourages fairer match ups and for managers to find ways to keep scoring down to aid retention and participation by less talented and experienced teams
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Fummer
posted: 2020-04-08 22:16:56 (ID: 100148215)  Edits found: 1 Report Abuse
So being a veteran manager in league 1, i have some thoughts on matter: I use the “easy” games to give my backups snaps=exp. Which i dont want to miss out on. Right now point differential is part of the algorythm to see ends up in the playoffs, dont want to miss out on those either. And finally looks can be decieving, so when i set up my games, i know that what looks like a 60 rating team may be a 70 rating team, so if i go TOO easy in my settings i might end up losing the game.

So... with this in mind, heres my suggestion: There is currently a “Blow out rule” in place, where a team beating a bot by more than 80 (i think) points “only” gets the 80 points in the stats. Make that number (lets say) 35 points and insert a “gentlemans playbook” where a team leading by 35 or more punts on 1st down and give the winning teams offence a bonus on the exp, so there is no loss on that front either.. Think this will give my punter some sorely needed extra exp aswell.

Last edited on 2020-04-08 22:18:49 by Fummer

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Drogon
Gardians

France   Drogon owns a supporter account

Joined: 2011-12-07/S02
Posts: 1172
Top Manager



 
posted: 2020-04-08 23:17:51 (ID: 100148218) Report Abuse
Fummer wrote:
So... with this in mind, heres my suggestion: There is currently a “Blow out rule” in place, where a team beating a bot by more than 80 (i think) points “only” gets the 80 points in the stats. Make that number (lets say) 35 points and insert a “gentlemans playbook” where a team leading by 35 or more punts on 1st down and give the winning teams offence a bonus on the exp, so there is no loss on that front either.. Think this will give my punter some sorely needed extra exp aswell.


Manual wrote:
Why do we have Points difference twice ("real", PFR, PAR, PDR)?
From season 20 we will cap the outcome of a games Points forced and Points allowed, and therefore the Points Difference will cap as well. This capped PD is the one we are using for calculating tie-breakers. While the PD column in the tables of a league is capped, the columns Points Forced Real and Points Allowed Real are uncapped, therefore the column Points Difference Real is uncapped as well. The cap is at 60 for league games. Only regular league games will face this virtual cap.


Manual wrote:
Why do we have Points difference twice ("real", PFR, PAR, PDR) in the division table?
From season 20 we will cap the outcome of a games Points forced and Points allowed, and therefore the Points Difference will cap as well. This capped PD is the one we are using for calculating tie-breakers. While the PD column in the tables of a league is capped, the columns Points Forced Real and Points Allowed Real are uncapped, therefore the column Points Difference Real is uncapped as well. The cap is at 60 for Supercup division games. Only the Supercup division games will face this virtual cap.
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