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HKGYHCheng
posted: 2022-10-11 12:40:23 (ID: 100169953) Report Abuse
What would happen if the game can t detect a play in the playbook? what would happen to that play? thx
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jack6
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posted: 2022-10-11 13:19:07 (ID: 100169954) Report Abuse
HKGYHCheng wrote:
What would happen if the game can t detect a play in the playbook? what would happen to that play? thx

It's quite simple.
If the playsituation is not in the playbook (you can check that situation with the checker on the playbook page) then the game settings are taken.

Example:
It's 1st and 10 in OT and you did set up a major playbook for 1st to 4th quarter, but no OT entries exists and no 'any'.
Then no play can be found in the playbook.
Then the game settings for 1st down are taken und the values of 'Rush / Pass distribution' (I think if nothing was setup, default is 'pass and rush', which is 50/50 ratio), 'Direction' (default 'all directions'), 'Pass formation' (default is 'random') and 'Rush formation' (also default 'random')
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HKGYHCheng
posted: 2022-10-11 13:25:24 (ID: 100169955) Report Abuse
so is it better to only set plays for unique situations and let normal plays be decided by settings? or should i set a play for every situation in the playbook?
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Krysgen
posted: 2022-10-11 13:27:23 (ID: 100169956) Report Abuse
You don't need a rule set up for every situation, but if you play always the same on offense the defense will figure that out and get a bonus
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Captain Jack
posted: 2022-10-11 14:29:22 (ID: 100169957) Report Abuse
HKGYHCheng wrote:
so is it better to only set plays for unique situations and let normal plays be decided by settings? or should i set a play for every situation in the playbook?


As you have a supporter account you can set up multiple playbooks. You might want to look at some general situations first and then build up slowly.

Eg. You could set up when and from where to kick a FG; the same for Punting.

Next you might want to look at 3rd down plays depending upon yardage to first down. As already suggested you may then want to vary these, in different playbooks. You can gradually build up with 1st down, 2nd down, then if leading, if behind, with a certain amount of time left in the quarter.

Some people have playbooks of 200 plays (maybe more). I have around 40-50 but about 10 different playbooks with some variations.
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HKGYHCheng
posted: 2022-10-12 09:02:46 (ID: 100169973) Report Abuse
how on earth do you get 200 plays? do they decide a play for every down, every hald that kind of stuff?
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jack6
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posted: 2022-10-12 09:40:18 (ID: 100169974) Report Abuse
HKGYHCheng wrote:
how on earth do you get 200 plays? do they decide a play for every down, every hald that kind of stuff?

That comes fast with permutations and if you decide for example to implement for each quarter someting different to fool the defense a bit more, or to a l t e r formations and so on.

To understand this in basic, you need to understand the mechnism driving the play selecton on defense.

If you setup a defense playbook line you s e l e c t a situation, and then you can go for prefer pass or prefer run.
The defense starts tracking every play, like I-Formation -> pass and if something is significant different than your 'prefer'-starting-setup, it shifts.
So, like 1 play pass, you did prefer run, no change
2 play pass, you are still on run defense, but 2 plays is not enough to make a change
3 play pass, you play run defense but maybe the engine decide to change and you switch to pass defense for the next plays
4 play run, now the engine plays pass defense and does not switch, since it's 3-1 pass.
and so on.
I did never do a deep analysis, but the basic is this.
The defense 'learns' the least bad reaction, but of cause the offense can try to fool the defense, knowing the mechanics a bit. And the defense resets at halftime.

So now you decide to do some basic plays for each quarter, then special plays, for being behind or ahead, then special plays in the last 2 min. or last 30 sec. Then OT. Then maybe to be not that easy scoutable based on distance and so on.
It's not a 'playbook' with 200 plays it's more a tool set what to play in which situation.
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jpnwrt
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posted: 2023-09-28 21:35:18 (ID: 100177144) Report Abuse
Is probability of a blitz (in matching situations) complementary to unity with the _product_ of probabilities of NO BLITZ by SF _and_ NO BLITZ by LB?

Hmm.. sounds messy.. May be an example will make it clear what I mean:

Suppose I set 25% LB blitz and 50% SF blitz.
Is probability of a blitz: 1 - (1-0.25) x (1-0.50) = 1 - 0.375 = 0.625 ?

I'm pretty sure the answer is "YES". Just making completely sure.

ps (in very small font )
In my case the parameters were actually 15% and 10%, respectively, and I saw one blitz in 7 situations. Based on the formula above, the expected number of blitzes should be: 7 x circa 0.25 = 1.75.
Fractional blitzes are rather rare events in football, so in theory I do know that there's nothing extraordinary in getting only one. Still, I'd be grateful if anyone cares to confirm it.
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jack6
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posted: 2023-09-29 07:47:42 (ID: 100177146) Report Abuse
I see no error in your calculation and statements.
As far as I know the units are calculated separately and then it depends on random calculation and fitting plays.
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jpnwrt
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posted: 2023-09-29 09:36:21 (ID: 100177148) Report Abuse
thank you
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