Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Rookie Area / NOOB Questions About Builds, Skills, and Training Search Forum
Navigation: |<   <   1  2  3  19  20  21  >   >|  
Poster Message
Dumbarajko
Dumbarajko Elephants

Serbia   Dumbarajko owns a supporter account

Joined: 2016-04-24/S21
Posts: 1072
Top Manager



 
posted: 2022-08-14 17:01:10 (ID: 100168491)  Edits found: 1 Report Abuse
waky53 wrote:
From the manual -

Other skills such as catching for the defender will also (to a lesser degree) influence whether the Interception occurs.

So if a defender has a high catch skill it will help interceptions.


I have CBs with 45.5, 42 and 40.6 in catching. And they rarely make interceptions

Last edited on 2022-08-21 11:34:49 by Dumbarajko

Quote   Reply   Edit  
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20467
Top Manager



 
posted: 2022-08-14 18:05:43 (ID: 100168493) Report Abuse

waky53 wrote:


So if a defender has a high catch skill it will help with catching interceptions.


He still needs some vision to foresee a play, some positioning to get into the right position, some speed to get there. maybe some strength and agility to defend the position against the receiver ... and some luck
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 359
Top Manager



 
posted: 2022-09-21 11:24:06 (ID: 100169569)  Edits found: 1 Report Abuse
Question about training capped attributes. Once speed, or strength (or agility, I presume although none of my players capped it yet) is capped - does the choice of training % affect the chance of improving the skill?

Eg, say speed is at 48.9. Training speed 90% vs 10%.

What's the best strategy of training that player (assuming speed is important at his position, of course)?
A) 90% ?
B) 10% ?
C) ... ?

And the corrollary to the above question - assuming I am in no hurry to get that speed to 49.0. For example other skills are waay further from capping.
Is 10% enough to _ever_ get that missing 0.1?
Because if it is, I think the best strategy is suddenly obvious. 10%.
_But_ if there is some rounding involved, that may affect it (in the GAIN vs NO GAIN, zero-one way), it might be better to use 90% and in 1-3 trainings (from my experience) be done with it.

Last edited on 2022-09-21 11:36:10 by jpnwrt

Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 359
Top Manager



 
posted: 2022-09-21 11:35:13 (ID: 100169571) Report Abuse
And another question. I've read on previous pages of this link, that the traits for the ideal QB are NatL, SA, TrSt. Are they the only ones to be important for a QB? I've just got a draftee with 50 Int and both str/spe capped in the high 40's. His traint is BM.
Is fumbling the ball never a threat with QB (playing in his position, of course)? Even when the QB is attempting a rush?

Obviously I'd go for the 3 traits above, but right now I don't have such option. Of course, I realize that even if he doesn't use BM, he's a reasonable choice for QB (especially for the noob team like mine with not even one player trained reasonably well for his position ).
But I am a micromanaging virus victim. If he's better suited, with that BM, good physicals and top Int, for example for a KR capable of better than average performance, I'd keep a bogus player at QB until I have found the one perfect for that position
Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7070
Top Manager



 
posted: 2022-09-21 12:41:22 (ID: 100169579) Report Abuse
jpnwrt wrote:
Question about training capped attributes. Once speed, or strength (or agility, I presume although none of my players capped it yet) is capped - does the choice of training % affect the chance of improving the skill?

Eg, say speed is at 48.9. Training speed 90% vs 10%.

What's the best strategy of training that player (assuming speed is important at his position, of course)?
A) 90% ?
B) 10% ?
C) ... ?

And the corrollary to the above question - assuming I am in no hurry to get that speed to 49.0. For example other skills are waay further from capping.
Is 10% enough to _ever_ get that missing 0.1?
Because if it is, I think the best strategy is suddenly obvious. 10%.
_But_ if there is some rounding involved, that may affect it (in the GAIN vs NO GAIN, zero-one way), it might be better to use 90% and in 1-3 trainings (from my experience) be done with it.

Once the physical skill is capped, the further training on it quite expensive in terms of increase compared to effort.
In my guide I think I did describe it, but in short here an example to explain it.
Assuming your player has SPE 48.7 and you KNOW he will cap at 49.
Training him NOW at 80% speed would mean in the next u p d a t e he will very likely cap. Usually you know the outcome for regular 90% training, say 0.5 skill points. So he would end up after the u p d a t e at 49.2 with red cap.
Better would be to train 10%-20% (depends on your expected progress, here likely 20% would gain 0.1 skill points, so maybe even 30% is OK). To be save 10% is best and you crawl to the 48.9 value over several training.
Be aware that on some configurations a single 10% training can even result in 0.2+ skill points, so to be save 48.8 is conservative best.
THEN you go 90% for the next u p d a t e and get 49.4 on my example.
In Youth Acadamy by that system you sometimes get from 48.8 to 50.

Once you have red cap a 90% training will give you not even 0.1 points progress every update, more like every 3-5 updates.
At 10% it takes seasons to gain 0.1 progress, so makes no sense at all.

You should always trai to gain the most for the effort, so if you have other skills, none physicals, train them while going for the 48.8/48.9 barrier and once you are red capped, train agi equally to your non-physicals and once that's all done, you can think about overtraining.
Quote   Reply   Edit  
jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7070
Top Manager



 
posted: 2022-09-21 12:47:44 (ID: 100169581) Report Abuse
jpnwrt wrote:
And another question. I've read on previous pages of this link, that the traits for the ideal QB are NatL, SA, TrSt. Are they the only ones to be important for a QB? I've just got a draftee with 50 Int and both str/spe capped in the high 40's. His traint is BM.
Is fumbling the ball never a threat with QB (playing in his position, of course)? Even when the QB is attempting a rush?

Obviously I'd go for the 3 traits above, but right now I don't have such option. Of course, I realize that even if he doesn't use BM, he's a reasonable choice for QB (especially for the noob team like mine with not even one player trained reasonably well for his position ).
But I am a micromanaging virus victim. If he's better suited, with that BM, good physicals and top Int, for example for a KR capable of better than average performance, I'd keep a bogus player at QB until I have found the one perfect for that position

The QB is not rushing much, so yes, Ball Manager will help only limited, compared to the other traits.
But traits don't help, if the rest is not good, so better look for a good skill set and the traits are the cherry on the icing, than looking for a trait and then make compromises on the skills.
You are lucky your QB, the player with the suitable skill set, has a trait which helps, even only limited. I had several players in the past with great skills for a certain position but a trait for another one, on which his physicals were useless.
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 359
Top Manager



 
posted: 2022-09-21 12:59:19 (ID: 100169582) Report Abuse


Hope you have a strong head...
Quote   Reply   Edit  
steelers
posted: 2022-09-21 13:21:16 (ID: 100169583) Report Abuse
I thought these caps are independent of Talent level. How do you know which is the cap in SPE or STR?
Quote   Reply   Edit  
jpnwrt
Orono Ancient Snappers

Usa   jpnwrt owns a supporter account   jpnwrt acts as Mentor for beginners

Joined: 2022-07-22/S48
Posts: 359
Top Manager



 
posted: 2022-09-21 13:26:53 (ID: 100169584) Report Abuse
steelers wrote:
I thought these caps are independent of Talent level. How do you know which is the cap in SPE or STR?


If you really mean - which, the capped skill is marked with the red "!"
But I guess you mean - how to determine the value at which the skill will cap.
I don't know the answer and would like to know, too
My guess is that once the skill is marked with the yellow "!" it is possible to guess what will be the capped value. But I don't know how to guess.
Quote   Reply   Edit  
steelers
posted: 2022-09-21 13:59:00 (ID: 100169587) Report Abuse
jpnwrt wrote:
steelers wrote:
I thought these caps are independent of Talent level. How do you know which is the cap in SPE or STR?


If you really mean - which, the capped skill is marked with the red "!"
But I guess you mean - how to determine the value at which the skill will cap.
I don't know the answer and would like to know, too
My guess is that once the skill is marked with the yellow "!" it is possible to guess what will be the capped value. But I don't know how to guess.


OK. Perhaps there is a fixed amount from when it appears !yellow until it reaches !red. But i don't know either. Thanks
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3  19  20  21  >   >|  
Main / Rookie Area / NOOB Questions About Builds, Skills, and Training