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Main / Suggestions / Tweek the auto trainer for PC Search Forum | |
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sfniner08
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posted: 2014-01-29 03:08:40 (ID: 100022413) Report Abuse |
So in the auto trainer you can obviously choose what minimum percent the PC is at before it triggers training the PC. That is fine.
What I think would be helpful is to have another mechanism, a maximum to have on PC. For example when my players PC drops to 97% (the thresh hold I set) it triggers the PC training but it starts it at 50%. I've estimated about 10% training for every 1% below 100 of PC. So I'd rather have it at 30%. It seems like it defeats the purpose of the auto trainer to set it then have to go through most players one at at time anyway. Does this make sense? |
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Monkey
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posted: 2014-01-30 07:11:36 (ID: 100022544) Report Abuse |
sfniner08 wrote:
So in the auto trainer you can obviously choose what minimum percent the PC is at before it triggers training the PC. That is fine. What I think would be helpful is to have another mechanism, a maximum to have on PC. For example when my players PC drops to 97% (the thresh hold I set) it triggers the PC training but it starts it at 50%. I've estimated about 10% training for every 1% below 100 of PC. So I'd rather have it at 30%. It seems like it defeats the purpose of the auto trainer to set it then have to go through most players one at at time anyway. Does this make sense? change the setting to 95% ![]() |
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hosh13
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posted: 2014-01-30 10:23:51 (ID: 100022564) Report Abuse |
yeah, this is a good idea. I would actually use this if it worked this way.
I would also like the optimizer to have an option to work only for players that need PC trained. I like full control of everything else. So, if a player's PC is 95, I'd like to be able to use the optimizer to simply set all such player's physical training to PC 70% and just leave the skill unchanged and at, obviously, 30%. No other player would be touched. ![]() |
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sfniner08
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posted: 2014-01-30 17:39:51 (ID: 100022590) Report Abuse |
Monkey wrote:
sfniner08 wrote:
So in the auto trainer you can obviously choose what minimum percent the PC is at before it triggers training the PC. That is fine. What I think would be helpful is to have another mechanism, a maximum to have on PC. For example when my players PC drops to 97% (the thresh hold I set) it triggers the PC training but it starts it at 50%. I've estimated about 10% training for every 1% below 100 of PC. So I'd rather have it at 30%. It seems like it defeats the purpose of the auto trainer to set it then have to go through most players one at at time anyway. Does this make sense? change the setting to 95% ![]() I guess the question then is whether or not a player is as effective at 95% pc as they are at 97%? What is the diminishing effect of pc on a player? |
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Quote Reply Edit | |
Monkey
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posted: 2014-01-30 17:47:51 (ID: 100022591) Report Abuse |
sfniner08 wrote:
Monkey wrote:
sfniner08 wrote:
So in the auto trainer you can obviously choose what minimum percent the PC is at before it triggers training the PC. That is fine. What I think would be helpful is to have another mechanism, a maximum to have on PC. For example when my players PC drops to 97% (the thresh hold I set) it triggers the PC training but it starts it at 50%. I've estimated about 10% training for every 1% below 100 of PC. So I'd rather have it at 30%. It seems like it defeats the purpose of the auto trainer to set it then have to go through most players one at at time anyway. Does this make sense? change the setting to 95% ![]() I guess the question then is whether or not a player is as effective at 95% pc as they are at 97%? What is the diminishing effect of pc on a player? under 90% it starts to become noticable from my experience, i dont use the optimiser but switch to PC when they drop below 95% personally. i rated the suggestion as good though ![]() ![]() |
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