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0verpowerd
Minnesota Silvers

Usa

Joined: 2024-09-18/S57
Posts: 90
Top Manager



 
posted: 2025-01-23 20:40:44 (ID: 100188867) Report Abuse
Alright, hear me out. What if we had trick Plays in RZA? i'm talking like Fake FG, Pump Fakes, Flea Flickers, Ect. Let me tell you about it:

FAKE FG and FAKE PUNTS

(This would be only a feature you can activate in your playbook based on what you want it to be, whenever its 1 yard away from the 1st, or surprisingly 10.)

Do you want to trick out the other team when it matters by faking it to the kicker/punter and throwing it for another set of downs? This trick play can have the special team set up for the FG or Punt, but then fakes it and either throws or runs for the first. However, the higher the players intelligence is, the lower chance you will trick them (if they are on DEF)

PUMP FAKE

This would be good, if you want to fake people out by pretending to throw to one receiver just to switch to the other receiver and throw it to him, pump fake is your trick play. This time, when a DEF player is on high intelligence, it would be hard for them to be tricked into locking on to one receiver you faked it to.

And finally, FLEA FLICKER

I had to look this one up because I almost forgot what this was. the running back (RB) must pitch the ball back to the quarterback (QB) once snapped to him from behind the line of scrimmage, then the QB would throw to an open player. If the RB crosses the line of scrimmage at any time, the QB will be ineligible to throw a forward pass, and he would need to run the ball himself after receiving the pitch. Again, intelligence is key, and any DEF players that have high intelligence would have a harder time to be tricked.

So, what do you think? Did I miss anything?
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