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Quimriera
Girona Dragons 1714

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posted: 2024-11-13 10:43:19 (ID: 100187447) Report Abuse
We can all agree that making money in RZA is very easy, you can accumulate an indecent amount of money without any limits and then burn it however you want without any restrictions either.

Implementing a Salary Cap in RZA would be a very good game management tool, as long as it was easy to apply and didn't give Pete too much work, and it would make the game more "fair".

In the game itself we already have a "salary cap", that of the Coaches: you have a certain number of points and you have to choose where to apply them.
Would it be very complicated to do the same with player salaries?

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jack6
Leverkusen Leopards

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posted: 2024-11-13 13:52:56 (ID: 100187454) Report Abuse
Hmmm.

But there is a cap already, mid-term or long-term.
The money, which can be earned.

I like the idea of managing as one manager that way that you have more or less a zero balance approach and as another manager having seasons to accumilate money and then spending it on a few seasons.
Some did try that with an insane high wage amount and did fail regardless, while others do prevail seasons and seasons on top level.

Granted, a cap would even stuff more out, but going that way, I would assume you could stop money as resource all together.

Because then, for what to spend it?
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Chrill
HAMBURG SEA LIONS

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posted: 2024-11-13 15:59:52 (ID: 100187456) Report Abuse
jack6 wrote:
Because then, for what to spend it?

Well, for new acquisitions? Those players on the transfer market don't come to your team for nothing, and seeing what some managers are able to spend for new players is pretty mind boggling to me.

I understand the suggestion of Quim very well, as it has shown to me over the last seasons that you can, if you have the resources, buy a powerful team to make some hay in the Elite. And how a team is constructed has, I think, WAY more impact on a game than how the playbook is constructed. So a team stacked with experienced, talented and all around finished players is just better than any other team.

But such a team is very expensive, so only teams with big bank accounts are able to afford this kind of squad. The SEA LIONS can't, for instance, because we came to the Elite with roundabout 200 Mio$. So there's not that much wiggle room to make big splashes on the transfer market (like spending 20 Mio$ on a player regularly) or pay wages well beyond 5.5 Mio$. Which means, though, that our only competition can be to advance into the postseason, while it's impossible to go on a deep run into the playoffs.

There is, of course, the possibility that somehow the stars align right and we have all the right players ready through grooming and training to a point where the team is just right. But that needs a lot of attention and several seasons of planning ahead, and the players need to develop right, too.

However... now that I have segwayed from my initial point and had some phone calls in between I have no idea how to put a button on this to make a point one way or the other. I just wanted to get this off my chest since I'm sitting on these thoughts since Quim opened the other thread today. Hopefully there's something in all of these words that help someone make an argument in this discussion
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Olband
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posted: 2024-11-13 18:56:26 (ID: 100187462) Report Abuse
There is a long-term salary cap imbedded in the game. If you spend too much money, you go broke.
This isn't a coaching game, or a play-calling game; it's a management game.
Managing a business, specifically, which means managing money is part of the entire process. I feel like implementing a salary cap would be pulling the guts out of the game, and making it a very different game altogether.
And I don't think a cap is going to make it more 'fair' either. Those managers with the experience and time invested to learning the details of the game are always going to have the advantage of those who haven't. This is evident in seeing teams with $4M salaries do better than those with twice the payroll. Some managers just know how to play the game better than others, to get more from their players for less money... the devil is in the details, and all that jazz.
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punch drunk
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posted: 2024-11-13 21:21:11 (ID: 100187469) Report Abuse
Olband wrote:
There is a long-term salary cap imbedded in the game. If you spend too much money, you go broke.
This isn't a coaching game, or a play-calling game; it's a management game.
Managing a business, specifically, which means managing money is part of the entire process. I feel like implementing a salary cap would be pulling the guts out of the game, and making it a very different game altogether.
And I don't think a cap is going to make it more 'fair' either. Those managers with the experience and time invested to learning the details of the game are always going to have the advantage of those who haven't. This is evident in seeing teams with $4M salaries do better than those with twice the payroll. Some managers just know how to play the game better than others, to get more from their players for less money... the devil is in the details, and all that jazz.


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jack6
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posted: 2024-11-14 07:28:56 (ID: 100187475) Report Abuse
I checked the last 3 seasons of Elite and the finalists.
Most have no real shopping spree before that or during that period.
Sure, there are some incomings with 8 figure value, but usually just a few or one. Likely to plug a crucial hole in the roster.

Their wage level is quite high, so likely they do lose money over the season, but with deep playoff runs in league, the bonus on winning and eventually also deeper runs on Supercup, the loss, if any, should not be THAT big.

So, fine, buying players could be the answer, but for me, it is not, usually I sell for more than I spend, so Peter could work on the next extension of the money value, since my bank would explode with a salary cap in it.

From my point of view, any change to the current system would need a big change of the whole game experience, since all pieces would need to make sense and fun.

End of the season I will have 1.000.000.000, not sure what to do with it.
Maybe I will start training and melting it away again.
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Quimriera
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posted: 2024-11-14 16:28:21 (ID: 100187481) Report Abuse
The real problem with the Salary Cap is 'what to do with the excess money'.
In similar games, there's the option to buy more modern stadiums (level I, II, III, ...). The stadium example can be applied to other RZA elements. They don't give in-game advantages, just visual improvements.
That's more work for Pete, yes. Or for someone who has programming knowledge and wants to help with this improvement.

It would be very interesting to see what kind of teams would exist if the salary cap were, for example, 3.5 million. Balanced teams, more Attacking, more Defensive, better Passing or Running?...

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butchpt6
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posted: 2024-11-14 23:01:39 (ID: 100187482) Report Abuse
I see the point and benefits of a Salary Cap.

There are teams out there that lay dormant for up to 10 seasons, building a huge war chest to buy their way to Elite.

For me that's up to them and I don't see how a Salary Cap would increase my enjoyment of the game.

I'm on a but of a 'down time' within the game at the moment. I'm not building money, I've just lost a bit of interest due to the quietness of the Sea Devils forum.

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ptdoc2017
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posted: 2024-11-15 00:17:03 (ID: 100187483) Report Abuse
jack6 wrote:
I checked the last 3 seasons of Elite and the finalists.
Most have no real shopping spree before that or during that period.
Sure, there are some incomings with 8 figure value, but usually just a few or one. Likely to plug a crucial hole in the roster.

Their wage level is quite high, so likely they do lose money over the season, but with deep playoff runs in league, the bonus on winning and eventually also deeper runs on Supercup, the loss, if any, should not be THAT big.

So, fine, buying players could be the answer, but for me, it is not, usually I sell for more than I spend, so Peter could work on the next extension of the money value, since my bank would explode with a salary cap in it.

From my point of view, any change to the current system would need a big change of the whole game experience, since all pieces would need to make sense and fun.

End of the season I will have 1.000.000.000, not sure what to do with it.
Maybe I will start training and melting it away again.


Last season, I lost in the first round of the SC playoffs. But with my Elite run, I basically broke even. I think I was +500K. I've had 7 of 34 seasons in which my lost money, and two of those seasons were because I bought one expensive transfer market player. Only 5 seasons were because I spent more on salaries than I made in tickets.
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jack6
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posted: 2024-11-15 07:09:16 (ID: 100187484) Report Abuse
ptdoc2017 wrote:
jack6 wrote:
Their wage level is quite high, so likely they do lose money over the season, but with deep playoff runs in league, the bonus on winning and eventually also deeper runs on Supercup, the loss, if any, should not be THAT big.


Last season, I lost in the first round of the SC playoffs. But with my Elite run, I basically broke even. I think I was +500K. I've had 7 of 34 seasons in which my lost money, and two of those seasons were because I bought one expensive transfer market player. Only 5 seasons were because I spent more on salaries than I made in tickets.

Thanks for the info.
A bowl win does flush a lot of money on one of the last games into the bank.

But your team is right now only 3rd of the 4 teams compared.
I don't know, how your wage level did change compared to last season, but I consider this level as managable, but already a gamble with the risk to get into lower negative figures, which is OK.

What I wanted to state is, that the 4 most successful teams of the past few seasons did not overspend a lot, if ever. So a cap would not change a lot on the sucess rate of such teams.

Such a cap would only make sense, if it is within a healthy level on income, and that would mean a playoff run can't be included.
THAT would mean, many successful teams would just sit on money and yes, then they would eventually spend more on players, but that would not shift the success rate in favor of the other players.

I think to change that, the whole system would need to be changed.
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