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Main / Suggestions / Penalty when passing very few formations Search Forum
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hollyhh2000
posted: 2016-03-25 20:04:55 (ID: 100071482) Report Abuse
Imo it is bad for the sim, when successful teams are basically just using 1 Offensive Formation, plus just throwing and running to the Outside

And it makes too much sense to do it
You need less ACs
Just in 2 Formations blitzing LBs are picked up
If you don't run TE Formations you can put LBs on the TE depth chart to have some guys who can tackle on Punt Return Coverage if the Gunners miss a tackle
You don't need that good OGs and OCs

As far as I know, the penalty for repeating plays currently just kicks in when the plays repeat in exact the same situation.

However, if in real life, a team would just run 4 passing plays and 2 running plays all game, you can bet that the defensive coordinator would come up with something that would stop these plays.

To simulate that, I would suggest a penalty to lessen the success of a specific play, if it is used too often. Imo the penalty should start with the 4th time a passing play and the 8th time a running play is run. The penalty should increase significally, if you further run that play.

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Drogon
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posted: 2016-03-25 20:46:07 (ID: 100071488) Report Abuse
Yes it is really irritating when a game is lost against a team that does so and never irritating when it is won. But that's the game.
You play to win with what you think is the best to succeed.


It has never been asked to take action against a team that uses the same D formation, always or too often, and wins.
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hollyhh2000
posted: 2016-03-25 21:13:41 (ID: 100071492) Report Abuse
Drogon wrote:
Yes it is really irritating when a game is lost against a team that does so and never irritating when it is won. But that's the game.
You play to win with what you think is the best to succeed.


It has never been asked to take action against a team that uses the same D formation, always or too often, and wins.


One of the best teams in all RZA uses 6 offensive plays. All day all Season.
But as it is a very good team, I have not find any way to predict, when they are running and when they are passing and I have limited opportunities as a def coordinator can not get creative with my formations to counter this and just defend the outside

When they would always run the same defense, I can easily design a offensive playbook to take advantage of it
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pete
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posted: 2016-03-25 21:17:34 (ID: 100071495) Report Abuse
hollyhh2000 wrote:
To simulate that, I would suggest a penalty to lessen the success of a specific play, if it is used too often.


We have such a mechanism in the engine since seasons
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Drogon
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posted: 2016-03-25 21:32:22 (ID: 100071502) Report Abuse
pete wrote:We have such a mechanism in the engine since seasons


That results in interceptions and fumbles ?
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pete
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posted: 2016-03-25 21:34:43 (ID: 100071503) Report Abuse
Finally...yes. The D just makes a better guess what will come next, and reacts better. Of course this will result in better game play, and therefore in big plays as well
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hollyhh2000
posted: 2016-03-25 21:40:22 (ID: 100071506) Report Abuse
pete wrote:
Finally...yes. The D just makes a better guess what will come next, and reacts better. Of course this will result in better game play, and therefore in big plays as well


I thought you mentioned somewhere that you would need to run the exact play over and over again. But when you would switch between 2 plays the whole game it would not kick in.

Anyway if the existing penalty covers this, it imo needs to be adjusted as it does not prevent some teams from playing very few plays and still be very successful

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pete
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posted: 2016-03-25 21:42:45 (ID: 100071508) Report Abuse
Dont mix the "expectation" thing and the penalty for lopsided playbooks.

Edit: I know why you were confusing it, my mistake, will try to use better wording next time.

Both things are doing "expectations" somehow. But one thing (in game expectation) is trying to guess the current play, while the other thing is checking the game tactics / playbook at all at game kickoff. If a lopsided tactics is found, kind of an overall penalty kicks in. Btw...both add to each other.

Last edited on 2016-03-25 21:59:33 by pete

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Meitheisman
posted: 2016-03-26 01:47:28 (ID: 100071533) Report Abuse
In real life NFL teams use the same formation more than 50% of the time.

To be precise in 2013 NFL teams spent 51% of their offensive snaps with 1 RB, 1 TE and 3 WR on the field.
Linky with the data

So I think it's important to make a distinction between formations and plays.

A team can spend all game in Shotgun 2 WR but run an infinite number of plays.
- WR left runs a deep route, medium route, short route.
- WR right runs a deep route, medium route, short route.
- TE left stays in to block, runs a short route in the middle, runs to the outside.
- TE right stays in to block, runs a short route to the outside...

What would be cool is if we could decide a bit more of these things. Like what do I want my 2 TEs to do when I pass from Shotgun 2 WR, do I want one to block and the other one to run a route? Both blocking... etc.
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JohnnyAce
posted: 2016-03-26 01:58:14 (ID: 100071535) Report Abuse
everybody's running 3 WR now, and consequently, nickle is becoming the new base

the FB position is dying a slow death in the NFL...sorry off-topic

Last edited on 2016-03-26 02:03:43 by JohnnyAce

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Main / Suggestions / Penalty when passing very few formations