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Main / Suggestions / Don't limit OLB speed by MLB speed Search Forum
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Rock777
posted: 2017-06-02 22:37:00 (ID: 100106375) Report Abuse
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs. That is really bad for any team that is trying to play tactically and build their OLBs and MLBs to fill different roles on a team. The result is slower, less skilled LBs will often get more sacks than faster, highly skilled LBs dependent entirely on the speed of the other LBs in one the squad. Really no reason to be using an aggregate here when the engine has to pick a specific LB to blitz for the play-by-play anyhow. And really no reason the other LBs would have any impact on the effectiveness of a different LB blitzing. The speed factor used should be for the blitzing LB not the LB squad as a whole.
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krugodam
posted: 2017-06-03 00:27:27 (ID: 100106381)  Edits found: 1 Report Abuse
That's interesting, looking forward to Pete's reply to this.

Last edited on 2017-06-03 00:28:49 by krugodam

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thomastem
posted: 2017-06-03 00:55:49 (ID: 100106382) Report Abuse
This is probably one of the reasons I have found 3-1-7 the best blitzing D formation. Simply put your 50 speed track star at MLB and blitz away. Terribly weak against the run though so your scouting has to give you a very high confidence of a pass is coming.

Also if you have 4 starting quality corners this is hands down best pass D. It was huge against Holly a couple seasons ago when I got an upset win against Holly in COC. 3-1-7 got picks, sacks, and even a sack for a safety in that game.

I say this because I do not doubt Rock's observation on this specific point and I think 3-1-7 performance that I have studied is in harmony with it.
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Rock777
posted: 2017-06-03 02:40:07 (ID: 100106384) Report Abuse
Dime should be better with the run, and still gives you 1 LB.
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hollyhh2000
posted: 2017-06-03 07:01:02 (ID: 100106394) Report Abuse
thomastem wrote:
This is probably one of the reasons I have found 3-1-7 the best blitzing D formation. Simply put your 50 speed track star at MLB and blitz away. Terribly weak against the run though so your scouting has to give you a very high confidence of a pass is coming.

Also if you have 4 starting quality corners this is hands down best pass D. It was huge against Holly a couple seasons ago when I got an upset win against Holly in COC. 3-1-7 got picks, sacks, and even a sack for a safety in that game.

I say this because I do not doubt Rock's observation on this specific point and I think 3-1-7 performance that I have studied is in harmony with it.


Imo, in that game it was way more important that your DE's consistently won against my OTs in that game.

I had scouted the 3-1-7 and was running some against it, but you got 3 TFL out of 8 runs against the 3-1-7.

But I don't doubt the success of 3-1-7, I use it in certain situations after that game

back to Topic.

I doubt this Observation. It is so hard to really track the success of pass rushers.

1) a sack is a low percentage Event, so you Need to have a huge amount of blitzes to really be able to give an accurate answer. I doubt, that a couple of friendlies is enough to provide that answer

2) a sack opportunities is defined by the matchup of formations and if a SG Formation is involved depends on the matchup of DE vs OT. So maybe your MLB were presented with more sack opportunities

3) Skills of QB define different probabilities of being sacked. Pete apparently changed some logic before last season (JonnyP's fomerly unsackable 51+ Speed QB got sacked 7 times this season after getteing sacked once in the 3 seasos before), so it is not just Speed anymore that defines the probability

4) RNG of all involved Players have a huge influence
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pete
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posted: 2017-06-03 10:07:11 (ID: 100106401) Report Abuse
Rock777 wrote:
After doing a bit of testing with another team in my league this offseason, it has become apparent that blitz speed is determined as an aggregate of all your LBs.


This is not in my engine. I'm sorry.
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Rock777
posted: 2017-06-03 12:45:31 (ID: 100106405)  Edits found: 2 Report Abuse
It isn't too hard to track when one team is in rebuild and the other team's players are have higher skills. I found it interesting that the other team's LBs were leading the league in sacks (and had 2.5 times the successful sack rate as my team) despite having skills ~20. The only advantage the other team had in any personnel (LBs and DLs) was in the speed of their MLBs. So we ran several games. I put faster guys in at MLB and I increased my sack rate significantly.

I'm happy to hear this isn't intentional Pete. That means it is more likely a bug and can simply be fixed

Last edited on 2017-06-03 12:50:02 by Rock777

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pete
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posted: 2017-06-03 12:50:49 (ID: 100106407) Report Abuse
There is no such calculation, and therefore it can hardly be a bug in here. OLB and LB are not connected in terms of speed, why they should...
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Rock777
posted: 2017-06-03 12:54:17 (ID: 100106408) Report Abuse
They shouldn't, but that seems to be the result we are seeing. Which suggests some other bug, like the wrong player's speed being pulled into the calculation.

Take a look at the sack leaders in Admirals this season vs. the stud LBs on other teams and you will see the issue. Even better if you look at sack rate (success per attempt on passing plays).
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pete
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posted: 2017-06-03 12:56:36 (ID: 100106410) Report Abuse
You have a mistake in terms of the involved skills when it comes to a sack. Therefore your assumption is simply not right. No, I won't tell more on this, as usual
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Main / Suggestions / Don't limit OLB speed by MLB speed