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Main / Suggestions / More Diversity in Player Development Search Forum
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Mücke
posted: 2019-03-10 10:07:19 (ID: 100137454) Report Abuse
Hey Pete,

based on a discussion of the manager's advisory board, there seems to be mutual interest in having different styles of player development.


Here is the discussion with backgrounds, ideas and insights to this topic.


Many thanks

In the force of the Guinness we trust

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pete
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posted: 2019-03-10 12:26:38 (ID: 100137462) Report Abuse
Please, if it is not too much, it would be great to have a short summarize about the final suggestion in here.
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Mücke
posted: 2019-03-11 08:02:10 (ID: 100137487) Report Abuse
Its about having different type of players that develop differently during their career.

For instance,

there is the guy who didnt show much in the combine (drafted low) because of his weak skill set, but steps up big at a certain timepoint of his career (e.g. +10 A-Skills),

as well as the guys who becomes cancer in the locker (e.g. -10 Inteeligence and Teamwork, lowers moral of team overall),

and so on.


Hope that sums it up a little to get the idea.


I highly recommend to follow the discussion mentioned above for more details. There is also mentioned an idea, on which proportion the new guys mix in with the linear developmental players that we know as of today.


If there are questions, please let me know.
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pete
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posted: 2019-03-11 09:02:47 (ID: 100137490) Report Abuse
Don't get me wrong, and I know that discussion, but if you suggest a change I would expect you to tell what exactly you want to change. It is quite hard to figure this out of a multipage discussion, so I would expect kind of a final suggestion out of it.
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pete
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posted: 2019-03-13 19:20:21 (ID: 100137562) Report Abuse
If one is voting such a complex suggestion down, it would be great if the manager leaves at least a short hint why the suggestion is so bad.
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Mücke
posted: 2019-03-14 16:33:57 (ID: 100137602) Report Abuse
Most of the suggestion is already written in the initial post of the mentioned discussion. Everyone could get a good start from there. And some did already.

Since this suggestion is kind of a work in progress, it can't be provided as a final edition. But the idea itself is ready to go as a suggestion to the game administration. So, here we are.


Be patient, will try to guide you through this:

We want to add different type of players that develop differently during their career.


As of today we have the following type of player, let's call him:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(1) The Normal Guy (100%)

The percentage in brackets is the proportion of that type of player overall.

The Normal Guy develops nearly linear. Once we checked his skill set, we know where he will be at age of 30. His progress is kind of deterministic (Thanks for that word, Yashin. Had to dictionary it. It describes the nature of the actuak development progress at best.).



And these are examples of player types we would like to have
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(1) The Normal Guy (60%)
(2) The Leap Guy (10%)
(3) The Gem (8%)
(4) The Total Bust (8%)
(5) The Stagnator (10%)
(6) The Toxic Guy (4%)
... open list ...

Percentages in brackets are not set in stone. Just mentioned to convey the idea of how player types could be distributed overall.

All these types indicate also different ways of development, not from start, but at some timepoint of their career.



The Player Types and their progress in detail
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

(1) The Normal Guy:

As of today. His skill set starts high or low and progresses as usual. Nothing changes.

(2) The Leap Guy: Starts progressing like the Normal Guy, but makes a second (or 3rd or 4th) year leap. Meaning: +10 points on all A-skills and/or physicals at a certain timepoint. After that he progress like Normal Guy again.

(3) The Gem: He starts with a low skill set overall. That makes him underrated in scoutings from youth and draft. He has hidden traits that reveal later in his career. He also makes a leap like (B) and gains also +10 on Intelligence and TW. And his caps are lifted by +5.

(4) The Total Bust: He starts with a high skill set, that makes everyone euphoric about him. But after a couple of years of normal progress, he loses pace at all. -10 points on all A-skills and/or physicals.

(5) The Stagnator: He makes normal progress but at some point of his career, he looses a step, his progress stops. He's washed out.

(6) The Toxic Guy: Progresses normaly like (A) but turns out to be cancer in the locker. Loss of Intelligence and Teamwork (both -10), and maybe lowers team Moral overall.


Let me know if something is unclear up to this point.



Technically (the programming part)
- - - - - - - - - - - - - - - - - - - - - - - -

I think it is a little bit challanging but not impossible.

First there has to be a new field in the table of the player database. Adding field "PlayerType" and assing a number between 1 and 6 as per desired proportion.

Then, for PlayerType 2-6, assign dates when their type should break out and affect their skill set. "Date" is meant as a random number in days from "birth" until end of fifth year of a players career for instance.


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Sverngolld
posted: 2019-03-14 18:21:09 (ID: 100137607) Report Abuse
I think I already have a toxic guy on my roster. I have a player's lounge, but this clown never clears 85% with TC.
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