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Main / Suggestions / Time to terminate RZA Elite? Search Forum
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Kanar
posted: 2020-05-04 10:41:04 (ID: 100148832)  Edits found: 1 Report Abuse
Even if I think most of the teams are able to be decent in Elite if they show some dedication, I would enjoy better to play in Seadevils 1 all year long and then having a cup on Friday instead of COC as bellow:

- Group phase with the 4 best teams of each region. 3 games per team.
- Play off phase with the best two of each group, in.

That’s basically a similar format that the FIFA World Cup with 32 teams we had before IRL.
That’s 7 weeks of competition.

Last edited on 2020-05-04 10:41:14 by Kanar

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Meitheisman
posted: 2020-05-04 10:42:21 (ID: 100148833) Report Abuse
The problem is not the Elite league but rather the wide gaps between regions so the solution isn't to scrap Elite but to reduce the number of regions. Unfortunately Pete has said that this is not possible so moving teams between regions in order to balance them out would be the only real solution imo.

In some regions (Admirals, Sea Devils for example) the gap between the top 1.1 teams and Elite isn't that big and we see a great turnover of teams but if you look at Monarch or Fire for example the gap is huge and teams like mine can go 16-0 in Fire and then 5-11 in Elite.

I doubt managers in Admirals or Sea Devils would like this but the way to balance things out would be to move some of their top teams to Monarch or Fire to balance the strength between leagues, Admirals and Sea Devils would get weaker while Monarch and Fire would get stronger.
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LuLuBa
posted: 2020-05-04 11:36:26 (ID: 100148834) Report Abuse
Kanar wrote:
Even if I think most of the teams are able to be decent in Elite if they show some dedication, I would enjoy better to play in Seadevils 1 all year long and then having a cup on Friday instead of COC as bellow:

- Group phase with the 4 best teams of each region. 3 games per team.
- Play off phase with the best two of each group, in.

That’s basically a similar format that the FIFA World Cup with 32 teams we had before IRL.
That’s 7 weeks of competition.



I like this
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LuLuBa
posted: 2020-05-04 11:41:50 (ID: 100148835)  Edits found: 1 Report Abuse
Another option may be to change the relegation. The worst 8 teams directly move to Leage 1 regardless of their region, Bowl winners get promoted. Next 8 teams and bowl loosers may play a relegation round.

This would also mix the regions, but is probably more complicated for Pete.

Pete, are there some viable options for you? Perhaps we could have a poll on the options.

Btw are we going to adapt the new NFL playoff mode next season?

Last edited on 2020-05-04 11:43:46 by LuLuBa

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jack6
Leverkusen Leopards

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Joined: 2011-09-05/S00
Posts: 7094
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posted: 2020-05-04 12:06:32 (ID: 100148837) Report Abuse
Just for your info, there will be a new nfl schedule with 17 games this season, also.

Honestly, I think the leagues with NFL format 32 teams are too big, I can understand that it's easy to communicate a 32-NFL-style league, but in NFL it also tries to reflect a change of strength over the seasons without relegation, while we do promote and relegate.

Interesting how different the opinions are.

in general I think the strength of teams are OK, sure there are some stronger and weaker regions, but that depends on the managers and you can't tell, whether this would really change if you start for example mixing the teams in the regions. Some managers might quit because of that and some might quit if that not happens.

I thought my guide would create some more better teams, but it seems the ultimate formular to be successful is preperation and that's likely lacking for most teams (just a guess, for my team I can say, it is the case, because of time).

For me, the only solution to have motivation in competion is to have leagues stuffed mostly or fully with human managers and to have leagues with a quite narrow field of competion. That I think can only be granted with a less wider aproach as today, so maybe 2 regions or so, and less teams per league.
Then the structure gets deeper and you need longer to climb to the top, but at least you have a valid competion and not 50%+ cupcake games or even bot games and the rest count. Or vice versa, a few sure losses and then some wins against Bots, but you are stuck.

Of cause it is impossible to satisfy all managers, but I guess most would like a maximum of meaningful games.
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pete
H2TAGIT4Q

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Joined: 2011-09-01/S00
Posts: 20505
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posted: 2020-05-04 12:41:26 (ID: 100148838) Report Abuse
There are a few ways to achieve the goal of less meaningless games. My favorite is to close some of the regions for competition. Let's say we close half of the regions - and ignore the fact relegation and promotion to Elite would have to change as well. However, I was there in RZC, and it caused me a lot of trouble and convincing to move teams to other regions, and at the end of the day I had to force a few ones. Of course you can do that wothout involving managers. You could just close the doors to a few regions so no new managers could join. But this is not the way I like.

To name it: Sea Devils, Monarchs, Galaxy and Dragons would be subjects of close. Or, if we dislike closing one of those, we could chose others and move the playtime each region plays in.

based an UTC I would like to have kickoffs at 2 am, 5 am, 3pm and 9pm ...
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Kanar
posted: 2020-05-04 13:19:58 (ID: 100148843) Report Abuse
pete wrote:

To name it: Sea Devils, Monarchs, Galaxy and Dragons would be subjects of close. Or, if we dislike closing one of those, we could chose others and move the playtime each region plays in.

based an UTC I would like to have kickoffs at 2 am, 5 am, 3pm and 9pm ...


I would dislike both changes very much. The first one for obvious attachment to Seadevils region and because it is one of the most active in the community and one that can provide one of the best homogeneity in good performances at the very top.

The second one because the spread of playing times looks too great. You can play a cup game at 9 PM and a league game the day after at 2 AM. Depending on your time zone, both games can happen in the middle of the night without the possibility to make adjustments.

That only my opinion.


Also it seems to me we are dealing with 2 different topics:
- what to do with Elite, which is the initial topic
- how to have less bot games
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dell_g
BobBoy Magpies

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Joined: 2014-01-04/S11
Posts: 815
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posted: 2020-05-04 13:44:15 (ID: 100148844) Report Abuse
Good afternoon Pete, hoping you could look into updating RZA with the below 3 suggestions that would help bring RZA in line with the NFL, maybe help keep more people looking for increased realism without it effecting the RZA vibe too much?: -

More formations on offence and defend (already mentioned in suggestions, e.g. pistol and 4-2-5)

Game engine updated with current NFL rules like for eg. 25 not 20 yard line touchbacks etc.

In game penalties like roughing the passer, Defensive and Offensive holdings, Offsides or false starts etc. Maybe take into account the teams intelligence and teamwork but obviously no more than say 10 a game...?

I would love it, honestly, if I lost a divisional round playoff because my dumb ass Oline false started on the 2nd to last play of the game to take me out of field goal range.... I'd cry, but I'd be happy that the game did this (the first time, maybe not the 5th time...)



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LuLuBa
posted: 2020-05-04 14:11:27 (ID: 100148845) Report Abuse
pete wrote:
based an UTC I would like to have kickoffs at 2 am, 5 am, 3pm and 9pm ...


Do we really need a fixed league kickoff time? Wouldn't it be an option to let the home team set their kickoff time for all home games in the season. The guest team could still be able to ask to change the time as we have it in the supercup.
If there is a concern regarding server performance the time slots could be blocked, if x teams have chosen it.
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Flandur
posted: 2020-05-04 14:15:43 (ID: 100148846) Report Abuse
dell_g wrote:
More formations on offence and defend (already mentioned in suggestions, e.g. pistol and 4-2-5)

Game engine updated with current NFL rules like for eg. 25 not 20 yard line touchbacks etc.

In game penalties like roughing the passer, Defensive and Offensive holdings, Offsides or false starts etc. Maybe take into account the teams intelligence and teamwork but obviously no more than say 10 a game...?


Let me start with that I'd love to see more realism and all, but, I guess, there will be some issues with that.
First of all simulating penalties seems really good on paper, but let's make an example. Assume that IRL team has commited an offensive holding and they are 1 and 20. IRL, they would probably make some runs or short high-percentage completion passes, but in the current state of the game the engine doesn't let a manager explicitly specify the length of the pass, which gives us 2 options - to run a few times or to try to pass for 20 yards, which is quite risky.
Another thing is that it would require a lot of balansing to make it work properly.
To the formations - I don't know how does it look like in the engine code, but I expect that certain formations give, let's say, bonuses to certain play successes chances, like Shotgun 4 WR would give a rather big bonus to passing plays and a disadvantage at running plays. If that's the case then the currently available formations cover the whole array of possible bonuses, so it would add too much, but it would require more playbook management.
Tu sum it up - I'd love those changes, but I don't think that they will be implemented in RZA, as we know it. I expect that we might be able to see those changes in RZA II, if Pete would make it
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Main / Suggestions / Time to terminate RZA Elite?