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| Main / Rookie Area / 0.01 Player Growth Does It Make Any Difference? Search Forum | |
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| posted: 2026-05-07 20:11:27 (ID: 100200117) Report Abuse | |
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Player physicals and skills are shown to the tenth decimal place but there must be more decimals not shown. I am wondering if the game engine considers player skills to the hundredth (0.01) or if it only really matters when the player gets to the next tenth (0.1)?
For example, a player has 49.0 strength red capped and is being trained with 10% towards physical strength. There will be many training periods where the 49.0 remains unchanged. Does the growth happening behind the scenes matter at all in a game? Or do you only realize improvement when he gets to 49.1? Obviously the difference is minute, but still I'd like to know because otherwise some training may be useless if you don't invest enough training to get to the next 0.1 |
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| posted: 2026-05-07 20:41:08 (ID: 100200119) Report Abuse | |
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Bungals wrote:
Player physicals and skills are shown to the tenth decimal place but there must be more decimals not shown. I am wondering if the game engine considers player skills to the hundredth (0.01) or if it only really matters when the player gets to the next tenth (0.1)? For example, a player has 49.0 strength red capped and is being trained with 10% towards physical strength. There will be many training periods where the 49.0 remains unchanged. Does the growth happening behind the scenes matter at all in a game? Or do you only realize improvement when he gets to 49.1? Obviously the difference is minute, but still I'd like to know because otherwise some training may be useless if you don't invest enough training to get to the next 0.1 Skills are stored with 4 digits. So any training, even overtraining at 10% DOES add to that value and at some moment in the future a player WOULD go from .0 to .1, it just takes a lot of time, like a whole season or more. |
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| posted: 2026-05-08 02:14:23 (ID: 100200122) Report Abuse | |
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jack6 wrote:
Bungals wrote:
Player physicals and skills are shown to the tenth decimal place but there must be more decimals not shown. I am wondering if the game engine considers player skills to the hundredth (0.01) or if it only really matters when the player gets to the next tenth (0.1)? For example, a player has 49.0 strength red capped and is being trained with 10% towards physical strength. There will be many training periods where the 49.0 remains unchanged. Does the growth happening behind the scenes matter at all in a game? Or do you only realize improvement when he gets to 49.1? Obviously the difference is minute, but still I'd like to know because otherwise some training may be useless if you don't invest enough training to get to the next 0.1 Skills are stored with 4 digits. So any training, even overtraining at 10% DOES add to that value and at some moment in the future a player WOULD go from .0 to .1, it just takes a lot of time, like a whole season or more. And so the game engine considers all 4 digits then? Not just the 0.1 digit shown? |
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| posted: 2026-05-08 06:05:45 (ID: 100200127) Report Abuse | |
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Bungals wrote:
jack6 wrote:
Bungals wrote:
Player physicals and skills are shown to the tenth decimal place but there must be more decimals not shown. I am wondering if the game engine considers player skills to the hundredth (0.01) or if it only really matters when the player gets to the next tenth (0.1)? For example, a player has 49.0 strength red capped and is being trained with 10% towards physical strength. There will be many training periods where the 49.0 remains unchanged. Does the growth happening behind the scenes matter at all in a game? Or do you only realize improvement when he gets to 49.1? Obviously the difference is minute, but still I'd like to know because otherwise some training may be useless if you don't invest enough training to get to the next 0.1 Skills are stored with 4 digits. So any training, even overtraining at 10% DOES add to that value and at some moment in the future a player WOULD go from .0 to .1, it just takes a lot of time, like a whole season or more. And so the game engine considers all 4 digits then? Not just the 0.1 digit shown? Only Peter knows for sure, but with so many bonus in % it‘s likely for many calculations everything counts. But rounding might happen some moment. My comment was just on data itself and training. |
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| posted: 2026-05-08 12:21:18 (ID: 100200135) Report Abuse | |
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postgresql double precision, into php float, about 12 to 15 digits after the decimal point ... no rounding, except for training progress and extra points ...
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| posted: 2026-05-08 19:56:57 (ID: 100200151) Report Abuse | |
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pete wrote:
postgresql double precision, into php float, about 12 to 15 digits after the decimal point ... no rounding, except for training progress and extra points ... Thank you for the response! Good to know my training is not wasted. Small improvements every week |
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