Community - American Football Management Simulator
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pete
H2TAGIT4Q

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Joined: 2011-09-01/S00
Posts: 20508
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posted: 2012-04-24 18:41:20 (ID: 37177) Report Abuse
no KR and G on my DC
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jodla
posted: 2012-04-24 18:55:09 (ID: 37186) Report Abuse
@ topic this was meant to be a joke, actually i wouldnt stay with him with that low physicals.
@ st i got 1 kr and 1 gunner, as they are too weak to be converted to another position.
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slider6
posted: 2012-04-24 18:58:57 (ID: 37187) Report Abuse
This topic has actually made me reevaluate my G & KR positions. I still had my original guys at those positions and on my DC. I've since looked at my G and converted both of them to CB (allowing me to take my 4th string CB off the DC and start working him closer to the LOS since his speed capped way too low). I've also switched one of my KR to FB.
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Lee1950
posted: 2012-04-24 19:05:23 (ID: 37189) Report Abuse
pete wrote:
no KR and G on my DC

Same.

For Gunner I use my Speediest draftee defenders.
For KR, fast RB, WR, QB (he's my best Vision+Speed guy - so I experiment in Friendlies and Bot games)

For now, I don't know if it matters too much who you use at G and KR. Max return is 25 yards on a KO.
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