Community - American Football Management Simulator
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Main / Suggestions / Play Action/ draw plays/ screen plays Search Forum
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E Logic
posted: 2012-10-18 08:49:34 (ID: 62222) Report Abuse
I understand this would take a lot of coding and i see this as a future progression for the game but i would love to see Play action/ draw plays/ screen plays added into the playbook. With these plays added and used correctly I feel even weaker teams may be able to beat stronger teams or at least bridge the gap some what with a bit of trickery.

For an example,I believe the variables for success for play action should be as follows-
firstly: how often do you run the ball as a % rather than total running Attempts.
This in my eyes is the biggest factor in order to make play action work as obviously the more often you run, the easier it is to trick the defence into thinking your going to run again, regardless of how successful your running game is.

Secound factor: despite what i just said the effectiveness of your run game should give a small advantage/disadvantage to weather play action is successful.

Third factor: how often you actually use play action, with the more you use it the less effective it is as the defence starts to get wise. And if played to much the chance of getting sacked or in terms of draw plays the chance for lossing yards increases.

Fourth factor: The down and how many yards to go.

Fifth factor: how good is the defences intelegence and I would also say how good the defences coaches are.

if people can keep there responce short as I have seen with other technical suggestions the responces tend to get more and more complex and start to move away from the original point. so where possible just use thumbs up or down if u like the general idea or not and if you feel the need to respond keep it short and simple with out making things to complex. Thanks everyone.

Last edited on 2012-10-18 20:37:37 by E Logic

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