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Main / Suggestions / Playbook 2.0 Search Forum
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Buffalo
posted: 2012-11-04 09:38:02 (ID: 66150) Report Abuse
I think such Playbooks can confuse managers more than they would help them. Why do you want to roll the dice, if you have the chance to manage every situation on the field?

I think you have with the actual playbook desing so many opportunities to controll the game of your team.

Wouldn't you be angry, if the engine s e l e c t the wrong play for you in a crucial situation?

A good playbook has more than 50 lines and you have to spend some time to create a good playbook. You also have to adapt the playbook if thing went wrong. This should be a part of a managment game and not send your team on the field, call some plays, let the engine roll the dice and after 60 minutes your have a random result.
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holmeboy
posted: 2012-11-04 09:45:04 (ID: 66153) Report Abuse
Good point Buffalo. Maybe have a choice to s e l e c t 2/3 different plays for each senario. That way it'll be easier for a newbie to create a playbook and the more experienced managers can still have more control.
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E Logic
posted: 2012-11-04 09:52:47 (ID: 66156) Report Abuse
holmeboy wrote:
Good point Buffalo. Maybe have a choice to s e l e c t 2/3 different plays for each senario. That way it'll be easier for a newbie to create a playbook and the more experienced managers can still have more control.
i totally agree with Buffalo and I really like Holmeboy idea
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20501
Top Manager



 
posted: 2012-11-04 10:23:26 (ID: 66177) Report Abuse
Osqar wrote:
Advertisements are forbidden, so...
Can You PM me the name?


Advertising IS allowed - as long it is no spam - , but no referral links pls..

I am not afraid of "competition"...
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Osqar
posted: 2012-11-04 10:42:02 (ID: 66186) Report Abuse
pete wrote:
Advertising IS allowed - as long it is no spam - , but no referral links pls..

I am not afraid of "competition"...

No worry I'm totally comitted to this game

Buffalo wrote:
I think such Playbooks can confuse managers more than they would help them. Why do you want to roll the dice, if you have the chance to manage every situation on the field?

I think you have with the actual playbook desing so many opportunities to controll the game of your team.

Wouldn't you be angry, if the engine s e l e c t the wrong play for you in a crucial situation?

A good playbook has more than 50 lines and you have to spend some time to create a good playbook. You also have to adapt the playbook if thing went wrong. This should be a part of a managment game and not send your team on the field, call some plays, let the engine roll the dice and after 60 minutes your have a random result.

Well, in fact i strongly disagree
Game will not choose bad play in crucial situation, because it's You who put a chance for this play Yourself. The game chooses one of prepared plays, with distribution rate prepared by You. If you dont want any flexible, put 1 play only and set it to 100%. But many people would like to trick a bit, with f.e. throwing a pass instead of rushing in every 5th attempt at 3&4 for example.

Right now You have 2 options:
1) Play exactly this option with playbook
2) Play totally random play with game orders (allowing you to tighten randomness to formation)

This gives You something in the middle. You can prepare some plays for every situation, and also make some rotation between it. I know that making a playbook is a lot of work, I'm one of the guys that are little freaky about it (mine has right now about 70 lines) but it doesn't change the fact, that every 3&1 will be always Big I-Formation with rush attempt. I still want to make this play majority of time in this situation, but I would like sometimes to trick the defense and used some quick pass for example. Playbook doesn't allow me to do this. Game orders also not... So this is an easy solution to make your tactics more complex.
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Buffalo
posted: 2012-11-04 11:15:00 (ID: 66217) Report Abuse
Osqar wrote:
every 3&1 will be always Big I-Formation with rush attempt. I still want to make this play majority of time in this situation, but I would like sometimes to trick the defense and used some quick pass for example. Playbook doesn't allow me to do this.


Did you tried different setting for 3&1 in realation to the score or field position?

Like this:

<20 yards 3&1 Big-I run
<30 yards 3&1 Proset run
<40 yards 3&1 Big-I pass
<50 yards 3&1 Big-I run
<60 yards 3&1 Sg 4 WR pass
....
or

behind by 1-3, 3&1, Big-I run
behind by more than 20, 3&1, Sg 4WR pass
leading by 1-3, 3&1, Big-I pass
leading by by more than 20, 3&1, Proset pass
....
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Osqar
posted: 2012-11-04 12:59:42 (ID: 66243) Report Abuse
I do, but in other way.
Goal distance is connected with the plays that I use to make for such distance, and time-management...
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dark_wing
posted: 2012-11-04 17:09:20 (ID: 66319) Report Abuse
Buffalo wrote:
after 60 minutes your have a random result.


With the new engine it is allready exist.
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Buffalo
posted: 2012-11-04 17:15:11 (ID: 66321) Report Abuse
dark_wing wrote:
Buffalo wrote:
after 60 minutes your have a random result.


With the new engine it is allready exist.


But you can influence the "randomness" with a good playbook and you can pull the luck to your side
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