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Main / Discussions / INT returns Search Forum
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Darkwater
posted: 2013-07-21 17:22:58 (ID: 100001172) Report Abuse
I think the interception returns in this game are always ridiculously long. It's almost always 40-50 yards, or longer. IRL INT returns are often done with no gain or just few yards.

I think this should be adjusted in a game that claims to be as RL football


Regards,

Darkwater
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E Logic
posted: 2013-07-21 17:45:56 (ID: 100001178) Report Abuse
I do see returns of less then 30 yards fairly often but I agree that on occasions returns should be more returns in the 0- 10 yards range
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pete
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posted: 2013-07-21 18:05:07 (ID: 100001182) Report Abuse
Maybe this is because most offense players lacks on tackling skills. Right now, we do not see fully built players, but when I wrote the stuff I expected that offense players should have some defense skills too, since they act as defenders on returns
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Frankebasta
posted: 2013-07-21 18:38:59 (ID: 100001191) Report Abuse
pete wrote:
Maybe this is because most offense players lacks on tackling skills. Right now, we do not see fully built players, but when I wrote the stuff I expected that offense players should have some defense skills too, since they act as defenders on returns


I have the same problem with this game: returns (of any kind, Fumbles, PR and KR as well) are unrealistic.

I'm sorry to say so, but your reasoning is faulty: many times the Defensive players who makes an Interception either falls to the ground by himself (in the effort to make the catch), or he goes directly out of bounds.
Same for Fumbles: 90% of times (I guess) the fumbles is recovered by actually falling to the ground. No return is even attempted!

In any case, the defensive player has to face the whole field of opponents. That's 11 players who have a chance to tackle. Almost.
Only exceptions: fumbles on sacks, and Int on screen passes (ie: Jack Squirek ret for TD on a Joe Theismann Int in Raiders - Redskins SB), or balls tipped at the line (Richard Dent's TD on Danny White deflected pass in Bears at Cowboys in 1985).

So, maybe you could solve the problem by adding a line of code who calls for the players to just go down with a no gain, before he even begins the return. The chance of it happening depending on the type of play which created the Turnover in the first place.
A fumbles in the midst of the line on a Inside run is 99% recovered for a no gain. One caused by a sack, or a muffled punt is 50% a TD. And so on.

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pete
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posted: 2013-07-21 18:41:06 (ID: 100001192) Report Abuse
The thing is: as you mentioned it is a feeling, a guess.

For other parts of the game we can use real life statistic, and try to copy it into the game...so if this should be a subject of a good, reasonable change, we need numbers
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Frankebasta
posted: 2013-07-21 18:53:57 (ID: 100001195) Report Abuse
pete wrote:
The thing is: as you mentioned it is a feeling, a guess.

For other parts of the game we can use real life statistic, and try to copy it into the game...so if this should be a subject of a good, reasonable change, we need numbers



I don't understand this position of yours that I've seen in other threads as well (about Special teams, for instance).

Either RZA's outcome of plays is based on event-by-event basis (blocks, tackles made and missed), and then the RL numbers doesn't bear no meaning becasue the RZA outcome is based on RZA players' abilities.
Or RZA is based on average NFL games, translated to RZA abilities by some unknown algorithm.

I'm not looking for an answer on this. Not at all.
It's just for the sake of the argument.

You can NOT pretend the problem with returns is the lack of tackling abilities on Offensive players, and then to ask for actual numbers of actual games!
Which games, anyway? NFL? NCAA? European football?
Isn't it enough the general knowledge of an american football fan?
Interceptions are not ALWAYS returned until the player is tackled.
Fumbles are almost EVER not even returned, because the players are on the ground wrestiling for the ball.

However, if you really need numbers, I suppose you could look for the "Interceptions" page on any stat service, and look at Avg.Yds. Returned.

I'm sorry I have a hard time to do that search on my extra-slow 4kbs line
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Darkwater
posted: 2013-07-21 18:55:04 (ID: 100001196) Report Abuse
Pete,
You are stats resp at a german team - you should have it all ;-)

Here are stats from NFL, not INT by INT but to give you a rough idea of avge returns
http://www.nfl.com/stats/categorystats?tabSeq=0&statisticCategory=INTERCEPTIONS&conference=null&season=2012&seasonType=REG


Maybe also, have a look at FfL returns?
What I most often see is a pile of players diving on a loose ball, no return at all


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pete
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posted: 2013-07-21 19:02:48 (ID: 100001197) Report Abuse
Frankebasta wrote:
Either RZA's outcome of plays is based on event-by-event basis (blocks, tackles made and missed), and then the RL numbers doesn't bear no meaning becasue the RZA outcome is based on RZA players' abilities.
Or RZA is based on average NFL games, translated to RZA abilities by some unknown algorithm.

I'm not looking for an answer on this. Not at all.
It's just for the sake of the argument.



Yep...but we are looking to adapt official stats into the games engine. We did this quite successful on other parts of the game already. Therefore I give much more on numbers than on feelings. I guess you understand that one.

An answer you will get, padawan I am here to argue about how the game could get better - and people knowing me longer can confirm that I am open for any kind of discussion. But don't expect me to follow each single response saying "change this" or "change that". There is a big picture, and all changes have to fit into it somehow.

@darkwater: GFL stats are not usable - but NFL stats are

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Darkwater
posted: 2013-07-21 19:11:06 (ID: 100001198) Report Abuse
If you use this
http://www.nfl.com/stats/categorystats?seasonType=REG&d-447263-n=1&d-447263-o=1&d-447263-p=1&d-447263-s=DEFENSIVE_INTERCEPTIONS&tabSeq=0&season=2012&experience=&Submit=Go&archive=false&conference=null&statisticCategory=INTERCEPTIONS&qualified=false

and just watch the players that made just one INT (list is sortable) you get a good picture of the spread of return yards I think

Just to help you ;-)
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Frankebasta
posted: 2013-07-21 19:14:05 (ID: 100001199) Report Abuse
A possible solution would be the approach you describe regarding FG.
If the defense (by whatever algorythm is in play) manage to provoke a TO, the outcome will be judged by which kind of play it is, and the position on the field (outside, inside, near the line or downfield).
Anyone of those will have a certain chance (in %) to be stopped right away, or returned until an offensive player actually makes a tackle.

For instance:
a fumlbe on a rushing play between the guards 2 yards downfield is a no gain 99% of times.
A fumble on a sweep on a tackle-for-loss is a return 90% of times.

Same for INTs.

The whole spectrum of possibilities is just play obvious, to be worth to mention.
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