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Main / Suggestions / Install Injuries on Game Day Search Forum
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WorpeX
posted: 2014-02-18 01:54:11 (ID: 100024451) Report Abuse
What you're saying is you don't want injuries at all. Injuries are already part of the game as you have clearly already noticed. I simply think having them be part of game day would be a lot more fun and make the game more realistic. Injuries during training could be removed as they are pretty rare in real life.

Removing injuries from the game completely should be a different suggestion, but this one is about injuries on game day.

Last edited on 2014-02-18 01:59:28 by WorpeX

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Meitheisman
posted: 2014-02-18 02:14:49 (ID: 100024454) Report Abuse
WorpeX wrote:
Meitheisman wrote:
Oh I see, my bad... I don't think that playing on relax is a good solution though as playing on relax leads to very weird results. Playing on relax also means less experience for your players. And if it's realism you want irl there is no such thing as "no risk of injury mode" so we'd get even further from reality.


When you're playing against a "bot" team which has the skill level of a bunch of high school players, I don't think it really breaks realism all that much. Do you think a high school team is going to inflict an injury onto players from a professional team? not likely.

Furthermore, on "relaxed" mode, your players don't play as hard. It's harder to get yourself hurt when you don't play very hard. I don't think it breaks realism all that much and even if it does break realism a little bit, its way better then what we have right now which is 100% invincible players on game day.

Also, you're not going to be using relaxed mode against real players very often unless you're way better then those teams because you're going to lose the game otherwise and like you said, you get less experience from doing so. There is a penalty for playing with invincible players!


Players get injured on their own many times so the strength or the opponent is largely irrelevant. They also often get injured by their own teammates, think defenders colliding when making a tackle, offensive linemen falling on a teammate's knee...

Players aren't invincible right now, we have game day injuries already and I don't think more randomness would be a good thing for RZA which is exactly what a higher rate of injury would bring.
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C17Ajax
posted: 2014-02-18 03:33:36 (ID: 100024457) Report Abuse
That this is still somehow being debated indicates the biggest shortcoming of this game. Change-aversion is such a powerful force it can actually occlude even the most obvious. It is football folks.

Try this: ask any random person if a football simulation should incorporate player injuries during games. You will get a resounding yes- - because the answer is as obvious as incorporating field goals.

We should not be debating "if" at all, but instead focusing our energies on "how" to properly implement it. To say there is no way forward without "destroying" the game or inducing "too much randomness" simply means you aren't trying to find a solution that doesn't.
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Meitheisman
posted: 2014-02-18 04:10:01 (ID: 100024459) Report Abuse
This is where we disagree... This isn't football, this is a football SIMULATION and in simulations I want as little randomness as possible.

And I competely disagree with your point about change aversion, just look at the number of threads in this very forum and you'll see that hundreds of managers are suggesting changes hence they're not averse to it.
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Templer
posted: 2014-02-18 05:37:08 (ID: 100024463) Report Abuse
Hm...
In RL football players are injured usually by... randomness.
Don't they?

Last edited on 2014-02-18 05:37:33 by Templer

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hosh13
posted: 2014-02-18 05:56:45 (ID: 100024464) Report Abuse
Meitheisman wrote:
This is where we disagree... This isn't football, this is a football SIMULATION and in simulations I want as little randomness as possible.


Well actually, a "simulation" is a bunch of random number generators that are placed at as many relevant points along the time line as possible. The more of these a "simulation" has, assuming they are done and placed properly, the better of a "simulation" it is.

There are no such things as 100% or 0% probabilities in real life.

But then again, the good thing about a "simulator" is that you can tailor make it the way you want, omitting the parts of real life you deem to be undesirable. This is a matter of preference, of course.
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Templer
posted: 2014-02-18 06:10:43 (ID: 100024465) Report Abuse
Templer wrote:
Hm...
In RL football players are injured usually by... randomness.
Don't they?

hosh13 wrote:
Meitheisman wrote:
This is where we disagree... This isn't football, this is a football SIMULATION and in simulations I want as little randomness as possible.


Well actually, a "simulation" is a bunch of random number generators that are placed at as many relevant points along the time line as possible. The more of these a "simulation" has, assuming they are done and placed properly, the better of a "simulation" it is.

There are no such things as 100% or 0% probabilities in real life.

But then again, the good thing about a "simulator" is that you can tailor make it the way you want, omitting the parts of real life you deem to be undesirable. This is a matter of preference, of course.


What if we increase the total injuries 10%.
Of these, 10% in training and 90% in the game?
Then, the randomness would be increased by only 10% and we would have in-game injuries.

And many souls in the forum will find rest.
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hosh13
posted: 2014-02-18 06:34:26 (ID: 100024467) Report Abuse
pete likes his step by step idea and I think that approach could work well in this case.

Just allow the in-game injuries that occur now to last the entire game, and beyond, sometimes.

Forget about career/season injuries. No reason that injuries can't be worked into the games and, like the way they are now, will never be longer than 28 days (or whatever the present max is).

The good thing about this that would make the actual difference, is that the relative strengths of interacting players could be a predominant factor as well as moty. I think Spd/agility/INT could play a role too.
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Meitheisman
posted: 2014-02-18 06:49:56 (ID: 100024468) Report Abuse
Templer wrote:
Hm...
In RL football players are injured usually by... randomness.
Don't they?


There certainly is some randomness to it, yes, but not only. For example, it's been noted this year that the Eagles suffered fewer injuries than most NFL teams and some of this is attributed to Chip Kelly's preparation style.


And Hosh, I strongly disagree with your point that more randomness means a better sim and there is such a thing as 100% certainty. If I was put on an NFL field I'm 100% sure that I could not tackle Adrian Peterson, that's the equivalent of a bot team tackling a 5* player here and that's something I dislike. imo Peterson would run me over 100% of the time no matter how hard I try, no randomness involved, just his pure strength and skills clearly outmatching mine.
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hosh13
posted: 2014-02-18 08:31:07 (ID: 100024470) Report Abuse
Meitheisman wrote:
And Hosh, I strongly disagree with your point that more randomness means a better sim and there is such a thing as 100% certainty. If I was put on an NFL field I'm 100% sure that I could not tackle Adrian Peterson, that's the equivalent of a bot team tackling a 5* player here and that's something I dislike. imo Peterson would run me over 100% of the time no matter how hard I try, no randomness involved, just his pure strength and skills clearly outmatching mine.


You must be pretty light!

Even so, you get in his way and he either -

a) wrong foots himself and falls arse over tit

b) he tries to run over you and trips

Your presence, no matter how meek, is the reason.

There is no 100% anything, anywhere, ever!
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