Community - American Football Management Simulator
AdBlocker active? It seems you are using software to block advertisements. You could help us if you could switch it off when visiting redzoneaction.org. The reason is very simple: Advertisements help us running the site, to offer you the game in a good quality for free. So if you like the game, please support us by purchasing a Supporter Account or disabling the AdBlocker on this site. Thank you very much!
Main / Suggestions / Maximum and minimum players per position Search Forum
Navigation: |<   <   1  2  3  7  8  9  >   >|  
Rating:
Rating
Poster Message
pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20496
Top Manager



 
posted: 2016-03-25 22:04:53 (ID: 100071514) Report Abuse
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.
Quote   Reply   Edit  
Rock777
posted: 2016-03-26 00:30:12 (ID: 100071526) Report Abuse
pete wrote:
I disagree. To have a certain outcome, the "punishment" has to happen during training AND gametime. This is exactly the reason the earlier suggestion was about limiting the number of visitors to a game.


But there is an OOP penalty already, right? So wouldn't that be the penalty? I mean if you have 20 DL on your squad and none of them are playing OOP that isn't really an issue. The issue on the field is if someone is playing DLs a LB or something like that right?

It seems like the OOP penalty on the field paired with the training penalty Johnny mentioned would be a solid solution and has a very logical explanation for why it is applied in terms of the game.
Quote   Reply   Edit  
Meitheisman
posted: 2016-03-26 01:58:43 (ID: 100071536) Report Abuse
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?
Quote   Reply   Edit  
Rock777
posted: 2016-03-26 02:37:57 (ID: 100071541) Report Abuse
Meitheisman wrote:
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?


This is a really dumb idea. You obviously haven't been following the thread very carefully.
Quote   Reply   Edit  
Fincyril
posted: 2016-03-26 06:43:18 (ID: 100071554) Report Abuse
Rock777 wrote:
Meitheisman wrote:
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?


This is a really dumb idea. You obviously haven't been following the thread very carefully.


Please be a little bit more respectful wth other managers ideas. This is this kind of comments that leads to a topic closure. And I really think we are getting somewhere here. Let's move on and continue debating in full respect!
Quote   Reply   Edit  
Fincyril
posted: 2016-03-26 06:45:43 (ID: 100071555) Report Abuse
Meitheisman wrote:
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?


Transfers must indeed be taken into consideration about the maximum. But I think it is easier to manage with a fine (even if I do not really like it) like it works when you overcome the number of players in the YA. Pete can maybe confirm what is the easiest to code.
Quote   Reply   Edit  
Fincyril
posted: 2016-03-26 06:47:19 (ID: 100071556) Report Abuse
pete wrote:
I disagree. To have a certain outcome, the "punishment" has to happen during training AND gametime. This is exactly the reason the earlier suggestion was about limiting the number of visitors to a game.


I am fine with it. My concern is only about the training but if it needs to come with a gametime penalty it is even better.
Quote   Reply   Edit  
Meitheisman
posted: 2016-03-26 07:04:06 (ID: 100071559) Report Abuse
Fincyril wrote:
Meitheisman wrote:
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?


Transfers must indeed be taken into consideration about the maximum. But I think it is easier to manage with a fine (even if I do not really like it) like it works when you overcome the number of players in the YA. Pete can maybe confirm what is the easiest to code.


Sounds good.

What would need to be discussed also is the actual numbers.
Will they be by position? You can have 15 OL but not 15 Kickers for example.
Will the limit be for the depth chart only, the whole senior team or the entire team (including Youth Academy)?

But then there's another question, if training becomes more difficult players won't be as good anymore. It will take a whole generation of players to show but it'll happen if we just make training harder because of these new limits. I'm not sure we want this because it would favor existing top teams quite a bit so if we limit the number of players an AC can train maybe we should balance it out with another change that allows players to improve at the same speed they do today. No?
Quote   Reply   Edit  
Fincyril
posted: 2016-03-26 07:24:00 (ID: 100071562) Report Abuse
Meitheisman wrote:
Fincyril wrote:
Meitheisman wrote:
pete wrote:
If we find a way to limit the training AND the gameplay, I do not need to add any other caps or penalties.


What about a hard limit?

Say you can't have more than 20 players listed as OL, period. Youth Academy might be an acceptable exception. If you try to buy a player who's listed as OL you have to change the position of another player before he joins your squad. If you try to put more than 20 OL on your depth chart it doesn't let you. You have to remove one of them to add another.

That would limit training and game play, no?


Transfers must indeed be taken into consideration about the maximum. But I think it is easier to manage with a fine (even if I do not really like it) like it works when you overcome the number of players in the YA. Pete can maybe confirm what is the easiest to code.


Sounds good.

What would need to be discussed also is the actual numbers.
Will they be by position? You can have 15 OL but not 15 Kickers for example.
Will the limit be for the depth chart only, the whole senior team or the entire team (including Youth Academy)?

But then there's another question, if training becomes more difficult players won't be as good anymore. It will take a whole generation of players to show but it'll happen if we just make training harder because of these new limits. I'm not sure we want this because it would favor existing top teams quite a bit so if we limit the number of players an AC can train maybe we should balance it out with another change that allows players to improve at the same speed they do today. No?


I would apply the maximum on the full roster without the YA. It is not so logical, but a team may want to train only defensive players in the YA and take care of the other positions through the draft or the transfer market.

About the number, someone proposed to use the double of what the Depth Chart proposes in option. I find it pretty smart. It would give:

QB: 6
HB: 8
FB: 8
TE: 6
WR: 12
OL: 16
DL: 16
LB: 12
CB: 12
SF: 10

A problem comes with Special Team AC. Do we consider only P and K? In this case the limite is 8. Or do we include KR and G and the limite would become 24...

Also players using only certain kind of formation (with no TE or with no FB/RB) may complain about the those maximums. So we could group to:
FB/RB: 16
WR/TE: 18

We are still under 20 so I find it reasonnable. However I like the idea to invite every manager to use all the positions in their team. IRL, which team uses no FB (or RB) or no TE at all?

In RZA, you must decide which position will be your strong point and maybe decide to have super RB but shitty FB. In this case I prefer see a team with a weak point at FB than a team deciding to have only formation without FB due to this weak point.
Quote   Reply   Edit  
Schwabe
posted: 2016-03-26 11:36:07 (ID: 100071582) Report Abuse
I would work with 2 triggers. Trigger # 1 I would limit to 2x opt-number per position of the DC for the entire senior squad. If this number is exceeded two events occur:
Event # 1, a reduction in the training speed of the affected position by 10%
Event # 2 a reduction in performance in the match by 10% for the entire affected part of the team (O / D / ST)

The second trigger would be at 3x opt-number and would trigger an additional fine of $ 10,000 per player the number exceeds in every update.

This would let remain the freedom for any manager, but it would not make more sense to put all players on one position.
Quote   Reply   Edit  
reply   Mark this thread unread
Navigation: |<   <   1  2  3  7  8  9  >   >|  
Main / Suggestions / Maximum and minimum players per position