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Main / Suggestions / Changed wages calculation Search Forum
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  Poll: Change the wages system to use the two highest skills average instead the highest skill itself, Poll closed, votes: 194
149
Yes
17
No
28
Yoda, your turn
Poster Message
pete
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posted: 2016-03-30 10:56:55 (ID: 100072123) Report Abuse
I updated the polls description, added examples to the initial post.

Thanks for this small English lesson

I hope, it is much clearer now, and the no-sayers change their opinion.
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Meitheisman
posted: 2016-03-30 10:58:32 (ID: 100072124) Report Abuse
pete wrote:
Ähm...confusing why this is so confusing

Player A: Skill 1 40, Skill 2 40, Skill 3 30: (40+40)/2 = Average for further calculation
Player B: Skill 1 40, Skill 2 20, Skill 3 20: (40+20)/2 = Average for further calculation


Clear now?


Very, thank you. I think this will help player diversity quite a bit
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pete
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posted: 2016-03-30 11:02:57 (ID: 100072125) Report Abuse
Buddy Ryan wrote:
not sure about this, its a two edged sword: it allows players with for example low talent, but high AGI-Cap, to train AGI more cost effective even if the other skills cant be raised any further. but yes, it also opens the door for more one-skill-monsters and I dont really see the benefit of that since this is mostly a function of sloppy roster building or lack of patience imo.

but it will also speed up player development for some teams willing to go down that road and it does sort of answer the call for more diverse player builds, so I trust Pete on this.


This is all true.

But: There is no single action on the field where only one skill is involved. This means, a one skill monster might find a touchdown, but overall it won't help you to carry a roster full of such One skill monsters. This is why I am not afraid this downside is really one. And if a manager followes down that road, he will spend more time finally to fix his roster issues later. I guess this opens a door for some more diverse players (which was a community idea), and it opens the door to more tactics. Now you can have different player builds without ruining yourself that fast.

And if managers start abusing it - and some will do - I am more than happy to see how they do that, and close the holes then, instead of missing the fun such a change can provide to the majority

Last edited on 2016-03-30 11:26:37 by pete

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Fincyril
posted: 2016-03-30 11:22:40 (ID: 100072129) Report Abuse
Thanks for the clarification.

In this case I change my vote to "meh".

Personnaly I would not change anything, but I would accept the change easily.

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Buffalo
posted: 2016-03-30 11:28:26 (ID: 100072131) Report Abuse
I don't see an advantage for most managers, because I think the majority trains at least 2 skills to the same level.
So this change would mainly favour managers with one-skill-players. I thought that the original idea of RZA was to avoid this type of players.

Why not taking a mix of primay skills (Passing, Carrying, Catching, Tackling, Blocking) and secondary skills (Footwork, Agility, Vision, Positioning)? The different factor for primary and secondory skills could reduce the influence of secondary skills on the wage.
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pete
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posted: 2016-03-30 11:33:42 (ID: 100072133) Report Abuse
Because you fail to explain it to me, how could I explain it to noobs?

Seriously: of course we can overcomplicate things all the time, but in my opinion your post answers itself:

No smart manager will run one skill monsters all day long. And no one skill monster will change anything to the gameplay. If you take this into account, good players (aka no OSWs) will still cost good money.

However, this only works as long as we don't allow you to set a certain player to a certain position. If we would do that, we would see "dark wing" offenses really fast.

I can't wait to see how users fail to exploit this
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Captain Jack
posted: 2016-03-30 14:54:01 (ID: 100072163) Report Abuse
I have changed my vote to 'no' because i think it will be exploited and i am not convinced of the benefit.
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mikemike778
posted: 2016-03-30 18:02:33 (ID: 100072193) Report Abuse
Will be a small improvement as players will now be able to use an agility cap that is a bit higher than talent without being crippled but wont change an awful lot.


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Lee1950
posted: 2016-03-30 18:08:12 (ID: 100072195) Report Abuse
I like it. I sometimes forget to check training reports and end up with unbalanced players. This lets me keep them and still be lazy. win-win, lol.
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CardinalFever
posted: 2016-03-31 01:47:32 (ID: 100072241) Report Abuse
I take it how contracts are worked out when being signed won't changed. Ie contract length
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