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Main / Suggestions / Changed wages calculation Search Forum
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  Poll: Change the wages system to use the two highest skills average instead the highest skill itself, Poll closed, votes: 194
149
Yes
17
No
28
Yoda, your turn
Poster Message
wiesengrund
posted: 2016-04-01 16:34:55 (ID: 100072542) Report Abuse
Is trainable defined anywhere else in the manual?
And why should SPE and STR not be trainable?
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Jonny Utah
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posted: 2016-04-01 16:37:46 (ID: 100072543) Report Abuse
Because if strength and speed suddenly counted we'd all be ruined!
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Meitheisman
posted: 2016-04-01 16:37:48 (ID: 100072544) Report Abuse
Good point so trainable except speed and strength. They're the only 2 free trainable skills.
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pete
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posted: 2016-04-01 19:25:19 (ID: 100072551) Report Abuse
So it is now:

Only the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range.

A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30).
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pete
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posted: 2016-04-01 19:30:47 (ID: 100072552) Report Abuse
hollyhh2000 wrote:
Maybe also add Int and TW and all infos on the player page, which have no influence on the salary, to make it clear for even the newest n00b:

excluding Intelligence, Teamwork, Speed and Strength.

Age, Talent, Rating, Background, Morale, Physical Condition and Team Chemistry have no influence on the Salary. Experience a very minor influence.

Out of my experience, the 2nd sentence is way too clear for Pete's liking


Where is the bold one from? I am quite sure, I have never put it that way anywhere in the forums.
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Meitheisman
posted: 2016-04-01 19:41:54 (ID: 100072553) Report Abuse
pete wrote:
So it is now:

Only the following skills are used to determine the players salary in a direct way: Agility, Positioning, Vision, Tackling, Blocking, Footwork, Carrying, Catching, Passing, Kicking and Punting. Talent and Intelligence are supporting the calculation only, in a very small range.

A player's salary is based on the average of his 2 highest skills from those determining the salary directly. For example, a player with 35 Agility and 35 Blocking will cause costs at level 35 (math: (35+35)/2 = 35), while a player with 35 Agility and 25 Blocking will cause costs at level 30 (math: (35+25)/2 = 30).


Excellent, so INT plays a small role, didn't know that one
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pete
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posted: 2016-04-01 19:53:24 (ID: 100072557) Report Abuse
Meitheisman wrote:

Excellent, so INT plays a small role, didn't know that one


Oh, but this was in there all the time. It was:

"There is also a small adjustment based on the player's intelligence and talent."

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Meitheisman
posted: 2016-04-02 00:01:43 (ID: 100072571) Report Abuse
Then I must have read it before but forgot about it
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wiesengrund
posted: 2016-04-06 13:13:05 (ID: 100072986) Report Abuse
With this Change some guys will get smaller contracts after the u p d a t e than they got right now with the current System, I guess there won't be any Problem with them getting a wage reduction? They're not gonna get pissed that the new CBA lowered their wage, right?
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pete
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posted: 2016-04-06 15:00:34 (ID: 100073008) Report Abuse
I don't get your concern...please rephrase
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