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Main / Discussions / LEATHERHEAD-LEAGUE SEASON I Search Forum
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Poster Message
Cheesehead
posted: 2016-07-15 17:16:22 (ID: 100081460) Report Abuse
Count me in!!
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Captain Jack
posted: 2016-07-15 17:29:34 (ID: 100081464) Report Abuse
I'm interested.

Just one question - do we get experience for playing in this (as we do in normal friendlies)?
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Buffalo
posted: 2016-07-15 19:05:09 (ID: 100081465) Report Abuse
Count me in, please!
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pete
H2TAGIT4Q

Europe   pete owns a supporter account   pete is a Knight of RedZoneAction.org

Joined: 2011-09-01/S00
Posts: 20517
Top Manager



 
posted: 2016-07-15 19:36:57 (ID: 100081466) Report Abuse
Captain Jack wrote:
I'm interested.

Just one question - do we get experience for playing in this (as we do in normal friendlies)?


It IS a normal friendly
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Captain Jack
posted: 2016-07-15 20:32:06 (ID: 100081469) Report Abuse
pete wrote:
Captain Jack wrote:
I'm interested.

Just one question - do we get experience for playing in this (as we do in normal friendlies)?


It IS a normal friendly


Thanks! In that case count me in!
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7104
Top Manager



 
posted: 2016-07-16 13:18:59 (ID: 100081497) Report Abuse
jetto wrote:
Nice idea!

Actually I don't think I've any Chance but I think it's still fun. I'm in!

But are you sure you want to allow up to 10% passing plays? If one "happens" at some critical down this may decide the game..

Basic rule is 100% rushing.
But the engine sometimes becomes creative (@Peter, is the overwriting routine still in, so that even a playbook rule might get overwritten by an engine selected play?) and sometimes not all plays are covered by playbook and it falls back to game settings.
So to prevent a "you did one pass!"-kind of penalty discussion I said OK, 10% is the barrier.

Now, two ways to deal with this from managers point of view.
1) Try your best to avoid passing, means playbook and game settings don't include pass plays on purpose.
2) Put some pass plays in playbook and or game settings to make big plays in certain situations.

I think it is save to say that for 1) the manager is save regarding a penalty.
For 2) this could lead to big wins but could also lead either to > 10% pass plays and penalty or it could lead to a Commisionar penalty because of spoiling the fun

The basic idea is to have fun with rushing games, and in the past this did work in a great way. Not a single manager did go for 2) even the game was different and RZA does support more ninja pass plays than TOG.
Still, I expect 100% rush plays and a fraction on pass.
10% is too high?
Could be, I'm missing the expierence for that at RZA.
At the end I will watch those games closely and I will react on ninja pass plays, if they happen too often.
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jack6
Leverkusen Leopards

Germany   jack6 owns a supporter account   jack6 is a Knight of RedZoneAction.org

Joined: 2011-09-05/S00
Posts: 7104
Top Manager



 
posted: 2016-07-16 13:26:39 (ID: 100081498) Report Abuse
OK, so confirmed ar for now:

List of Teams
Leverkusen Leopards owned by jack6
Guinness Drinkers United owned by Pete
Firenze Fappers owned by Firenze
OrangeCrush owned by OrangeCrush
AS Roma Wolves owned by Scratobones
BobBoy Magpies owned by dell_g
Basterds owned by jetto
Rabaul Jacanas owned by Bloodbeak
Amersfoort Alligators owned by Cheesehead
Torchwood Aliens owned by Captain Jack
Mombasa Lions owned by Buffalo

@Cheesehead: You mentiond a vacation in you question for BLUE-PAW-LEAGUE SEASON V Friendly Cup.
Worst case in your case is, that THIS League here will start 29th of July!
That would mean you would not have the chance to play 1 or 2 games, right?
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jetto
posted: 2016-07-16 15:50:28 (ID: 100081499) Report Abuse
jack6 wrote:
jetto wrote:
Nice idea!

Actually I don't think I've any Chance but I think it's still fun. I'm in!

But are you sure you want to allow up to 10% passing plays? If one "happens" at some critical down this may decide the game..

Basic rule is 100% rushing.
But the engine sometimes becomes creative (@Peter, is the overwriting routine still in, so that even a playbook rule might get overwritten by an engine selected play?) and sometimes not all plays are covered by playbook and it falls back to game settings.
So to prevent a "you did one pass!"-kind of penalty discussion I said OK, 10% is the barrier.

Now, two ways to deal with this from managers point of view.
1) Try your best to avoid passing, means playbook and game settings don't include pass plays on purpose.
2) Put some pass plays in playbook and or game settings to make big plays in certain situations.

I think it is save to say that for 1) the manager is save regarding a penalty.
For 2) this could lead to big wins but could also lead either to > 10% pass plays and penalty or it could lead to a Commisionar penalty because of spoiling the fun

The basic idea is to have fun with rushing games, and in the past this did work in a great way. Not a single manager did go for 2) even the game was different and RZA does support more ninja pass plays than TOG.
Still, I expect 100% rush plays and a fraction on pass.
10% is too high?
Could be, I'm missing the expierence for that at RZA.
At the end I will watch those games closely and I will react on ninja pass plays, if they happen too often.


Ok, i got your point. Let's try it...
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Gambler75
posted: 2016-07-16 20:10:44 (ID: 100081521) Report Abuse
Marauders would join in if there's still room. My backs are quite terrible, but seems like fun regardless.
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notsch
posted: 2016-07-16 20:38:35 (ID: 100081523) Report Abuse
100 % rushing...that sounds like the good old days
I would like to join, too

Last edited on 2016-07-16 20:39:18 by notsch

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